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Millennia News

Millennia | Release!

Hello there! It's your friendly neighborhood Community Manager, Katten, here, and it's finally time. Millennia is now officially RELEASED!!!

I have created a few things to assist you with your Millennia journey, and in the spirit of transparency, I'm starting with linking you to a Known Issues List that covers recent issues we found in the game.

Followed by a Player Resources page for Millennia, where right now you can find our Feature Breakdowns, Tutorials, and Wiki! This page will also be updated in the future to include modding guides written by me, but I'll also be sure to create a YouTube series on how to mod Millennia for all of you who requested it.

Finally, as this is a new game, you might have questions that pop up while you are playing, so I have created an FAQ (Frequently Asked Questions) below to hopefully answer all of the most important questions. If I find anything that is being asked a lot, I will also be sure to update it!

EDIT: [h3]Multiplayer IP Login Solve Guide[/h3]

[h3]Launcher Update Guide[/h3]

[h2]FAQ (Frequently Asked Questions)[/h2]

[h3]Multiplayer[/h3]

“What multiplayer options are currently available?”

Answer: At launch, Millennia supports both local Hotseat play and “Cloud” Hotseat play. To access Multiplayer, players will need to create a Paradox Account first, then start the multiplayer game and do their turns in sequential order, like in the single-player game. To launch a Cloud Hotseat game, players must initially all gather in a lobby and be able to connect to each other to pass around initial setup information.

An alternative mode, where players can do their turns simultaneously, is planned for the future.


“When is the Simultaneous Multiplayer going to be available?”

Answer: We do not yet have a specific timeframe to announce here, but we are actively working on it and will share more information when it will be available (and beta testing opportunities) as soon as we have some details worked out.


[h3]Mod Support[/h3]

“What modding support is currently available?”

Answer: At launch, Millennia does not have any direct modding support. We know that modding is important to the community and it is a high priority for us. Modding, with integrated Steam Workshop support, will be coming sometime in 2024 and we will share more details and a more specific timeline as soon as possible.


“How moddable will the game be?”

Answer: Almost all of the gameplay in Millennia is done via data-driven XML files, so we anticipate that most, if not all, of the content in Millennia will be moddable once mod support is available.

We have not yet determined what level of UI modding will be available when we first roll out mod support.


[h3]UI & Visuals[/h3]

“How do I delete a Custom Nation I created?”

Answer: This is not possible from the in-game UI yet, but will be added in a future patch. Meanwhile, if you want to remove them yourself they can be found in the following folder: AppData\LocalLow\CPromptGames\Millennia\CustomNation

You may safely delete any individual .xml files there outside of the game as a workaround until the in-game UI is available.


“How do I find a list of available hotkeys?”

Answer: These can be found in the Options menu, under the “Controls” tab.


“How do I remap my hotkeys?”

Answer: Hotkey remapping is not available in Millennia at launch, but will be added in a future patch.


[h3]Gameplay[/h3]

“I started going to the Age of Iron, then triggered the Age of Blood. The game let me still go to the Age of Iron anyways. What gives?”

Answer: Once you qualify for an Age advance and start putting research points into it, you are “safe” and cannot be forced out by your own Crisis Age progression. However, if another player reaches the next Age before you, that Age will become the only available Age advance choice.


“Why did my Khan just disappear?”

Answer: The special Khan unit granted when taking the Khans National Spirit only lasts for 50 turns. We will be adding better visibility into the time remaining in a future patch.


“I started a two-player Continents map and both of us are on the same continent!”

Answer: When playing on the Continents map with either two or three players, all players will start together on one continent (leaving the other one ripe for mid-game expansion). This will be clarified better in a future patch.


“Can I keep playing after the game ends?”

Answer: Not currently, but this is something we are considering adding support for.


“My Swidden Farm / Burial Mound / Monument shows that it gathers multiple things, but I don’t see them all in the Worker UI.”

Answer: Improvements can have both “worked” outputs that are only generated when a Worker is assigned to them, and “automatic” outputs that are generated just by having the Improvement exist. The UI for assigning Workers only shows the “worked” output, or what you will get by specifically putting a Worker there.


“Where is the Culture Power for Truce / Found Religion?”

