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Starship Troopers: Extermination News

Summer is here and so is 35% off Starship Troopers: Extermination!

[h2]Attention, Troopers!
[/h2][p]This Steam Summer Sale, we’re doing our part, and so can YOU! From June 26th - 10 AM PT (GMT-7) and running until July 10th - 10 AM PT (GMT-7), save up to 35% on Starship Troopers: Extermination! That’s right, Citizen, now is a great time to join the Federation as we have just released Update 1.5, which features the Morita II, 16-player Hive Hunt, and more![/p][p]We welcome you with open arms into our battle, citizen!
[/p][p][/p][p]This Summer, enlist in the ultimate 16-player cooperative warzone, where teamwork isn't just encouraged. It's mandatory for survival.[/p][p]Grab your Morita rifle, pack extra ammo, and prepare to defend humanity against wave after wave of relentless Arachnid hordes. Every trooper counts. Every mission matters.[/p][p]Will you stand shoulder to shoulder with your fellow soldiers, or will the swarm consume us all? Join the ST:E Community Discord and connect with other troopers in the fight for humanity’s survival! We also invite all new troopers and veterans to give us feedback on the community Discord or leave us a review so we can continue making changes and improvements to the game.[/p][h2]We're doing our part! — are you?[/h2][p] ─── [/p][p] [dynamiclink][/dynamiclink][/p]

