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Starship Troopers: Extermination News

Update 0.7.1 Patch Notes

Update 0.7.1 will be available for troopers to download today, May 6th, 2024, at 10 AM PT (GMT-7).

This patch is a collection of quality-of-life changes, performance improvements, and numerous bug fixes. Some fixes affect video and graphical settings, so troopers should review them after the update.



The Double XP event has concluded with the launch of Update 0.7.1. Double XP will return at a later date.


[h2]Known Issues[/h2]
  • "First Aid Stim Dart" will not provide XP to troopers when healing other troopers.
[h2]Quality-of-Life[/h2]
  • Settings for Lumen and Ray Tracing now need to be manually enabled in the video settings.
  • Fixed the inconsistency on the progression table for the TW 202-L Morita Hawkeye.
  • Fixed the inconsistency regarding the effect “Extended Magazines” provided.
  • Fixed the inconsistent description of “Extended Magazines.”
[h2]Tuning[/h2]
[h3]Federation Tuning[/h3]
Demolisher
  • Adjusted the ability “Barrage” cooldown from 60 seconds to 40 seconds.
Currently, the Demolisher sat in a bit of an odd place where, with an effective team, you would have almost no good points to use the ability. This is a temporary solution while we look at how to improve this to be more consistent. So, for now, troopers enjoy more grenades!

Ranger
  • Reduced Ranger speed while holding a canister while using the boost jet ability.
Canisters
  • Reduced interact time to pick up canisters from 1 to 0.3 seconds.
Emplacement and Mobile MG
  • Reduce interaction time to use MG Turrets from 1 to 0.3 seconds.
Engineer
  • Reduced turret limit from 5 to 1 per Engineer.
E-Pulse 88 CSW
  • Increased reserve magazines by 1. Increasing from 4 to 5.
  • Increased rounds per magazine from 40 to 50.
  • Increased range by 10m from 60m to 70m.
E-Pulse 44-A2 Rifle
  • Increased range by 10m from 50m to 60m.
  • Increased reserve magazines by 1. Increasing from 5 to 6.
  • Increased Damage by 33% from 90 to 120.
E-Pulse A1 Pistol
  • Increased Range from 35m to 40m.
TDW-99 Morita Tactical SMG
  • Increase reserve magazines by 2. Increasing from 5 to 7.
  • Reduced Reload Speed down to 1.9 seconds and 2.1 seconds for tactical and dry reloads (with and without ammo in the chamber), respectively.
FU-17 Flamethrower
  • Increased max slow inflicted on Bugs by about 10% from around 30% to 40%.
Quick Reload Mag
  • No longer has a negative to mag size Increase reload speed from 20% to 30%
Extended Mags
  • Removes 1 reserve mag now instead of 25% of reserve ammo.
[h2]Performance Changes[/h2][h3]Other Improvements[/h3]
  • Server Performance tweaks.


