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  3. Game Update - v1.3 ?11375

Game Update - v1.3 ?11375

[En Only] = English only until translated
[ItA] = Into the Abyss only

[h2]New[/h2]
  • Implemented a more prominent popup for when you attempt to fight in an area with the wrong damage type. The popup will let you know what Damage Type you need.
  • Skill XP and Abyssal XP is now highlighted & colour coded in descriptions to assist with distinguishing between them.
  • [ItA] Added Skill Tree Points available to spend in Skill Tree dropdown menu
  • [ItA] [En Only] Added information to Skill Trees to show how to gain Skill Tree Points
  • [ItA] [En Only] Added more info about Corruption to the Corruption Menu.
  • [ItA] Corruption Menu item in Combat will now glow slightly until you click it for the first time. Just making it obvious it's new. It won’t glow after the first open.

[h2]Changes & Balancing[/h2]
  • [ItA] Removed regular Skill XP bonus from Lost Ring of the Abyss to avoid confusion.

[h2]Fixed[/h2]
  • Fix incorrect XP text in Mastery Checkpoint popup
  • Fix cartography not showing interval/xp modifier sources
  • Fix Slayer Blinding Scroll decreasing evasion instead of accuracy
  • Fix Currency notifications not showing when gaining 2 different currencies at the same time
  • Fix gap in shop sticky header
  • Fix Impending Darkness Event passives showing in enemy menu
  • Fix incorrect base primary product quantity modifiers
  • Fix being able to unequip weapons that would result in the wrong damage type
  • Fix issues with regular Summoning Skill XP not calculating as intended.
  • [ItA] Fix incorrect Item Stats on some items and amulets.
  • [ItA] Fix Harvesting 95% mastery pool checkpoint
  • [ItA] Fix Final Summoning Skill Tree node
  • [ItA] Fix Enhanced Township Rune Essence Scroll
  • [ItA] Fixed issue where skill tree points are not given in adventure mode sometimes and retroactively reward missing skill points when loading saves
  • [ItA] Fix Abyss Depths not rendering completion count correctly