Update 1.5 Patch Notes

[p]Update 1.5 will be available for troopers to download at 10 AM PT (GMT-7) on June 23rd, 2025.[/p][p]This patch is a collection of content, performance, optimization improvements, and bug fixes. If you'd like to discuss Update 1.5 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord! [/p][p]The Federation thanks every trooper who's already delivered valuable feedback from the front lines. Your input strengthens our campaign and helps us build the updates you deserve![/p][p]Haven’t reported in yet? We need every voice in this war effort drop us a Steam review and let Command know what you think. Every opinion helps the cause.[/p]
[p][/p][h2]16 Player Hive Hunt[/h2][p]The Arachnid menace and their escalating ferocity in defending their nurseries has forced the Federation to escalate our own response. To meet this new threat head-on, the Deepspace Vanguard has approved the immediate deployment of 16 troopers for all Hive Hunt missions![/p][p][/p][p][/p][p]And to support this new aggressive deployment strategy, the Federation has simultaneously rolled out the brand-new Timer Operated Atomic Device Canisters, or T.O.A.D Canisters. The personal Det Packs have been replaced with the nearly-as-portable T.O.A.D Canisters. [/p][p]These Nuclear payloads now require a heroic trooper to carry and manually place them on an Arachnid Hive Cores to permanently destroy the hive structure. Additional troopers will be required to escort the dedicated Nuke carriers into the hive.[/p]
  • [p]Hive Hunt has been converted from 4 Players → 16 Players.[/p]
  • [p]Hive destruction requires the escorting of T.O.A.D Canisters into the Hives.[/p]
[h2]Morita II[/h2][p]Federation scientists are happy to report the arrival of the much-anticipated successor to the Morita rifle, the Morita II! With its many quirks and futuristic aesthetics, the Deepspace Vanguard is happy to begin field testing of this brand-new prototype weapon.[/p][p]
[/p][p][/p][p]In its standard configuration, the Morita II is a powerful burst-fire rifle with an explosive underbarrel grenade launcher. With its extended range of Weapon Modifications, the Morita II can be customized for any combat situation, allowing each class to customize their weapon to their liking. [/p][p]Use the Fully Automatic modification to change the controlled burst-fire into a flurry of caseless bullet fire. Or equip the Experimental Plasma Launcher to vaporize Tigers into mist.
[/p][p]This new weapon will be available to all classes upon reaching level 16.
[/p][p]Happy hunting, troopers![/p][p][/p][h2]Stinging Fury[/h2][p]Unleash a bold new look with the new Stinging Fury Supporter Pack. A new addition to the Federation cosmetic lineup. Available to purchase with Update 1.5, this pack lets troopers customize their gear with a striking new palette for their weapons, armor, and visors. It also includes a unique profile banner and icon to complete your battlefield presence. [/p][p][/p][p][/p][h2]Horde Mode[/h2]
  • [p]Rounds are now timer-based and not dependent on # of Bugs killed.[/p]
[h2]Quick Player Filtering[/h2]
  • [p]Matches can now be filtered via Mission Type and Difficulty.[/p]
[h2]Galactic Front Updates[/h2]
  • [p]Intel has been removed as a Company Ops purchase currency.[/p]
  • [p]A selection of Company Ops will always be available whenever a Galactic Front is active.[/p]
    • [p]The selection will change on a 6-hour rotation.[/p]
[h2]PC[/h2]
  • [p]Steam Deck[/p]
    • [p]Virtual Keyboard input fixes.[/p]
    • [p]Steam Deck increased font sizing. [/p]
  • [p]Upscaler Upgrades:[/p]
    • [p]DLSS 4[/p]
    • [p]FSR v3.1.3a (FSR 4 on supported cards)[/p]
[h2]Ultra Dynamic Sky[/h2]
  • [p]X-11 Dynamic Sky added. [/p][p][/p]
Quality-of-Life
[h3]Spotlights[/h3][p]Spotlights have been adjusted to support interactions with more Engineer perks and utilities. The Overcharge module is now able to over-repair and overcharge Spotlights. [/p][p]The Reinforced Repairs perk now provides additional blue Health to the Spotlights. The Overcharge Module can now Overcharge the Spotlights; this will temporarily boost the light intensity as well as allow the light to continue operating even when damaged.[/p]
  • [p]Spotlights can now be reinforced.[/p]
  • [p]Spotlights can now be overcharged.[/p]