  • Fixed an issue with Video Settings not saving properly.
  • Fixed an issue where Upscaler and Upscaler quality settings would reset on launch.
  • Fixed an issue where Global Illumination defaulted to Lumen Hardware RT.
  • Fixed an issue where AZERTY keyboards could not bind the move-forward key.
  • Fixed an issue where players would not be granted XP when reviving others.
  • Fixed an issue where the "LV Visor" animation would break when being swapped to another utility.
  • Fixed an issue where the Engineer Mobile Build Tool could build all base options outside of the build zone.
  • Removed the 2x Scope from Hawkeye Sniper Rifle Mastery as it was not intended to be there.
  • Fixed an issue where pressing the “Q” key will activate the Morita XXX Sniper Rifle Bipod when the user is crouching and facing a wall or other structure.
  • Fixed an issue where AMD FSR causes all scope reticles to move violently around the scope.
  • Fixed an issue where spawning as a Sniper or as a Medic with a “First Aid Stim Dart” and “Scan Dart “equipped will result in a broken spawn state.
  • Fixed an issue where the loadout screen displays E-Pulse and Flamer weapons as having unlimited range.
  • Fixed an issue where the Inferno bug had no LODS.
  • Fixed an issue where the Shock Beacon would not stun Bugs.
  • Fixed an issue where the Split and Slug shotguns with the Long Magazine Tube weapon modification would reload forever.
  • Fixed an issue where “Double XP” would not be displayed in the After Action Report.
  • Fixed an issue where the player could walk through the rock near the Dropship on the Vakaka AAS Map “AAS_FDPump2".
  • Fixed an issue where the Valaka Hive Hunt map “Hive Hunt VP CM1_1” had a floating Sphere.
  • Fixed a terrain gap on Agni Prime during an AAS mission.
  • Fixed an issue with floating landscape textures on Agni Prime.
  • Fixed an issue on a bridge ramp having the wrong texture on Agni Prime.
  • Fixed an issue where ARC/AAS layers on Agni Prime would have Valaka sand textures.
  • Fixed an issue where the small part of the rock on Agni Prime did not have a collision.
  • Fixed an issue where the poles on Agni Prime have no collisions.
  • Fixed an issue where some bugs could get stuck in the rock formations on Agni Prime.
  • Fixed an issue where the lava would not consistently deal damage to some bugs during the mission on the Agni Prime.
  • Fixed an incorrect texture applied to the Peacemaker.
  • Fixed an issue where the Federation flag on the FOB bunker appears broken and distorted when further away from it.
  • Fixed an issue with the E-Pulse 44 having a broken magazine texture.
  • Fixed an issue where the FU-17 Flamer could not damage Bugs in close range.
  • Fixed an issue with the Scan Grenade description being incorrect on the Loadout screen.
  • Fixed an issue where shooting Inferno Bugs directly on its armor carapace doesn't decrease the damage received.
  • Fixed an issue where the Reinforcements Warning would appear during the Extraction phase.
  • Fixed an issue causing the knife to appear black in silhouette when performing a melee.
  • Updated image on the "Scan Pulse" screen.
  • Fixed an issue with the Morita XXX Sniper where the 2x and 4x Scopes would not display in the Loadout menu.
  • Fixed an issue where there was no cooldown period between usage for the First Aid Stim Dart.
  • Fixed an issue where the swapping animation of the Build Tool would stutter when swapping from the TDW-99 Morita Tactical SMG.
  • Fixed an issue where “Watkin's Trigger” would reduce Reinforcement count.
  • Fixed an issue causing the "Not Valid Target" prompt to display when the “Overcharge Module” is aimed at Twin MG.
  • Fixed an issue where some weapons using the “Quick Reload Mag” attachment could reload even with a full magazine.
  • Fixed an issue where the “Reflex Sight” holographic dot would increase in size with “Image Upscaling”.
  • Fixed an issue where the “MK1 Optic Field Test” Mutator is missing the scope.
  • Fixed an issue where the “Triage” passive skill adds 40 seconds to the Bleed Out timer when a user is incapacitated near a Medic Class.
  • Fixed an issue where the "Already Equipped" icon would not update properly when equipping another utility or perk while on the same screen.
  • Fixed an issue where Shotguns would not unlock attachments or progress through weapon mastery.
  • Fixed an issue where the reload animation when using “Quick Reload Mag” is not in sync with the reload speed.
  • Fixed a crash related to fetching user avatars.
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[h2]Would you like to know more?[/h2]

That's all troopers for Update 0.7.1. We're always looking for more troopers to chat about our goal of exterminating the bugs, so come join the ST:E Community Discord!

Save 20% off of Starship Troopers: Extermination


[h2]Troopers! [/h2]

The Federation is joining arms with Steam and taking part in FPS Fest from April 15th at 10 AM PT (GMT-7) to the 22nd 10 AM PT (GMT-7). With that Starship Troopers: Extermination will be 20% off. We have also recently transmitted Update 0.7.0 - The New Vanguard for players to explore which features 6 new classes, new weapons/perks/utility, a new foe, and much more for you to discover! Enlist today and serve the Federation as part of a 16-player cooperative fire team and aid our goal of exterminating those pesky Bugs!

[h2]Do you want to know more?[/h2]

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https://store.steampowered.com/app/1268750/Starship_Troopers_Extermination/

Update 0.7.0.1 Patch Notes

Update 0.7.0.1 will be available for troopers to download now.

This hotfix update covers only a select few bugs.



  • Fixed an issue where players need to “Clear Cache” and Restart after re-enlisting.
  • Fixed an issue where players were unable to select a loadout after re-enlisting if that loadout was fully equipped beforehand.
  • We have disabled the in-game console that is activated by pressing ~ (tilde). This prevents players from opening the console and for it to take priority over the game while being difficult to close. We will not be re-enabling the console command feature in future updates.
  • Fixed an issue affecting the Epic Games Store version of ST:E, where players would experience a hang when trying to join a server.
[h2]Known Issues[/h2]
  • Players using AZERTY keyboards may experience key remapping issues. In the meantime, players should use a QWERTY keyboard or try setting their keyboard to the QWERTY layout.
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We hope you have been enjoying Update 0.7.0.1 - The New Vanguard. We're thankful for the reports and feedback troopers have given us after release and are actively investigating them. If you too want to help report bugs to us, the dev team to crush or provide feedback about the newest update join the ST:E Community Discord!

