A few fixes and improvements
A small update with some hotfixes and improvements, pushed now only due to a rather nasty bug reported by one of our players.
[h3]Miscellaneous improvements:[/h3]
[h3]Bug fixes:[/h3]
The endgame is underway--but obviously, not accessible just yet. Stay hyped for May 6th! 🙂
--Craig
[h3]Miscellaneous improvements:[/h3]
- for all combat difficulty levels below Brutal, removed fog of war from potential arena fight conditions prior to Monkey League, as it was causing a big difficulty spike for so early in the game.
- wrote 3 new loading screen tips: one about the advisability of prioritizing enemy psy users, one about combining attacks with differing ranges to focus down an enemy, and one about the value of feeding kills to your level-one assassins.
- male pyrokineticist sprites and pyrokurios/pyrarch sprites are no longer bald; they now display character hair color correctly.
- cleaned up a frame in the right-facing human female photokineticist casting animation that was offset by a pixel.
- updated one of the lines in the dissident interrogation dialogue to make more sense.
- new unlockable glossary entries added: Dara Abhedy and Sandesh Andhera.
- added some new flags to various moments in player interrogations to give the game ways to recall if the player has gathered certain information.
- the engine now supports baking bonus damage of differing elements directly into a skill.
- further increased the base winnings for matches in the various arena leagues.
[h3]Bug fixes:[/h3]
- fixed: if the player surrendered a fight in the arena following the maharaja visit event and they hadn't won any arena battles in the interim, it would set the maharaja visit event to retrigger that evening.
- fixed: female axefighter sprites were not displaying their character hair palettes correctly; replaced their bandana with uncovered medium-length hair to make their hair color easier to see.
- fixed: human photokineticist sprites were displaying character hair color in a much darker shade than intended.
- fixed the offset on directional lights--they now appear to originate on the space where they are placed.
- fixed in the map editor: unit tooltips could show up over the top of the light properties window, obscuring it.
- fixed: the option to scan Prince Ajit during his interrogation was not leading to the correct dialogue branch.
- fixed: Nihal Agarwal was not informing the player that his mission wouldn't occur that same day until they'd already accepted it.
- fixed: in some instances, clicking to skip score tallying in the victory box could fail to end the "score tallying" sound loop, leaving it playing until the player quit to the title screen.
- fixed: under some circumstances, it was possible to access certain investigatory sub-activities from the town menu even after being removed from the investigation.
- fixed in version 0.9.60b: an XML formatting error had started keeping the game from loading Together in Battle-specific skills.
The endgame is underway--but obviously, not accessible just yet. Stay hyped for May 6th! 🙂
--Craig