[h3]Resource Canisters[/h3][p]Troopers carrying a resource canister will now have an icon displayed on the Tac Map and on the HUD.[/p][h3]Sky Marshall and Rico Visual Update[/h3][p]We've changed the static images of Sky Marshall and Rico to animated video sequences. Using our original character images and  voiceover files, we leveraged AI-powered facial animation and lip-sync technology to closely match their spoken performances.[/p][p][/p][h2]Armory Tuning[/h2][h3]Morita XXX[/h3][p]The premier anti-tiger sniper rifle is receiving a few new Weapon Modifications to assist troopers in their fight against the bugs. The Explosive Rounds modification replaces the standard Anti-materiel ammo with a High Explosive charge, more effective against unarmored bugs in tight groups with a devastating impact against weak points, and the Short Scope modification provides the more CQC-focused snipers with a short ranged sight that provides modestly improved handling and reduced sway.[/p]
  • [p]Added Short Scope (2x) sight mod at level 6.[/p]
  • [p]Added Explosive Rounds ammo mod at level 8.[/p]
[h3]TW-2-R Sp.L.I.T Shotgun (Slug)[/h3][p]The slug-variant of the Sp.L.I.T was less flexible than other shotguns, new Weapon Modifications are being issued to provide new opportunities for Rangers to customize their slug-slinging antics. The Heavy Slugs modification uses heavier ammunition for increased damage at the expense of accuracy and armor penetration, and the Short Scope provides an improved sight for mid range psuedo-sniping (if that opportunity presents itself.)[/p]
  • [p]Added Heavy Slugs ammo mod at level 7.[/p]
  • [p]Added Short Scope (2.5x) sight mod at level 8.[/p]
[h3]FU-17 Flamethrower[/h3][p]The trusty Flamethrower can be a situational weapon depending on the types of targets encountered. To better highlight these strengths and weaknesses, we’ve improved the weapon’s hit marker feedback. In addition, we’ve provided a few improvements to the FU-17’s overall usability with improved consistency and increased reserve ammo. [/p]
  • [p]Added hit markers: Critical hit markers will display when dealing additional damage, and Resist hit markers will display when dealing less damage or no damage.[/p]
  • [p]Flames now pierce through bugs in the area of effect.[/p]
  • [p]Slowing effect now applies to Fire Warriors and Inferno bugs.[/p]
  • [p]Ammo increased from 300 → 400.[/p]
[h3]Speed Stim Fabricator[/h3][p]The Federation has replaced the current Speed Stims with a more potent cocktail. Each individual stim will now provide a larger movement speed boost that lasts longer. However, the effect can no longer be stacked multiple times to increase the effectiveness.[/p]
  • [p]Movement speed boost increased from 15% → 30%.[/p]
  • [p]Duration increased from 10 seconds → 15 seconds.[/p]
  • [p]Effect no longer stacks.[/p]
  • [p]Has a new visual effect while speed boosted.[/p]
[h3]Lure Grenades[/h3][p]Bugs will now have reduced targeting against Lure Grenades. While some scientists suggest this could be an example of bugs adapting to our tactics, other scientists suggest the suggestion that a bug can learn is offensive. We are making a minor adjustment to Lure Grenades, because they were already individually effective but when combined with the Demolisher’s Barrage they could be used to easily control entire hordes of bugs.[/p]
  • [p]Targeting priority reduced.[/p]
  • [p]Max number of attracted bugs reduced from 10 → 4.[/p]
[h3]Nuke Detpack[/h3][p]With the reduction in Lure Grenades effectiveness, we wanted to provide Demolishers with new methods for defensive crowd control, and allow the Nukes to be used in situational offensive actions.[/p]
  • [p]Deployed Nuke Detpacks will now attract nearby bugs.[/p]
  • [p]Minimum Damage increased from 750 → 1100.[/p]
[p][/p][h2]Known Issues[/h2]
  • [p]Underbarrel reloads have missing visuals due to LOD issue when using Low settings on PC.[/p]
  • [p]UI issue when switching weapons. Mods will still show as applied when they are not.[/p]
  • [p]Entering a MG emplacement when charging the plasma underbarrel might break the primary firing sound.[/p]
  • [p]Engineers that die with a canister on their back have a permanent icon in the 6th slot.[/p]
[h2]Highlights [/h2]
  • [p]Chat messages no longer appear as "MUTED" after unmuting players.[/p]
  • [p]The DXGI_ERROR_DEVICE_HUNG crash on Intel ARC cards has been resolved.[/p]
  • [p]Fixed an issue that allowed Engineers using the Mobile Build Tool ability to build atop unintended utilities.[/p]
  • [p]The player can now pick up inactive shock beacons after planting.[/p]
  • [p]Players can no longer ragdoll below the map and get stuck when revived on X-11.[/p]
[h2]Console Fixes[/h2]
  • [p]The AI trooper's firing sound no longer continues to play while reloading.[/p]
  • [p]Client no longer crashes on PS5 when a grenade explodes.[/p]
  • [p]DLC pack names now use a consistent format on Xbox.[/p]
  • [p]Ejection issue after death on Horde_Boreas_South map has been resolved for Xbox and PS5.[/p]
  • [p]Failed to connect to server message no longer appears incorrectly when a PS5 player joins a party.[/p]
  • [p]L2 and R2 buttons now function properly on the Company tab for PS5.[/p]