The New Vanguard: Update 0.7.0 Patch Notes

Update 0.7.0 will be available for troopers to download today April 10th, 2024 at 10:00 AM PT (GMT-7).

This patch is a collection of content, performance improvements, and numerous bug fixes.

PLEASE NOTE:
There may be server downtime at release for upwards of 15 minutes. This is due to changes to our new Mission System and our Matchmaker. This downtime should only be present at release, and we do not expect it to be a long-term issue. There will also be a Class XP reset with this new class update. This will be the last XP reset as we further develop ST:E.



[h2]The New Vanguard [/h2]
With the release of 0.7.0 the current 3 classes Operator, Bastion, and Hunter will be retiring, and we will be introducing the New Vanguard. 6 new classes will bring a new arsenal to the fray. Our goal is to have each class specialize in a specific role; we have curated progression tracks that include new weapons, utilities, and perks. The 6 new classes you will experience are as follows:
  • The Sniper
  • The Ranger
  • The Guardian
  • The Demolisher
  • The Medic
  • The Engineer
[h2]Armory Upgrades[/h2]
We have added a plethora of abilities, weaponry, utility, and perks to the New Vanguard, which include the following:

[h3]Abilities[/h3]
  • Jump Pack
  • Barrage
  • Siege Mode
  • Personal MBU
  • Medical UAV
  • Boost Jet
[h3]Weapons[/h3]
  • E-pulse 44-A2 Rifle
  • E-pulse 88 CSW
  • E-pulse A1 Pistol
  • FU-17 Flamethrower
  • TDW-99 Morita Tactical SMG
[h3]Utility[/h3]
  • Scan Dart
  • Scan Pulse
  • Lure Grenade
  • First Aid Dispenser
  • Stim Pistol
[h3]Perks[/h3]
  • Triage
  • High Ground
  • Extra Primary
  • Bug Deterrent
  • Reinforced Repairs
  • Regenerative Matrix
  • Trauma Auto-Injector
  • Synthetic Under-armor
  • Hardened Ceramic Plates
  • Powered-Up Build Tool
  • Bloodlust (Reworked)
We plan to add more levels and content to class progression on a regular cadence post-1.0 launch. Go out there troopers, and show those Bugs what the New Vanguard is all about!

[h2]Side Missions[/h2]
Four new side missions have been added to the game for ARC Slam game mode for troopers to discover and experience.
[h3]Reinforce Overwhelmed Troopers[/h3]
  • Brave troopers operating in the area may ask for the Vanguard's help while they’re out on the field. Trooper squads will call for assistance in defending themselves against the Bug menace. Reaching these troopers, they will be under your command for the remainder of the mission. Bring them home, troopers!
[h3]Escort Specialist[/h3]
  • Be ready to move out as specialist troopers familiar with the area will call and guide the Vanguard in our missions. These experts can lead us to hidden caches of vital equipment and weapons. The Arachnids will pose significant challenges, throwing everything they have against our Vanguard. Safeguard the specialist at all costs en route to the destination to secure crates of essential gear for our operations.
[h3]Rescue Pinned Squad[/h3]
  • The Vanguard, while exceptional, can’t reach every Trooper squad in time. Reports indicate that bugs are closing in on our brave troopers. We must prioritize rescuing these pinned troopers and ensuring their safety from Arachnid retaliation. Once rescued, these troopers will integrate with your fire team seamlessly. No one left behind, trooper!
[h3]Tear Down Structures[/h3]
  • Command has authorized the deconstruction of old field fortifications during this operation to reclaim valuable ore for reuse in our fight against the Bugs. However, the Bugs won't let us reclaim these resources without a fight. They'll swarm towards the abandoned structures, aiming to destroy them before we can salvage the ore. It's imperative that we act swiftly to dismantle these fortifications before the Bugs can sabotage our efforts.

[h2]World Event[/h2]
This update will also feature our first World Event which troopers can now experience as they play through a mission. This World Event has been added to ARC Slam and AAS game modes.
[h3]Plasma Bombardment[/h3]
  • Plasma Grenadiers have coordinated to fire onto sections of the map from outside the area, intensifying the danger significantly. Skilled troopers must navigate these perilous zones with agility, dodging the plasma bombardment while staying focused on completing their objectives. A single misstep can lead to lethal consequences for our brave troopers.
[h3]Patrolling Royal Guard[/h3]
  • Royal Guards are now patrolling for new Hive locations on Valaka. Stay Frosty Troopers!

