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General Improvements Update

Hello Hello! It's me again, this time with another update for War Islands. This one focuses on quality of life and general improvements for the game. Here's the list of changes:

  • Lighthouse & Wookikota level changes
  • New item pickup HUD notification
  • New selected character HUD health bar
  • Items now glow for easy visibility when they're on the ground
  • Coin bags now give random number of coins
  • Sarsi's boulders now get destroyed on dash hit
  • Sarsi combat mode duration tweaked
  • Sarsi AI improvements during Reerion's battle
  • Icicle hit location indicator visuals updated
  • Fixed Possess indicator showing on non controllable animals
  • Fixed crash when carrying Little Timmy too far away from quest area
  • Fixed mount animation glitching when mounting deleted character
  • Saturday Island snail button no longer closes gate if Snail move away from it (Avoids sea turtle being locked inside)
  • Fixed being stuck using cannon when swapping characters
  • Fixed crash when moving animals too far from their original location using Almika's possess
  • Ships network lag improvements
  • Shop now sells the original boomerang weapon
  • Shop items price updated


So there's some major visual changes to digest here, let's talk about some of them!

Item Glow, Pickup UI and Coins Amount


A good example of how one thing leads to another. I wanted to increase the amount of coins you get with every coin bag that enemies and crates drop. The game was literally giving you 1 (one) coin per bag which made it extremely difficult to afford shop items. From now on the game will randomize a few coins every drop.

Now after implementing this I realized that you need some sort of feedback of how many coins you're getting so for that I've created a new pickup pop up that shows on the HUD. This should tell you how many coins you got and for consistency sake it also shows any other item you collect there too!

Another thing I began to notice is sometimes those coin bags are hidden on the grass or bushes, so I also added a new glowing effect to all items so you never miss them!



New Health Bar For Selected Character


Sometimes we forget about the most obvious things, this one is no exception. Your selected character (the one you're controlling) now shows their health bar at the bottom of the screen during combat or when losing health in general. Once health amount restores to 100% it fades to still maintain a clean HUD design.



Icicle Hit Location Visuals Updated


This one specifically I haven't heard anyone talk about, it's mostly me thinking that's not really obvious where the icicle will hit. This should help beat the Crystal Cave quest!



Sarsi's Dash Now Break Boulders


Boulders in general were most of the time just blocking your way after being pushed so there's no point in keeping them rolling. From now on they will break after being used.



Anyways, that's all for now :)

Cheers,
Lucas