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Starship Troopers: Extermination News

Hotfix Update 1.8.1 Patch Notes

[p]Update 1.8.1 will be available for troopers to download today![/p][p]This patch is a collection of general bug fixes. If you'd like to discuss Update 1.8.1 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord![/p][p][/p][p][/p][h2]Sparta[/h2][p]As the battle to retake the Sparta continues, reminders of our sacrifices stain her corridors. We must never forget the untold debt our troopers have paid for every valuable inch of ground.[/p]
  • [p]New set dressing in all Sparta maps. Enjoy scenic signs of battle, tour the bloodstained cafeterias, and pay homage to our brave Trooper’s final resting places.[/p]
[h3]Lure Grenades & Nuclear Det Pack[/h3][p]Federation intelligence confirms that Tankers are also considered a “larger Arachnid form” too and have also gained the uncanny ability to discern the difference between food, and holograms of food.[/p]
  • [p]Tanker bugs are now less likely to target Lure Grenades & Nuclear Det Packs (previously this change only affect Scorpions).[/p]
[p][/p][p] [/p][h2]UI[/h2]
  • [p]Fixed an issue where Progression Unlock Viewer could incorrectly show a grayscale or monotone Icon instead of displaying the correct full-color icons for Company Emblem Unlocks, Class Perks, and Weapon Modifications.[/p]
  • [p]Improved the “Increase Member Capacity” Icon for the Company Unlocks.[/p]
[h2]Gameplay & General Fixes[/h2]
  • [p]Fixed an issue where Scan Pulse wasn’t correctly granting XP per bug scanned.[/p]
[h2]Known Issues[/h2]
  • [p]Players may spawn in the wrong location in SOG Mission 30. Restarting mission will spawn you back at the ship.[/p]
  • [p]Chemical Connoisseur Galactic Perk showing wrong amount in the UI tooltip; it should only grant +2 Max Stim Carry Capacity.[/p]

