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  3. New Update 1.6.4.

New Update 1.6.4.

- Better graphics, sounds and animations. More cleanliness and clarity in animations, sounds and graphics.

- You no longer run slower when you have low energy, you consume less energy when running backwards, energy recovers more slowly. These changes were made for more consistency in player movement.

-By aiming at an enemy you can see his health. Added this feature to be more aware of the damage you do with weapons and abilities.

- Now the probability of an incubator spawning is 50%. There is a new carrier available. This change was made to further highlight the impact of carriers in the game, with them being more plentiful one more carrier was added for more diversity. All this increases the difficulty of the game.


- Change of gameplay in all characters:
  • Alex: Flashbang has more range. Now recovers energy twice as fast as other characters. Due to the change in movement in the characters, these changes give Alex a unique characteristic that sets him apart from the other characters.
  • Carter: Weapon damage increased from 10 to 11 per bullet. Reload time increased from 1.5 seconds to 1.7. The charge for the Ultimate gained by the ax reduced from 8% to 4%. The charge of the ax is increased from 8 to 9 seconds. Now the Ultimate instead of using fists you use the ax to attack enemies doing much more damage. Some perks have been changed. All these changes are made to make Carter a more aggressive character, especially with his Ultimate, which before was only effective to escape from a difficult situation, can now be used to kill some enemies.
  • Einar: When you have the rifle equipped the healing is 2 per second and when you switch to a pistol that healing increases to 4 per second. The model of the pistol has been changed. Now when using the Ultimate you can switch between pistol and rifle but you no longer have infinite bullets. All these changes are made to make Einar a more dynamic and balanced character with his damage and healing.
  • Frame: You shoot faster when using your ability. Max charges faster, machine gun damage is lower, and its rate of fire is reduced, but its accuracy has been greatly increased. Marco was a very offensive character but his damage was lower compared to other characters, these changes are made to enhance that.
  • Phillip: The shield lasts a second longer, the duration of the Ultimate has been reduced to only four seconds, and the accuracy when you are using the Ultimate has been reduced but the movement speed has also been increased. Phillip was a very offensive character and also very resistant, to balance that his durability was increased but his attack was reduced with his Ultimate.
  • Tony: Changed Tony's ability and passive to constant damage reduction. Tony has always had a confusing or boring ability, with this change Tony is expected to be on par with the other characters.
  • Richard: Increased damage per shot from 20 to 26 but reduced ammo from 30 to 20. Missile damage increased from 120 to 160 but launch animation is slower, radius of explosions is less. This is done to boost Richard's damage and make him more useful for removing Incubators.
  • Rilley: Ability charge time reduced from 12 to 10 seconds. Now the effect of concentration and precision is more constant. These changes are given to enhance healing because due to the changes in the carriers, the damage and danger is more constant, so more healing is required to mitigate it.



- The difficulty of some missions has changed. There were very easy missions and very difficult ones.

- Some cinemas and dialogues of the story have been changed.

- Correction of various errors.