[h2]Reinforcements[/h2]
The Federation introduced the reinforcements system to make sure Troopers were supported out in the field by completing their mission objectives. More meat for the grinder!
[h3]Reinforcements (Tickets)[/h3]
  • Respawn tickets are a shared team-wide resource. Ticket amount will vary based on the difficulty and game mode played. These tickets will deplete whenever a trooper dies. Tickets will not be lost if a trooper is revived before the incapacitated timer ends. Troopers can gain back tickets by completing side objectives during a given mission.

[h2]Weapon Mastery[/h2]
We have added a secondary progression system for troopers to work towards. Weapon Mastery sees that all weapons can progress through experience points and ranks. Experience points can be gained by doing your duty as part of the New Vanguard and exterminating the Bug menace!

As weapons ascend in rank, they unlock a variety of attachments that can alter their performance on the battlefield. Furthermore, players can customize their weapons with unique skins, adding a personal touch to their arsenal. Most notably, attaining rank 10 with a weapon will see troopers achieve Weapon Mastery, granting the ability to use that weapon across all classes as long as you’re at the right level.

Weapon mastery transcends class boundaries, ensuring that once a weapon is mastered, its proficiency applies across all classes. This means that players won't need to repeat the progression track to unlock modifications when switching between classes.

[h2]Mission Select and Quick Play[/h2]
We will be introducing a revamped UI and Mission Selection Screen upon launching the game. The primary objective of this change is to streamline matchmaking by guiding active players into more populated matches.

The new menu will see missions rotate every hour across the available planets. Players will be able to select what missions and planets they wish to play on based on the available rotation. In general, the following missions will be available to troopers.
  • AAS missions with difficulties: Easy, Medium and Hard
  • ARC missions with difficulties: Medium or Hard
  • Horde missions with difficulties: Medium or Hard
  • Hive Hunt missions with difficulties: Easy or Medium. Hard is not currently available but we aim to have it returned to rotation soon.
You may have seen above a change in that we have decided to simplify the terminology used for difficulty tiers, and we have moved away from the labels "Recruit," "Trooper," and "Veteran." This change aims to enhance accessibility and clarity for all players, eliminating any confusion regarding the meaning of each difficulty level. Moving forward, as we introduce higher difficulty tiers beyond "Hard," we will look to introduce new in-universe names that better reflect the challenges players will face.

Last but not least, troopers. Quick Play will be making a return for players who want to jump into the action and aid the Federation, as well as the addition of Mutators in “Normal” difficulty game modes.

Starship Troopers: Extermination thrives with a full squadron of 16 players per server, and we aim to help players experience that while at the same time eliminating the guesswork from matchmaking, facilitating easier connections for parties with fewer participants during off-peak hours. We will be closely evaluating data on this new system in regards to the missions, difficulty, mutators and more and seek to adjust accordingly.

[h2]Re-Enlistment[/h2]
In the upcoming update, troopers will have the option to boost their Re-enlistment Tier. By opting for this, they will reset their Career Rank and all associated Classes. Troopers can conveniently navigate to their "Profile" to undertake this re-enlistment process. As a reward, they will receive a brand-new Career Badge, unlock a Custom Loadout Slot, and gain the chance to progress through Ranks and Levels once more.

[h2]A New Bug Menace![/h2]
"Troopers! Bombardier bugs have been spotted on the battlefield! Keep your damn ears open for the sound they make when they launch through the air!"

Command reports that these new little pests will appear at Threat Level 2!

These new arachnids that have joined the fray are dubbed the Bombardier. Despite their diminutive size and fragility, these pests should not be underestimated. We hope you’ve spent time at the range as these tiny Bugs launch themselves through the air to get to their targets. They come equipped with an explosive trait that poses a significant threat. It's imperative to eliminate them before they draw near, and if you find them at your feet already, your service to the Federation is in jeopardy.



Exercise caution, however, as Bombardiers are particularly sensitive to premature detonation under certain conditions. Before firing, ensure you're aware of what you’re using to dispatch these creatures, as E-pulse, shock, and explosive weaponry may lead to lethal consequences for you and any friendlies.