Answer: Culture Powers for a given Domain (such as Engineering, Diplomacy, etc.) are only unlocked once you have gained at least one point in that Domain. For example, in order to use the “Found Religion” Culture Power, you must have at least one point of Arts XP.

[h3]From us at Paradox Interactive & C Prompt Games, we hope you love the game! [/h3]
https://store.steampowered.com/app/1268590/Millennia/

Developer Diary | Art of the Ages

Hi! I’m Robert Hutson, with the C Prompt art team behind Millennia. Welcome to our first dev diary focused on the Art of Millennia.

As stated in previous entries, Millennia is a huge game. There are hundreds of military or strategic unit types, and even more buildings, abilities, and resources that span the multitude of possible ages across the game’s possible timelines. Today we’ll look at some of the types of art from the first few ages that players are most likely to discover.

[h3]Defining the Age[/h3]
Every age has a visual foundation defined by landscape paintings, which give a quick snapshot of what to expect from each age. These captivating images were painted by the artist, Erik Ehoff. They really are the cornerstone for the art of each age.

[h3]Technologies[/h3]
Unlocking technologies available within each age is a way of accessing unique features and units. There are several different techs per age, each pulling from ideas of what technology would be available during an age that may contribute to shaping a nation. We represent each Technology with a painting to give a visual feel for what to expect from it.

[h3]Units[/h3]
Millennia brings an astounding number of units that can move around the map and participate in diplomacy, combat, or other strategies. While access to all the different units comes from a variety of different features throughout the game, many are accessed directly from the Ages or Techs of an Age. Units were modeled to be representative of the mechanics or attributes they enable. They also share an aesthetic from whatever age they originate in. Each Unit is represented in multiple ways: its 3D Model, its Portrait and its Unit Icon. Units of a similar type share an Icon to help players know what to expect.

[h3]Improvements & Resource Art[/h3]
Nations are largely shaped by the structures and resources within them. Whether they support defenses, the production of goods, trade management, or something else… There are hundreds of unique buildings, resources, and types of improvements unlocked throughout Millennia. Many buildings change appearance over time as ages progress, while others can be updated by choice if a new age offers an upgrade. Similarly, some resources become newly available as time goes on. Like the games’ units, buildings and other resources are represented by a variety of 3d models, portraits, and icons.

[h3]Age World Art[/h3]
Lastly, the world itself also reflects changes across the different ages as previewed below.

I hope this brief look into some of the art pillars for early ages gives a little insight into what you can expect when Millennia releases next week!
https://store.steampowered.com/app/1268590/Millennia/

Millennia | The Ages

Hello everyone here we are at the fifth and final tutorial for Millennia. JumboPixel is going to teach us all about the Ages.

[previewyoutube][/previewyoutube]

If you like that you've seen then you can Pre-Purchase Below.
https://store.steampowered.com/app/1268590/Millennia/

Millennia | Combat Tutorial

Hello for the fourth and penultimate time from Community Ambassador Firefly. Today's tutorials is all about Combat in Millennia. So lets join JumboPixel and learn about it.

[previewyoutube][/previewyoutube]

If you like that you've seen then you can Pre-Purchase Below.
https://store.steampowered.com/app/1268590/Millennia/

Developer Diary | Achievements, Modding & Multiplayer

Welcome to one of our final pre-launch Design Diaries. I am Robert “Xemu” Fermier, co-designer and lead programmer of Millennia. Today I would like to cover an area that is very near and dear to my heart, Achievements!

But before we dive into those, I also wanted to say a few words about the future of the game, specifically in regards to two particular areas: Modding, and Multiplayer.


[h3]Modding[/h3]

At launch, there will not be any direct modding support in the game. We know it is important, so it is something we are intending to add post-launch. While I cannot get into scheduling specifics just yet, expect to see modding support, with Steam Workshop integration, sometime in 2024.

We know that good modding support is key to longevity for both players and mod-creators. Most of our core gameplay systems are very heavily data-driven so I am looking forward to seeing what the community can do once we open those systems up.

(Here’s just a very, very small sample of what one of the Buildings in the game looks like under the hood)



[h3]Multiplayer[/h3]

We are very excited to support the multiplayer community for Millennia! Many of our core gameplay systems such as Ages, National Spirits and our Army composition system are specifically designed to have interesting counter-play in multiplayer.

