For those of you who read my stuff, you know I'm a big fan of Phillipe Thibaut's computer wargame designs. With his new SGS design studio via Avalon Digital, last July he dropped Winter War on the Russo-Finnish War of 1939, and now follows this success with Afrika Korps, another game with a distinctly Wars Across the World on steroids pedigree.
It is truly the best example of how games can accurately simulate high level military operations using a common set of core rules across multiple time frames and environments, with only a minimal amount of tweaking. It means learn one game and you can easily play the rest, and so it is with Winter War and Afrika Korps.
Which is another way of saying that I am not going to discuss detailed game play mechanisms - like turn sequence and the like - because I've been there, done that. Instead take a look back at my review of Winter War and especially Jim Cobb's review on Wars Across the World if you need a refresher on those particulars. Instead what follows is a discussion on what changed, what hasn't and whether the game lives up to the history it replicates.
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RELATED LINKS:
Winter War Review
Impedimenta: Feeding the Iron Behemoth - Logistics & Supply in Hearts of Iron
Review: Assault on Arnhem