[h2]Localization Support[/h2]
We have added localization support in Starship Troopers: Extermination for the following languages:
  • German
  • Russian
  • Japanese
  • Simplified Chinese

[h2]Quality-of-Life[/h2]
  • Double XP will be active for all troopers and will last until Update 0.7.1.
  • Sentry turrets placed by players will no longer deal friendly fire damage.

[h2]Tuning[/h2][h3]Federation Tuning[/h3]
The Federation is tightening its grip on the war budget, and the following changes have been made:
  • FOBs are being deployed with only 200 ammo resupplies compared to the previous 5000 ammo.
  • The Morita XXX Sniper Rifle now has bullet penetration. (Line up those drones, trooper!)
  • Dropship gun turrets have been replaced with a cheaper model, effective up to 40m.
  • Reduced the damage increase buff from Scan Utilities from 2x to 1.25x.
  • Reduced XP gained from destroying eggs to 2 XP per egg.
  • Reduced XP gained from destroying Inferno Bugs to 50 XP per kill.
  • Removed self-damage from overcharge.
  • Decreased how far troopers can throw canisters by 25%.
[h3]Bug Tuning[/h3]
The Arachnid horde has made adjustments to its strategies, and the following changes have been documented:
  • Reduced the range Inferno Bugs can attack from 1000m to 150m
  • Reduced the movement speed for bugs moving backward by 40%
  • Reduced the Damage-over-Time duration of Fire inflicted by Inferno Bugs from 13 seconds to 4.5 seconds. (This was done for performance reasons, and we will continue to investigate this change.)




  • Fixed an issue that would cause large frame drops when entering the loadout screen on the Main Menu.
  • Fixed an issue where the wrong objective cards were showing during Horde missions.
  • Fixed an issue where the game would hang when entering the Main Menu and the First Match.
  • Fixed an issue where the game would crash when a user in-game accepts a party invitation from a friend.
  • Fixed an issue where troopers would continuously take lava damage when not standing on lava.
  • Fixed an issue where players were unable to close the map or interact with an opened player menu while being attacked.
  • Fixed an issue where some users are sent to the spectate screen while still alive after a new objective spawns.
  • Fixed an issue with the After Action Report screen audio to play repeatedly.
  • Fixed an issue where Controller Cursors could not drag on the TacMap.
  • Fixed an issue where Bugs would spawn underneath the Fuel Depot.
  • Fixed an issue where players would see Bug spawning dust particles in locations where Bugs should not be spawning.
  • Fixed an issue with the Plasma Grenadier walking animation not playing correctly.
  • Fixed an issue with the Plasma Grenadier's charging SFX, which can still be heard when the attack is canceled and it's walking away from the player.
  • Fixed an issue where the Royal Guard would be stuck and could be seen clipping under terrain.
  • Fixed an issue where Inferno bugs would get stuck when they backed away from players.
  • Fixed an issue where Inferno bugs were not playing their firing animation when over 100m away.
  • Fixed an issue that caused all decals to appear low resolution.
  • Fixed an issue that caused the Mobile Build Tool ability to be disabled when re-triggering the ability
  • Fixed an issue for the terms used for difficulty text being inconsistent on the Scoreboard and After Action Report.
  • Fixed an issue that could cause users to enter the Twin MG at long distances when using the Long Range Repairs perk.
  • Fixed an issue where character lighting was too bright in the trooper select screen
  • Fixed an issue causing the dropship mesh to flicker on the Main Menu.
  • Fixed an issue where the initial sprinting animation for the shotgun would break.
  • Fixed an issue where, for automatic weapons, the time between single shots is not respected.
  • Fixed an issue where the “We Got Bugs” mutator would use the ARC Slam voice lines.
  • Fixed an issue where dead trooper bodies can become stretched when they go into a ragdoll state.
  • Fixed an issue regarding invisible collision on Agni Prime
  • Fixed an issue where some rocks in the “Refinery” of Agni Prime would not have collision for troopers.
  • Fixed an issue where grass would clip through the Deployment Dropship in specific locations.
  • Fixed an issue on Valaka where invisible walls would be present on ramps
  • Fixed an issue where the “Apply” button for settings would not appear when changing the “Resolution Scale”.
  • Fixed an issue where Intel and AMD machines would experience different audio.
  • Fixed the incorrect text for XeSS Image Upscaling.
  • Fixed the incorrect description text for the V-Sync setting
  • On hover, the class buttons should now preview information on the side panel
  • Swapped the names for the “Navy” and “Forest” uniform color palette