  • [p]Objective selection now works correctly on the map for console players.[/p]
  • [p]The unnecessary "rotate" button no longer appears in the loadout screen on Xbox Series X.[/p]
[h2]UI[/h2]
  • [p]Addressed issue where the description of "Show Text Chat" in Gameplay Settings would disappear.[/p]
  • [p]Added a UI prompt indicating detection of Inferno bugs.[/p]
  • [p]Corrected English text display for the "Handling" weapon stat in the Loadout screen across all languages.[/p]
  • [p]Corrected the "=+ORE" string in Horde mission notifications for Chinese.[/p]
  • [p]FedNet Camera overlay now disappears correctly when zooming out or dying while changing view.[/p]
  • [p]Fixed an issue where the symbol "Й" was not fully visible on the Quick Play filter screen in Russian.[/p]
  • [p]Fixed audio crackling issue on Boreas when playing on PS5.[/p]
  • [p]Fixed bug where pinging the Mobile HQ on the Tac Map would create a duplicate icon.[/p]
  • [p]Fixed mismatch in player ranks when viewed on different devices.[/p]
  • [p]Fixed spacing issue between two strings in Simplified Chinese (ZH-CN).[/p]
  • [p]Fixed untranslated notification for failed FedNet Camera secondary objective.[/p]
  • [p]Fixed untranslated text when player is using the FedNet Camera.[/p]
  • [p]Leaving a Private Company with a pending join request now displays the correct prompt.[/p]
  • [p]Localized the "Begin FedNet Broadcast" secondary objective notification in match.[/p]
  • [p]Localized the "Begin FedNet Field Report" secondary objective notification during matches.[/p]
  • [p]Localized the secondary objective pop-up for "Protect the cameraman" during matches.[/p]
  • [p]Localized the "Secure The FOB Zone" mission objective text.[/p]
  • [p]Resolved issue where some parts of the Settings Menu did not update when changing languages.[/p]
  • [p]Resolved issue where users could stack multiple "Exit Game" menus from the Main Menu.[/p]
  • [p]Spectator HUD now correctly displays names for all troopers.[/p]
  • [p]Suit palette tooltip text is no longer cut off.[/p]
  • [p]Text in the secondary navigation menu is now accessible via keybinds after mouse use.[/p]
  • [p]The Image Upscaling option now properly displays all available options for the user’s device.[/p]
  • [p]The Options menu no longer opens when pressing the Esc key on the Select Trooper screen.[/p]
  • [p]The trooper icon no longer appears incorrectly on the legs when mounting the Twin MG Emplacement.[/p]
  • [p]Translated the "Smile!" pop-up from the FedNet Camera.[/p]
  • [p]Translated the "Smile!" status icon used by the FedNet Camera feature.[/p]
  • [p]Translated Zoom menu texts for the FedNet Camera.[/p]
  • [p]Trooper count assigned to an objective now updates immediately if another trooper exits the mission.[/p]
  • [p]Updated the description for the Underbarrel Experimental Plasma Launcher to support all languages.[/p]
[h2]Audio[/h2]
  • [p]A_F_1_VO_Ping_Ammo_06 no longer plays with a robotic voice effect.[/p]
  • [p]Being shot by gunners now correctly triggers pain audio.[/p]
  • [p]Crashed Dropship pilot voice line no longer plays twice.[/p]
  • [p]Dying while firing an automatic weapon no longer causes continuous firing sound on other clients.[/p]
  • [p]Explore music now plays correctly after defeating a tanker.[/p]
  • [p]Extraction background music now plays correctly when the team runs out of respawn tickets and no longer overlaps the end-of-round screen.[/p]
  • [p]Fixed an issue where the “Secure The FOB Zone” or “Landing Zone” mission announcement would disappear.[/p]
  • [p]Grenade throw voice line no longer incorrectly plays when throwing a canister.[/p]
  • [p]Music now plays correctly upon reaching maximum threat level in ARC mode.[/p]
  • [p]Pain audio now plays properly when being hit by gunners.[/p]
  • [p]Plasma Grenadier’s name no longer appears cut off when pinged.[/p]
  • [p]Scan grenade chirp sound effect volume has been balanced.[/p]
  • [p]Shooting audio no longer continues to play if a player dies while holding the fire button.[/p]
  • [p]The trooper icon no longer appears incorrectly on the legs when mounting the Twin MG Emplacement.[/p]
  • [p]Trooper voice lines are now properly muted when "Voice Volume" is set to 0%.[/p]
  • [p]The voice line for throwing grenades no longer incorrectly triggers when using canisters.[/p]
[h2]Art & Animation[/h2]
  • [p]Attack animation and projectiles of the Gunner bug now stop simultaneously when a trooper is close.[/p]
  • [p]Light Beacon’s M.I. Cache no longer clips with the ground in the HiveHunt_AP_CM1_1 map.[/p]
  • [p]The missing back faces on rocks in Valaka has been resolved.[/p]
  • [p]Ore Refineries A and C no longer appear overlapped in the M3B_AAS_SecurityOutpost3 map.[/p]
  • [p]Sprinting animation no longer continues when crouching while sprinting.[/p]