Update 1.8 Patch Notes

[p]Update 1.8 will be available for troopers to download at 10 AM PT (GMT-7) today December 1st, 2025.[/p][p]This patch is a collection of content, performance, and optimization improvements and bug fixes. If you'd like to discuss Update 1.8 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord![/p]
Server Performance Improvements
  • [p]Bug holes won’t consume CPU time checking for replicated attributes when they are not active.[/p]
  • [p]Optimized hives when they become inactive/destroyed.[/p]
  • [p]Dynamic level assets shouldn’t consume CPU cycles to update on the server.[/p]
New Critical Strike
[p]Troopers will now be able to venture on a new Critical Strike as we bring the fight to the frosty planet of Boreas! Do us proud troopers![/p][p][/p]
TAC Fighter Strikes
[p]Danger Close Troopers! Federation Fleet Command has dramatically improved their combat support packages to enable more Close Air Support missions for embattled MI units. These fleet assets are able to maintain a steady bombardment of the battlefield.[/p][p]Keep your eyes peeled for the ‘TAC Fighter Support’ Mutator on Valaka, Agni Prime, and Boreas missions.[/p][p][/p][p][/p][h3]Fleet Relay[/h3][p]In some challenging planetary conditions, the Fleet may need additional guidance and support from ground forces. A Fleet Relay will need to be constructed on the battlefield to coordinate strikes. Once constructed, a small detachment of Troopers will need to be committed to keeping the Relay protected! As long as the Relay remains operational, TAC Fighter strafing runs will periodically bombard the battlefield.[/p][p]Stay vigilant, and watch for the ‘Fleet Relay’ Mutator on Valaka, Agni Prime, and Boreas missions.[/p][p][/p]
Company Progression
[p]Trooper Companies will now be able to earn levels and unlocks. Each member will now earn Company XP with every Federation victory.[/p]
  • [p]Company XP is earned by successful completion (Victory) of any standard Mission or Galactic Front Operation.[/p]
  • [p]Company XP is earned per member, so multiple Company members can earn XP while playing together.[/p]
[p][/p][h3]Limit Increases[/h3][p]Leveling up a Company will enable higher member capacity. Once unlocked, Officers can increase the member limit in the ‘Edit Company’ screen.[/p][p][/p][p][/p][p][/p][h3]Company Emblems[/h3][p]Officers can add additional flair to their Company with a customized Emblem. Choose between a base Icon and add a frame if desired. Customize your emblems to attract new members, strike fear into your competition, or just show off your Company’s prestige.[/p][p][/p][p][/p]
Quality-of-Life
[h2]Clear Notification Badges[/h2][p]Added a button in the Settings to allow Troopers to delete their pending Notifications (The green hexagons). As well, additional work has been done to help prevent the improper creation of new notifications that could not be properly cleared.[/p]
  • [p]The button is located in ‘Settings’ → ‘Gameplay’ → ‘Gameplay – Clear Notification Badges’[/p]
[h2]Loadout Customization & Loadout Select[/h2][p]We have made a pass to improve usability and functionality of the Loadout Customization & Loadout Select screens. These improvements are primarily intended to clean up some pain points experienced when selecting a Loadout before a mission.[/p]
  • [p]Added tooltips during Loadout Select – Troopers can see what weapons, utilities and perks are equipped. This removes the guesswork from remembering how each of your Loadouts have been configured.[/p]
  • [p]Added tooltips for Weapon Modifications – Troopers can now see what Modifications are equipped on their weapons during Loadout Select before a mission or during Loadout Customization before [/p]
[h2]Vanguard and Federation Armory Tuning[/h2][h3]Combat Stim Fabricator[/h3][p]Fabricators have been repainted in more diverse color schemes for improved battlefield identification, reducing instances of accidentally grabbing the unintended flavor of Stims.[/p]
  • [p]Combat Stim Fabricators have a new orange color scheme.[/p]
[h3]Lure Grenades & Nuclear Det Pack[/h3][p]The feeble intelligence of the larger Arachnid forms may have finally discerned the difference between food, and holograms of food.[/p]
  • [p]Scorpions bugs are less likely to target Lure Grenades & Nuclear Det Packs.[/p]
[h3]Scan Grenades, Scan Beacons & Scan Pistol[/h3][p]Federation engineers have been sent to mandatory arithmetic retraining camps. System-level updates to scanner protocols will enable more consistent tabulation for numbers of bugs scanned.[/p]
  • [p]Increased XP of 'Scanning' from 2 XP per 5 Bugs → 1 XP per Bug[/p]
  • [p]Galactic Front Objectives will now count numbers of bugs scanned, instead of the number of instances of the XP earned.[/p]
[h3]Spotter Training[/h3][p]Specially trained Snipers may now call ‘dibs’ on targets they’ve spotted first.[/p]
  • [p]Spotter Training now provides +1 XP per Bug[/p]
  • [p]Increased Spotter Training Scan duration from 10 seconds → 20 seconds[/p]
[h3]Support XP Tuning[/h3][p]To encourage more participation in less-than-glamorous aspects of warfare, the Mobile Infantry command has elected to provide additional compensation for the most common support tasks.[/p]
  • [p]Increased XP of 'Rearmed Ally' from 10 XP → 25 XP[/p]
  • [p]Increased XP of 'Resupplied Ally' from 5 XP → 25 XP[/p]
  • [p]Increased XP of 'Rearmed Turret' from 5 XP → 15 XP[/p]
  • [p]Increased XP of 'Repair' from 2 XP per 3 seconds → 5 XP per second[/p]
  • [p]Increased XP of 'Repair' with Powered-Up Build-Tool from 4 XP per 3 seconds → 10 XP per second[/p]
  • [p]Increased XP of 'Reinforce' from 1 XP per 3 seconds → 10 XP per second[/p]
  • [p]Increased XP of 'Overcharge' from 5 XP → 25 XP[/p]
  • [p]Increased XP of 'Heal Ally' with First-aid Stims from 5 XP → 10 XP[/p]
  • [p]Increased XP of 'Heal Ally' with First-aid Darts from 2 XP → 5 XP[/p]
