SGS MAJOR UPDATE 2022
IMPROVEMENTS
- (Scenario Selection) We now display the number of turns to play.
- (Event list) The size of the pop up is now limited and a scroll bar has been added so that all events are visible. Most recent events are now displayed at the top instead of the bottom.
- (PBEM) The game can now send and read a save made when the game's outcome is known.
- (Map) Selecting a stack now makes it move to the top so that it is completely visible.
- (Map) Improved readability of current stacking value indications on the Map.
- (Mini Map) Fixed for scenarios with limited board area. The camera indicator is now updated during camera movements, not only when they are over.
- (UI) Added button allowing to browse allied stacks in the region of the currently selected stack.
- (UI) Phase list and event list is now open by clicking instead of hovering with mouse pointer to avoid unwanted obscuring of the map.
- (UI) All Unit views now update their icon dynamically when the "Use Nato Symbols" option is toggled.
- (UI) Unit Counter and Unit Context Info can now display up to 16 strength points.
- (UI) Slightly increased width of Card Target Window to accomodate three units. Faster animations. Fixed color of hit indicator (green red).
- (UI) Added outline to the name of events in the event list for better readability.
- (Camera) Increased max zoom.
- (Battle) Added option to disable auto-closing of the Battle screen at the end of the battle, giving the user more time to examine the battle log.
- (Battle) Removed elimination of support units if their nation do not have combat units anymore.
- (Land Battle) Defender now actually retreats during an aerial attack if they do it voluntarily (card or retreat button).
- (Land Battle) Voluntary retreat of the defender can start a pursuit if normal pursuit conditions are met.
- (Breakthrough) The phase is launched only if at least one region is available for breakthrough.
- (Localization) Improved Italian translation (thanks to Adalberto Donati).
- (Localization) Added Korean translation (thanks to GomNaru).
- (Saves) Largely reduced size of saves in scenarios where a lot of units are forbidden in a lot of regions.
- (Rules and Scenarios) Updated PDF Renderer.
- (Projectiles) Added projectiles to the stack cycle button.
- (Projectiles) Implemented Projectile launchers (only in SGS Korean War for now).
- (Supply) Added new scenario rule that besieged units in fortress also suffer from lack of supply (default = true).
- (Supply) Lack of supply effects are delayed by one turn inside fortresses.
- (Reinforcements) Now hiding unit details for AI player.
BUGS
- (Game Events) Fixed bug where effects of a card deactivated by another effect could stay active.
- (Air Movement) Fixed incorrect display of move range for stacks with infinite movement.
- (Air movement) Fixed issue were game would hang during AA fights if the AA units contained only support units.
- (Air movement) Fixed bug where moving a non-interceptable moving stack caused the game to hang.
- (Air Return to Base) Fixed bug where some units not supposed to return to base would still do it.
- (Air Return to Base) Fixed bug where airs units could not get back to their base and were destroyed.
- (AI Air Movement) Fixed bug where AI would send air units to do strategic bombing while this is disabled in the scenario.
- (Map) Fixed bug where hidden anchors were considered as visible.
- (Assaults) Fixed assault test not verifying that at least one unit should be in the region.
- (Assaults) Fixed bug were possible assaults were ignored after leaving a breakthrough phase.
- (Siege) Fixed issue were Siege card would stay active more than the expected duration.
- (Battle log) Fixed missing translation.
- (Battle report) Fixed a bug where anti-aerial fights were incorrectly reported as dogfights.
- (Battle report) Fixed a bug where support units participating in combat were reported as dead, while these units cannot be hit during battles.
- (Resolution settings) Fixed issue where the resolution settings would sometimes not be applied.
- (UI) Fixed potential bug where sometimes the Time scale could become negative.