  • [p]Stunned animation now correctly plays for the Tiger Elite when hit by the Morita Triple X.[/p]
[h2]Gameplay & General Fixes[/h2]
  • [p]"Outgoing reliable buffer overflow" error no longer appears during matchmaking.[/p]
  • [p]Greatly reduced players being thrown out of bounds and stuck in death loops on respawn.[/p]
  • [p]Able to leave the map on the south side of Agni Prime has been fixed.[/p]
  • [p]ADS no longer breaks the camera upon respawn after dying.[/p]
  • [p]Agni Prime blue crystal now has correct collision for players and bugs.[/p]
  • [p]Agni Prime's invisible collisions near a refinery spawn location have been removed.[/p]
  • [p]Barrage animation no longer allows shooting while locked.[/p]
  • [p]Bugs are no longer able to clip in and out of the ground.[/p]
  • [p]Bugs can no longer hit multiple objects in a single attack with a single attack.[/p]
  • [p]Canister liquid no longer remains in the weapon slot after respawning from bug-related death.[/p]
  • [p]Carried items now disappear correctly after being placed in their designated areas.[/p]
  • [p]Crashed Supplies dropship no longer leaves behind lingering collisions.[/p]
  • [p]DXGI_ERROR_DEVICE_HUNG crash on Intel ARC cards has been resolved.[/p]
  • [p]Demolisher’s barrage ability no longer removes movement speed debuff when holding a canister.[/p]
  • [p]Dropping a FedNet Camera on a Carnage Corpse no longer causes excessive blood spray.[/p]
  • [p]Engineer should now have a better time building items using the Mobile Build Tool.[/p]
  • [p]Enemy Camp objective no longer spawns in the lava area near the build zone on Agni Prime.[/p]
  • [p]Executing traitors no longer consumes team respawn tickets.[/p]
  • [p]Flare smoke is now lit properly and no longer appears black at night.[/p]
  • [p]Highlight post-processing now functions correctly with upscaling enabled.[/p]
  • [p]Invisible collisions at the top of the tunnel in AAS_Hospital map have been removed.[/p]
  • [p]Invisible ore canisters destroyed in the refinery can no longer be picked up.[/p]
  • [p]Last First Aid stim no longer locks players into holding nothing.[/p]
  • [p]Light beacon M.I. Cache no longer clips into the ground on HiveHunt_AP_CM1_1.[/p]
  • [p]Lumen HWRT/SWRT no longer causes excessive brightness during ash storm mutator on Agni.[/p]
  • [p]Melee attacks now deal correct damage to bugs when using the Prosthetic Servos perk.[/p]
  • [p]Mobile HQ decal no longer persists after construction is completed.[/p]
  • [p]Navmesh gaps in tunnels on VP_CM1_1 and VP_CM1_1R maps have been fixed.[/p]
  • [p]Objective refineries A and C no longer overlap in M3B_AAS_SecurityOutpost3.[/p]
  • [p]Ore refinery on Agni Prime no longer spawns in an elevated and unintended position.[/p]
  • [p]Out-of-bounds death loop on AAS Valaka map has been fixed.[/p]
  • [p]Plasma Grenadier and Gunner bugs now burrow less frequently before attacking.[/p]
  • [p]Plasma Grenadier is no longer stuck in the fuel tank on AAS_FDPump1.[/p]
  • [p]Plasma Grenadier now fully unburrows during emergence.[/p]
  • [p]Players that joined match with all players muted can now unmute others properly.[/p]
  • [p]Players can no longer repeatedly stab speed-buffed troopers without consuming charges.[/p]
  • [p]Players can no longer build short walls on top of fabricators.[/p]
  • [p]Primary fire magazine no longer causes underbarrel shotgun to refill when empty.[/p]
  • [p]Race conditions that disrupted game flow have been resolved.[/p]
  • [p]Rock detail on SM_Massive_Sandstone_Cliff_10 now appears properly on Agni maps.[/p]
  • [p]Scan grenade chirp sound effect volume has been balanced.[/p]
  • [p]Shadow flickering during ADS with scoped weapons on Agni has been resolved.[/p]
  • [p]Tanker spray now deals correct damage without requiring perfect positioning.[/p]
  • [p]The 1st utility is no longer replaced when picking up a 4th utility while holding another item.[/p]
  • [p]Thermo charge detonator no longer floats after being melee attacked.[/p]
  • [p]The trooper can no longer deconstruct Beacon utilities placed inside structures.[/p]
  • [p]The trooper icon no longer appears on the legs when using the Twin MG Emplacement.[/p]
  • [p]Trigger buttons no longer stop working after adding a friend from the pending tab.[/p]
  • [p]Underbarrel attachment no longer causes a crash when leaving a mission.[/p]
  • [p]Underbarrel shotgun no longer regains ammo improperly when emptying the main magazine.[/p]
  • [p]Unable to change firing modes while reloading has been fixed.[/p]
  • [p]Unable to build or interact after picking up Turret Ammo in Place Mode has been resolved.[/p]
  • [p]When colliding with the dropship edge while running, the skybox is no longer briefly visible on Agni.[/p]
[p]
[/p]