  • [p]Increased XP of 'Revived Ally' & 'Revived' from 10 XP → 25 XP[/p]
  • [p]Increased XP of 'Paid Respects' from 5 XP → 50 XP[/p]
  • [p]Increased XP of 'I'm doing my part!' from 10 XP → 50 XP[/p]
  • [p]Increased XP of 'I'm on FedNet News' from 5 XP → 50 XP[/p]
[h2]Arachnid Tuning[/h2][h3]Bombardiers[/h3][p]A ten-fold increase in Trooper cojones will allow the deft (and daft) to surgically disable a Bombardier before they can explode. A swift knife strike to their nerve stem will disarm a Bombardier, allowing the Trooper to escape their otherwise all-but-certain demise unharmed. [/p]
  • [p]You can knife (Melee attack) a Bombardier to disarm and kill them without causing them to explode.
    [/p]
[p][/p][h2]Known Issues[/h2]
  • [p]Scan Pulse doesn’t count the numbers of Scanned bugs correctly.[/p]
  • [p]Tankers can still be distracted by Lure Grenades & Nuclear Det Packs.[/p]
  • [p]The friends list is not showing up for Epic Store users; you can use companies to join games.[/p]
[h2]Highlights [/h2]
  • [p]Fixed a number of issues that caused permanent Notifications to appear in the Loadout Customization and Loadout Select screens.[/p]
    • [p]NOTE: If you already had a stuck Notification, you will need to manually clear your Notifications; see ‘Quality of Life – Clear Notification Badges’ in the Patch Notes above for more details.[/p]
  • [p]Fixed various issues with weapon audio, such as automatic weapons playing extra shots when shot once, underbarrel weapons shooting in full auto and other fixes.[/p]
  • [p]Fixed an issue where loadouts would sometimes get reset for Xbox users.[/p]
[h2]UI[/h2]
  • [p]Fixed a typo in the mission briefing for S.O.G. Mission 29[/p]
  • [p]Fixed a localization issue in the Re-Enlist popup.[/p]
  • [p]Fixed Squad names not being properly capitalized in all localizations.[/p]
  • [p]Fixed an issue where the Sparta Extraction Ship icon appears far above the ship, making it seem like it's on another floor.[/p]
  • [p]Fixed an issue where a notification badge appears on the loadout tab and cannot be cleared when earning Global Perks.[/p]
  • [p]Elite Royal Guards are now tracked in profile stats[/p]
[h2]Audio[/h2]
  • [p]Fixed an issue where Epulse weapon firing audio would continue even when out of ammo.[/p]
  • [p]Fixed an issue where the Morita II with the Full Auto Modification will play an additional firing SFX when the trigger is released.[/p]
  • [p]Fixed an issue where the Underbarrel Shotgun when viewed in 3rd person does not play the last shot.[/p]
  • [p]The final shot of shotguns should now play their respective SFX.[/p]
[h2]Art & Animation[/h2]
  • [p]Fixed an issue where equipping the Olive Visor cosmetic will show the default or last hovered skin cosmetic.[/p]
  • [p]Fixed the Chi-Hong Grenade Launcher third person reload animation disconnects the weapons from the players hands.[/p]
  • [p]Fixed a visual seam on Agni Prime.[/p]
  • [p]Fixed the back face of the mesh exposed in the upper mesa on Valaka Critical Strike.[/p]
  • [p]Fixed imprecise meshes along bug arena on Valaka Critical Strike.[/p]
  • [p]Fixed Z-fighting north of CGV on Valaka.[/p]
  • [p]Fixed some floating lights on the Sparta AAS Middle Deck.[/p]
  • [p]Fixed one of the crystals not having collision on Agni Prime Critical Strike.[/p]
  • [p]Fixed an imprecise collision on stone slope near north objective zone on Agni Prime Critical Strike.[/p]
  • [p]Fixed Sparta Decals painting on to nearby troopers[/p]
  • [p]Fixed preplaced door structures on Horde missions on Sparta not aligning with the grid.[/p]
  • [p]Removed the glowing claw on the "Don't Bugs, Open Inside" set decoration.[/p]
[h2]Gameplay & General Fixes[/h2]
  • [p]Fixed an issue with Bombardier corpses with the Hard Shells mutator permanently hanging around, never going to sleep (physics optimization), and becoming unable to be cleared. Bombardier corpses will now automatically fade out after a short duration.[/p]
  • [p]Fixed an issue that prevented Napalm from setting Troopers on fire.[/p]
  • [p]Fixed an issue where players could not complete the “Escort Engineers Under Fire” objective in S.O.G. Mission 31[/p]
  • [p]Fixed an issue where the first loadout slot gets set to default.[/p]
  • [p]Fixed an issue causing First Aid Stims to not apply if players move too quickly or get hit mid use.[/p]
  • [p]Fixed an issue where the Plasma Launcher Underbarrel would receive extra ammo if the user was downed mid charge.[/p]
  • [p]Fixed an issue where players appeared to fire the underbarrel shotgun in full auto while viewed in 3rd person.[/p]
  • [p]Fixed an issue where the Scan Pulse uses 2 charges on activation.[/p]
  • [p]Fixed an issue where bots have two HUD markers displayed when the player is nearby during a S.O.G. missions.[/p]
  • [p]Fixed an issue where multiple troopers with the Phalanx Formation perk will remove the buffs for everyone if formation is broken.[/p]
  • [p]Fixed an issue where weapons are not equipped after placing a nuke in Hive Hunt.[/p]
  • [p]Fixed an issue where Players are unable to detonate Thermo Charges they placed before dying.[/p]
  • [p]Pilum Rockets should now deal the correct amount of damage.[/p]
  • [p]Fixed a M.I. Cache hidden inside the ground at Squad 1 spawn on Agni Prime Critical Strike.[/p]
  • [p]Fixed an issue that would cause FPS drops when looking at smoke signals or Federation flags on Boreas.[/p]
  • [p]Fixed an issue where players would spawn at the dropship even when players built a FOB in Hivehunt. There is still an issue with FOBs automatically placed when objective is complete.[/p]
  • [p]Fixed an issue where the Flamethrower would not damage the back half of Tanker bugs.[/p]
  • [p]Fixed an issue where lights sometimes shut off as you pass through corridors on Sparta with multiple players or bots.[/p]