There are two different forms of multiplayer available at launch: Local Hotseat and Cloud Hotseat. Both of these modes act very similarly to how playing the single-player game does – each player takes their turn in sequence before passing control to the next player.

For Local Hotseat, all those players are at the same machine (though with modern advances in screen-sharing and remote play, they need not all be in the same location!). To start a Local Hotseat game, just create a game as normal and slot in Human players instead of AI players.

Cloud Hotseat is a more streamlined version of the old “Play By Email” system – each time you take your turn the game state is saved online, and then next player in order can download it and take their turn. Players do not need to be in the same place, or playing at the same time, and you can participate in as many concurrent Cloud Hotseat games as you like.

We also have plans for a third multiplayer format, “Simultaneous”. In this version, players take their turns at the same time while all directly connected to a Host player. As you can imagine, this changes some of the dynamics in the game a fair bit, but also allows for games to be completed in a shorter amount of “clock time”. While the direct gameplay time experienced by the player is about the same as in Hotseat, it is much more concentrated in Simultaneous play.

Simultaneous play will not be available at launch, but it figures prominently into our post-launch plans. Stay tuned for more information about this mode and when it will be available!


[h3]Achievements[/h3]

Ok, now that we’ve had a look into the future of Millennia, moving on to one of my favorite areas to discuss, Achievements! I am a huge fan of Achievements across all the different platforms they exist on. (Side note: I personally have over 180,000 Gamerscore and nearly 7,000 Steam Achievements).

When it came to creating the Achievements for Millennia, I wanted to make sure we had a good reason for each of the Achievements to exist. The different Achievements break down into several different categories so I thought I would share my reasoning behind why each of them is in the game as well as giving you a look at a few of them.


[h3]Age Achievements[/h3]

First off, we have the largest category, all the Age-specific Achievements. Ages are one of the key features in the game so I knew that they would be a pillar of the Achievement design. Every Variant and Crisis Age has a specific Achievement for being the one to set the Age into the timeline – it is not enough to just follow an AI player into one!

Each Victory Age also has an Achievement, but to get these you have to actually win via the special gameplay mechanic that Victory Age introduces. Unlike the Age setting Achievements, for these it only matters that you win, not who set the Age. So if the AI takes you into the Age of Conquest, you can turn the tables on them and try to dominate the world yourself!

There is even one Achievement for experiencing ONLY the default historical Ages all the way up to “current” time (Age 9). This is not an uncommon way for players to first experience the game, before they learn how to manipulate the game more effectively and I wanted to make sure there was something that marked this “vanilla” timeline as well.


[h3]Difficulty & “Game Over” Achievements[/h3]

On the heels of the Age-specific victory Achievements, there are a handful of more general Achievements covering the ways games can end without a Victory Age. There is one for hitting the turn limit (and winning), one for being the last Nation remaining in the game, and even one for losing.

What about difficulty Achievements? There really are only a few, though it does take a fair amount of skill and familiarity with the game to complete all the “difficulty neutral” ones. But I believe that players should engage with the game at a difficulty level they find compelling, not only the hardest difficulty levels.

That said, there is one Achievement specifically granted for winning the game against our “Master” level AI players - that’s one step below the highest level. There is another for winning the game in a fairly low number of turns (though a bit more generous than the 60 turns some players managed to win by in the Demo!). Hopefully these Achievements may cause some players who normally play the game at easier settings to try their hand at something a bit different.


[h3]“Bread Crumb” Achievements[/h3]

Finally, there is a category of Achievements that are primarily there to shine a light on some mechanics in the game that may be easy to miss. There are Achievements for creating a Custom Nation, for starting a Religion, for creating a Faction, and for completing an Expedition. These not only help guide players towards these mechanics to discover them, but they also can provide a few Achievements that are reliably triggered in the middle of a game, helping improve the pacing of Achievements in the first few play sessions.


I hope everyone who plays Millennia enjoys earning these Achievements and experiencing all the game has to offer. We have put a lot of effort - and even more love - into this game over the past 4 years and there is a wealth of mechanics and content for players to explore and play with.

You will be able experience it all for yourself when the game comes out March 26th! Meanwhile, you can wishlist or pre-order the game on our Steam store page.
https://store.steampowered.com/app/1268590/Millennia/