Starship Troopers: Extermination Development Update (June 9th, 2025)

[h2]Hello, Brave Troopers,[/h2][p]Summer is just around the corner and so is Update 1.5: Phantoms Nest, and with it comes a wave of exciting updates for Starship Troopers: Extermination.[/p][p]First up, Update 1.5 is almost ready to drop, and here’s a quick refresher on what’s coming your way:[/p]
  • [p]Hive Hunt expands to 16 players, introducing a brand-new “Escort the Nuke” mechanic.[/p]
  • [p]Horde mode has been rebalanced, and wave progression is time-based, not tied to the number of Bugs you kill.[/p]
  • [p]The Morita MK2 joins the Vanguard arsenal, equipped with a powerful experimental plasma attachment to unleash chaos on the Bug menace.[/p]
  • [p]New weapon Mods added for the Morita XXX and TW-2-R Sp.L.I.T Shotgun (Slug) [/p]
  • [p]And of course, we’ve implemented a significant revamp to Galactic War alongside a suite of quality-of-life improvements and bug fixes.
    [/p]
[p]But that’s not all. Later this summer, we’re preparing to launch one of our biggest updates yet, featuring the long-awaited New Bug Spawning System. This new tech completely overhauls how enemy encounters unfold, giving us new tools to ensure intense, immersive action across every match.[/p][p]This major update also introduces our first new game mode since Hive Hunt. Designed to complement our existing modes, this new experience brings a big challenge for you all. You’ll deploy to Valaka and Agni Prime in pursuit of Archnigeon, a mysterious resource first discovered on Boreas. With the potential to shift the tides of war in the Federation’s favor, Archnigeon is now being found in other systems and the race is on to secure it.[/p][p][/p][p][/p][p]This is only the beginning of Operation: Critical Strike. We plan to expand this mode with new mechanics and levels in the future.[/p][p]We’ll be sharing full details on Update 1.6 in our July Transmission, but our current mission objective is to deploy 1.6 in August.[/p][p]Until then, stay sharp, Troopers! The future of the Federation depends on you![/p][p][/p][h3]FOR THE FEDERATION! - Project Lead PMO[/h3][p][/p][p]Please be mindful that everything below is subject to change based on the development progress and testing outcomes.[/p][p][/p][p][/p]

