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Ships At Sea News

Small Update v0.8.0.1221

This small update focuses on improving the mission system, addressing several bugs and synchronization issues—especially in multiplayer.

[h2]Changelog[/h2]
  • Cargo missions will now be cancelled if the last player leaves the company
  • Fixed a crash related to missions
  • Fixed an issue where large fish food sacks couldn't be lifted by the port crane when stacked
  • Fixed mission progression and UI not displaying for clients
  • Fixed mission tracking resetting after save/load for clients
  • Fixed issue where clients didn’t receive XP or money after completing missions
  • Fixed mission tracking not syncing between host and client after loading
  • Fixed issue where clients didn’t see active missions after loading a save
  • Fixed cargo missions from Røst to Kårøya could not be completed
  • Fixed cargo not counting when boarding or unloading
  • Fixed mission related icons not disappearing after cancelling
  • Fixed an issue where cargo items remained in the world after cancelling missions
  • Fixed an issue where missions displayed more required items than were actually spawned
  • Improved cargo mission delivery objectives


Thank you for your continued support and valuable feedback as we work to enhance the overall experience. Stay tuned—more updates are on the way!

- Team Misc Games

Small Hotfix v0.8.0.1209

A new hotfix has been rolled out!

[h2]Changelog[/h2]
  • Adjusted the total number of active missions available in the world
  • Fixed an issue where the medium cargo area was inaccessible with cranes
  • Fixed a bug where the player spawned under the world after loading a savegame
  • Separated medium and large cargo areas to improve cargo handling


Fair winds and happy sailing!

Small Hotfix v0.8.0.1203

A hotfix has been rolled out!

  • Fixed issue with fish farms not working


- Team Misc Games

Update v0.8.0.1200

Ahoy, Captains!

We’re rolling out a new update that addresses numerous fixes and improvements based on your valuable feedback. Your input has been essential in refining the experience – thank you for your continued support!

[h2]Changelog[/h2]
  • Added more medium and large cargo missions to additional ports
  • Added the option to toggle the mini map on/off using the F1 key
  • Added a repair terminal to Tier 3 ships, located at the switchgear in the technical room
  • Adjusted crane heights in Tier 1 ships across all ports
  • Adjusted the catch capacity of fishing nets
  • Adjusted the size of medium and large cargo locations
  • Adjusted docking location sizes around fish farms to prevent Tier 3 ships from capsizing when loading a savegame
  • Fixed issue where cancelling a mission allowed the player to control the character while the mission window remained open
  • Fixed issue where clients could end up under the world when rejoining a long-running session
  • Fixed issue where clients could end up under the world after loading a savegame
  • Fixed issue where clients couldn’t see active missions in the company after loading a savegame
  • Fixed issue with cargo mission tracking
  • Fixed issue with cranes that could enter an infinite rotation loop
  • Fixed issue with fish falling through the bleeding box on Turbo
  • Fixed issue with fish falling through the table on Tier 2 fishing boat (Conquest) after untangling
  • Fixed issue with fuel gauge not displaying correctly
  • Fixed issue with longline buckets disappearing and becoming unusable
  • Fixed issue with the top engine upgrade not functioning correctly on Røster
  • Fixed issue where the ESC button also exited driving mode on the ship
  • Improved crane handling and cargo system
  • Improved fish farms and their functionality
  • Improved inventory system for better management
  • Improved large cargo collisions for more accurate physics
  • Improved the physics of fish for a more realistic interaction


Until the next tide, happy sailing!

- Team Misc Games

Small Hotfix v0.8.0.1181

Ahoy, Sailors!

This hotfix includes several fixes and improvements to enhance gameplay functionality.

[h2]Changelog[/h2]
  • Fixed an issue where the hook could get stuck, preventing the player from unequipping it
  • Fixed an issue where gutting was not registering properly on Tier 3 fishing ship (Turbo)
  • Fixed an issue where mooring got stuck on the crane in Røst
  • Improved collision handling for medium and large cargo items to prevent unintended capsizing due to player interactions


- Team Misc Games