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SGS Afrika Korps News

Italian translation update

Update and proofreading of texts.

SGS available in Polish Language

The game engine, as well as SGS Afrika Korps, can now be played in Polish.

Thanks to our translator Marcin Kolbuk.

Update and new bundle with Indie Wargamers

We have ported in Afrika Korps and Winter War the air warfare updates and improvements just made right after the release of our recent game SGS Afrika Korps Tunisia.

We also joined with 3 other independent wargame development companies to offer the game inside a bundle, which is also a nice way to discover new games. Have a look here:

https://store.steampowered.com/bundle/22647/Indie_Wargamers/

MAJOR UPDATE FALL 2021

[h2]RULES[/h2]
We have decided to put the SGS manual online, on the SGS website. This will allow for easier consultation and faster update when we make changes.

You can access them here: Rules

[h2]CODE[/h2]

[IMPROVEMENTS]
- (Air Movement and Stacking) Added scenario-level air stacking limit, with some special terrain-level exceptions, complete with move alerts and on-map display and filter button in minimap
- (Supply) Supply units now take one hit when used instead of being killed directly
- (Stacking) Damaged units with a base stacking value different from 0 now cannot have a 0 stacking value because of rounding (-1 or 1 instead)
- (Unit Context Info) Now the current base of origin (airfield) is displayed for air units, whether they are in it or not
- (Map) Added automatic focus on regions to select (reinforcements, events)
- Stacks with infinite move range now display the infinite symbol

[FIXES]
- (Retreat) Fixed possibly very slow retreat calculation in the case of an encircled retreater
- (Battle) Fixed several missing battle modifiers
- (Structures) Fixed supply information given in Structure's Information Window

[INTERNAL]
- (Supply Stack Effect) The effect can now be restricted to a specified Location
- (Stacking) Fixed bug where region's stacking value included units popping above their host structure
- (Stacking) Fixed bugs with overstacking during aerial movement phases

- (Camera Controls) Fixed selected image for Supply and Air Stacking
- (Animation) Removed animation when reinforcement arrive on existing stack to avoid scaling issues

- Finished improving economy phase (for the upcoming Taïpings game and other SGS games later)
- (Economy) Mostly fixed Purchase phase and appearance of Income window.
- (Production) Now supports definition of units that can be produced through unit sets
- (Purchase) Now supports definition of units that can be produced through unit sets
- (Purchase) Added automated zoom to production regions + blinking

- (Movement) Implemented indigenous Units to restrict movement to certain zones (e.g. militias)
- (Movement and Transport) Added escort units, implemented new version of the transport effect

- (Battle) Fixed bug with computation of main round execution, the value was never set to true

- (Save / Debug) The date when the scenario was exported when created with SGSEdit is now stored in saves (scenario.json), to allow better checks on saves reports returns by players (i.e. on which version of the scenario they play).

SGS AFRIKA KORPS TUNISIA

The trailer is on YouTube

[previewyoutube][/previewyoutube]

Check the Steam Page below:

https://store.steampowered.com/app/1663730/SGS_Afrika_Korps_Tunisia/?beta=0


More information on the SGS series games on our site STRATEGY GAME STUDIO