[h2]Known Issues[/h2]
  • Pressing the ~ (tilde) key to bring up the console in release builds will cause you to lose game focus, You will be UNABLE to close the console unless you HOLD RIGHT CLICK and PRESS ~ (tilde) TWICE.
  • The armor on Inferno Bugs is not working, and they will have less protection than expected.
  • The Hawkeye Sniper Rifle currently has a 2x scope that is not functional and is not intended to be there.
  • The FU-17 Flamethrower cannot fire through small gaps. (Bunker windows, small walls)
  • The FU-17 Flamethrower will have hit detection issues when firing at targets very close to the player.
  • The “Watkin’s Trigger” perk will reduce the reinforcement ticket count.
  • Players will find their Loadouts are not reset when re-enlisting. Please RESTART the game to fix this issue.




[h2]Client Performance Improvements[/h2]
  • Improved Texture Streaming. Clients should generally see less VRAM usage and less blurry textures when on “Low” settings. There may be cases where Texture Resolution switching will still occur during loading and respawns.

[h2]Map Performance Improvements[/h2]
  • Agni Prime should see frame rate improvements as we have implemented Nanite for geometry and Virtual Shadow Maps (VSM) for shadows on our landscape and assets.

[h2]Other Improvements[/h2]
  • Added Graphic Customization Presets in the Settings for players to choose between Performance, Balanced or Quality mode to customize their play experience.
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Thank you troopers for your support of Starship Troopers: Extermination. We hope you enjoy the update, and as always, you can keep in the loop on our development and get the latest news by joining the ST:E Community Discord!

Announcing Update 0.7.0: The New Vanguard

Troopers! New developments are on the horizon! It has been highly anticipated and we want all troopers to ready themselves as we announce Update 0.7.0: The New Vanguard is set to launch on Wednesday, April 10th at 10 AM PST!

Keep communications clear and remain vigilant, troopers! Additional details will be disseminated very soon. Although there is a lot more Command has sent here is a summary of what troopers can expect regarding the next update.



[h2]New Classes[/h2]
Update 0.7.0 will introduce six new classes, replacing the Hunter, Operator, and Bastion. They feature unique abilities, perks, and weaponry both specific to those classes but, with enough time, can be taught to other troopers. With these new classes, we were required to implement an XP wipe although this should be the last time this occurs. We hope you enjoy what Federation R&D has been cooking and that you use it for good in demolishing the Bug menace!

[h2]New Systems[/h2]
We will be introducing a revamped Mission Selection Menu. We hope this ensures you can enjoy the 16-player experience Starship Troopers: Extermination aims to bring. We are also introducing a new ticket-based Reinforcement system. This comes from high up as the Federation cannot take too many casualties. Protect the Medic and make sure you work as a team so that everyone can make it to the dropship or Command will be forced to call the mission off.

[h2]New Progression Paths[/h2]
Troopers can now progress their weaponry with Weapon Mastery allowing you to unlock new attachments and skins to show off to fellow comrades. Troopers can also now Re-enlist and serve the Federation once more like how a loyal trooper should. With re-enlistment, if you so choose, the Federation will provide new Custom Loadout Slots, Career Badges, and the ability to prove your mettle by going through the Ranks and Levels once more.

[h2]New Objectives and Events[/h2]
With every mission comes obstacles, and troopers will find in Update 0.7.0 the chance of encountering new Side Missions to aid the Federation's goal. There will also be two new World Events. Keep your eyes on the sky and seek cover if you need to, as plasma has no allegiance. But also be wary of the ground as we have heard rumblings of a Royal Guard wandering the battlefield.

[h2]New Localization Support[/h2]
Troopers come from all corners of the world, and we want troopers of all places to experience Starship Troopers: Extermination. With this update will be implementing Localization Support for a few additional languages! Join us today and show us what you got!

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There is a lot more we'd like to share, and in due time we will. In response to your valuable feedback, we've implemented a plethora of Quality-of-Life changes, general tweaks and improvements to performance. Troopers also won't need to worry about their Federation-issued turret causing issues among the fireteam anymore... but they may need to worry about a new and dangerous foe.

Update 0.7.0 is the biggest update to date for ST:E, and we can't wait for you all to try it. We hope you all explore and become the trooper you wish to be as you join the New Vanguard. These pesky Bugs are none the wiser to what we're bringing to them, and we'll take these planets over from them as one! If you'd like to discuss the update with fellow troopers or us, the devs join us over at the ST:E Community Discord!

[h2]To the New Vanguard![/h2]