Version 0.2.03: The Third Boss Fight!
Greetings, tactics fans! Before I sign off for the weekend, I wanted to leave you all with another update. I fixed a whole bunch of bugs and created another league qualifier boss battle, this time to cap off Gharial League. Here are all the changes:
- created the Snow Leopard League qualifier battle.
- thieves in the arena should now focus exclusively on opening chests and should ignore player characters.
- Gharial League matches now have a 15% chance to spawn a royal chest with rare loot.
- changed the potential earliest timing of certain events.
- the Robber Boss is now scripted to stay perfectly still until turn 7 during the Thief Attack event (unless attacked).
- the aggression on the Greedy AI profile has been lowered further.
- the "reputation boost" from 10 morale has been replaced with a +20 accuracy bonus.
- fixed: the game wasn't casting characters for late-night random events, resulting in the second apparition event spawning a blank character.
- fixed: it was possible to click another character and select them mid-combat animation, thereby messing up the game's tracking of who the current character was and causing the original attacker to get another action.
- fixed: the game would cease to display the effects of morale in the character screen if morale-altering equipment temporarily pushed the total value above 10 or below -10.
- fixed: the Sick Parents event would freeze if a character who was raised by both their aunt and uncle was chosen for the event.
- fixed: the pyrokineticist boss of the Gharial League qualifier spawned with a blank, invalid item in their inventory.
- fixed: the Robber Boss was spawning without a weapon during the Thief Attack event.
- fixed: the game wasn't picking portraits for promoted generic units correctly.
- fixed: on lower settings, the AI would not consider lethal blows against destructible objects a viable move.
- change in version 0.2.03a: increased the available uses for throwing axes, javelins, and throwing knives.
- change in version 0.2.03a: doubled the chance of wrenches spawning in the shop.
- change in version 0.2.03a: improved character vocation background dialogue a bit.
- change in version 0.2.03a: increased the minimum energy cost to hire out from 3 to 5 so it's less of a free "print money" button.
- fixed in version 0.2.03a: dialogue calling for a last name with spirits was causing the game to lock up when applied to the random-event apparition.
- fixed in version 0.2.03a: when renaming a proc gen character, the proc gen character's own dialogue would have their old name baked in and left unchanged.
- fixed in version 0.2.03a: swimming onto a land tile with a trap would not trigger the trap.
- fixed in version 0.2.03a: when hiring out, the game was determining eligible characters inconsistently between the start of the scene and when asking if the player wanted to hire out someone else.
- fixed in version 0.2.03a: hiring characters out would cause the game not to count those characters for purposes of predicting payroll until their return later in the evening.
- fixed in version 0.2.03a: there was still a line on Monkey League qualifier fight where it said (incorrectly) that the kineticist was paid monthly.
That's all for this one, folks. I'll be adding in Snow Leopard League fights in the next update. Enjoy your weekend!
--Craig
- created the Snow Leopard League qualifier battle.
- thieves in the arena should now focus exclusively on opening chests and should ignore player characters.
- Gharial League matches now have a 15% chance to spawn a royal chest with rare loot.
- changed the potential earliest timing of certain events.
- the Robber Boss is now scripted to stay perfectly still until turn 7 during the Thief Attack event (unless attacked).
- the aggression on the Greedy AI profile has been lowered further.
- the "reputation boost" from 10 morale has been replaced with a +20 accuracy bonus.
- fixed: the game wasn't casting characters for late-night random events, resulting in the second apparition event spawning a blank character.
- fixed: it was possible to click another character and select them mid-combat animation, thereby messing up the game's tracking of who the current character was and causing the original attacker to get another action.
- fixed: the game would cease to display the effects of morale in the character screen if morale-altering equipment temporarily pushed the total value above 10 or below -10.
- fixed: the Sick Parents event would freeze if a character who was raised by both their aunt and uncle was chosen for the event.
- fixed: the pyrokineticist boss of the Gharial League qualifier spawned with a blank, invalid item in their inventory.
- fixed: the Robber Boss was spawning without a weapon during the Thief Attack event.
- fixed: the game wasn't picking portraits for promoted generic units correctly.
- fixed: on lower settings, the AI would not consider lethal blows against destructible objects a viable move.
- change in version 0.2.03a: increased the available uses for throwing axes, javelins, and throwing knives.
- change in version 0.2.03a: doubled the chance of wrenches spawning in the shop.
- change in version 0.2.03a: improved character vocation background dialogue a bit.
- change in version 0.2.03a: increased the minimum energy cost to hire out from 3 to 5 so it's less of a free "print money" button.
- fixed in version 0.2.03a: dialogue calling for a last name with spirits was causing the game to lock up when applied to the random-event apparition.
- fixed in version 0.2.03a: when renaming a proc gen character, the proc gen character's own dialogue would have their old name baked in and left unchanged.
- fixed in version 0.2.03a: swimming onto a land tile with a trap would not trigger the trap.
- fixed in version 0.2.03a: when hiring out, the game was determining eligible characters inconsistently between the start of the scene and when asking if the player wanted to hire out someone else.
- fixed in version 0.2.03a: hiring characters out would cause the game not to count those characters for purposes of predicting payroll until their return later in the evening.
- fixed in version 0.2.03a: there was still a line on Monkey League qualifier fight where it said (incorrectly) that the kineticist was paid monthly.
That's all for this one, folks. I'll be adding in Snow Leopard League fights in the next update. Enjoy your weekend!
--Craig