After Helldivers 2 stole its thunder, Starship Troopers: Extermination is now cribbing from Arrowhead's worksheet by adding airstrikes in its next update




Imagine how awkward it would be to end up trapped in a lift with Starship Troopers: Extermination and Helldivers 2, what with the latter taking the themes and ideas behind the former's licence and implementing them in a way that massively stole Extermination's thunder. Sure, Helldivers 2 deserves its success, but Extermination's developer, Offworld, must be a little green watching Arrowhead's bug-blasting, fascist lampooning sci-fi action game gallivant off with all of the money...
Read more.

Starship Troopers: Extermination Development Update (November 2025)

[h2]Hello Troopers![/h2][p]We hope you’re enjoying the relentless bug-slaying action on Sparta! But the fight is far from over. A new galactic front has opened, and General Rico needs every able soldier to help secure the ship.[/p][p]Now, you might be wondering… what’s on the horizon for our final update of the year in December?[/p][p]Well, allow me to shed some light on this very subject, shall I?[/p][h3]Company Progression[/h3][p]With Update 1.8, we’re introducing a brand-new Company Progression system! Your Company will now be able to level up through 50+ tiers, unlocking unique emblems and frames to proudly display your Federation identity.[/p][p]Players will also be able to unlock additional Company slots, allowing your unit to expand its ranks and bring even more Troopers into the fight. You’ll continue to earn Intel at the end of every match, which contributes to your Company’s leveling progress every mission counts toward your companies' strength![/p][p]We can’t wait to see the creative combinations of frames and icons Troopers will mix and match to show their flair on the Company Leaderboards.[/p][p][/p][p][/p][h3]New Critical Strike Map: Boreas[/h3][p]You might remember me mentioning a surprise during our last livestream, well, here it is!
Prepare for a new Critical Strike map set in the frozen wastelands of Boreas. Bundle up, Troopers… it’s going to get cold out there.[/p][p][/p][p][/p][h3]New Side Objective: Air Strikes[/h3][p]Wait there’s more! We’re introducing a brand-new side objective for ARC and AAS missions: Air Strikes![/p][p]Troopers will need to defend Fleet Relays out in the field to call in TAC Fighters for devastating bombing runs on the Bug hordes. The more Bugs you obliterate, the closer the federation is to winning the war against the Bug:[/p][p][/p][p][/p][h3]Quality of Life & Optimization[/h3][p]Update 1.8 will also include a host of legacy bug fixes, quality-of-life improvements, and a server optimization pass to ensure a smoother experience across the board.[/p][p]Stay tuned for more details as we approach the early December 2025 release window.[/p][p]The Federation thanks you for your service. Keep your rifles clean and your courage high, the fight for humanity continues![/p][p][/p][h2]\[O] PMO[/h2][p][/p][p][/p]

Hotfix Update 1.7.1 Patch Notes

[p]Update 1.7.1 is now available for troopers to download.[/p][p]This patch is a collection of bug fixes. If you'd like to discuss Update 1.7.1 with your fellow troopers, please join the Starship Troopers: Extermination Community Discord![/p][p][/p][p][/p][h2][/h2][h2]Highlights [/h2]
  • [p]Fixed an issue with the Scorpion Bug Tail laser attack where the charge up animation would stutter.[/p]
  • [p]Fixed an issue causing Bugs being unable to navigate or take damage across certain thresholds on the Sparta Mid Deck.[/p]
  • [p]Explosive Damage from the Nuclear Det Pack will now no longer do full team damage to other players.[/p]
[h2]UI[/h2]
  • [p]Fixed an issue causing the Scorpion Bug objective marker, compass marker and target ping to show as a Tanker Bug.[/p]
[h2]Audio[/h2]
  • [p]Fixed audio lines from abruptly stopping on S.O.G Mission 28.[/p]
[h2]Gameplay & General Fixes[/h2]
  • [p]“Warrior Ambush” mutator should now be visible when active.[/p]
  • [p]Plasma Bombardments should now not appear outside of the playable area,[/p]
  • [p]Troopers should now not be able to grab filled resource canisters from destroyed resource refineries.[/p]
  • [p]Fixed an issue causing Valaka missions to not progress to the After Action Report screen after extraction.[/p]
  • [p]Fixed an issue causing S.O.G Bot Troopers to get pushed through walls and the ground on Sparta Ramps and not return.[/p]
  • [p]Fixed an issue causing Carnage Corpses on the Sparta Top Deck to turn Blue.[/p]
  • [p]Fixed an issue that caused trooper Hit Indicators from ranged Bug damage to point towards the world origin,[/p]
  • [p]Fixed an issue causing Bug Holes to play the damage animation/audio if an explosive goes off in a large area around it when not intended to.[/p]