Starship Troopers: Extermination Development Update (May 9th, 2025)

[h2]Hello, fellow Troopers,[/h2]

First off, CONGRATULATIONS on the glorious victory on Valaka during Operation: Disputed Sands! Your bravery and determination are helping turn the tide in our war against the Bug. The entire Federation salutes your efforts. You’ve made us proud!

Now, it’s May, and we’ve got a lot to cover. So let’s dive in!

[h2]Update 1.4: Federation Heroism & More[/h2]

Update 1.4 marked another exciting milestone for the game! We introduced Federation Heroism, a brand-new feature that lets players live out the fantasy of being embedded combat camera crews capturing the action, the glory, and the chaos of battle. Lights, camera, BUG SPLAT!

We also added the underbarrel attachment for the standard-issue TW-201-S Morita I. This gives our Troopers even more flexibility and firepower in the field. More tools, more ways to crush the enemy!

[h2]Looking Ahead to Update 1.5[/h2]

Coming in late June, Update 1.5 is shaping up to be another big one. Here’s what you can expect:

[h3]A New Galactic Front[/h3]
As mentioned in our April Development Update, 1.5 will introduce a brand-new Galactic Front, bringing with it some changes to how players access Company Operations. Expect fresh mission flow, new challenges, and more dynamic ways to serve the Federation.

[h3]Introducing the Morita II[/h3]


That’s right! A new addition to your arsenal! The Morita II will offer players another dual-firing weapon, perfect for adapting to different battlefield scenarios. More boom, more bug-busting fun.

[h3]Quickplay Filtering[/h3]
We’re giving players more control over how they jump into matches. With 1.5, Quickplay filters will let you choose:
  • Company Ops (when active) or General Missions
  • Difficulty Level
  • Game Mode
Keep in mind: the more filters you apply, the more it might affect your specific queue times. But you’ll be lining up for exactly the type of mission you want.

[h3]A little surprise for 1.5[/h3]

[h3]Hive Hunt: Major Overhaul Incoming[/h3]

Based on your feedback and our analytics it’s clear: players want Hive Hunt to support 16-player matchmaking. So, starting in 1.5, Hive Hunt will become a 16-player-only mode!

This is Part 1 of an even larger revamp aimed at making Hive Hunt a core part of the 16-player experience. We want it to feel bigger, bolder, and more intense, so please keep the feedback coming as we continue to refine it!

[h3]Key Hive Hunt Changes:[/h3]
  • Players must now carry Timer Operated Atomic Device Canisters (T.O.A.D) Nukes to each hive and detonate them.
  • The rest of the squad will need to protect the Nuke carriers to ensure a successful strike.
  • Spawn tables are getting updated to raise the challenge but be warned: the mode may feel a bit easier until the full changes land in 1.6
Update 1.5 is targeting a late June release, and we’ll keep you posted as development continues.
Until then, stay sharp, aim true, and always remember:

[h3]The only good Bug… is a dead Bug.[/h3]

[h2]- Project Lead PMO[/h2]

Please be mindful that everything below is subject to change based on the development progress and testing outcomes.

Hotfix Update 1.4.1 - Patch Notes

Update 1.4.1 will be available for troopers to download now!

This patch is a small collection of fixes. We welcome your feedback and if you want to chat with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!


[h2]Gameplay & General Fixes[/h2]
  • Lead Lined Plates no longer stack damage reduction after each death.
  • The Broadcast FedNet Field Report beacon is now interactable.
  • Players should now be able to ping correctly while holding the FedNet Camera.
  • Thermo Charge animation should now play correctly after each trigger.
  • Interrupting a grenade throw no longer triggers cooldown without throwing the grenade.
  • Resolved chat display issues after disabling Cross-Play on console.
  • Tiger and other bugs now spawn correctly during the final encounter in SOG Mission 5.
  • Fixed an issue where being incapacitated as a horde wave ends caused a broken state.
  • Fixed a crash with login.