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Starship Troopers: Extermination News

Update 1.2.1 Patch Notes

Update 1.2.1 will be available for troopers to download now!

If you'd like to discuss Update 1.2.1 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!



[h2]General Fixes[/h2]
  • Fixed an issue where AMD FSR with Frame Generation would significantly lower AMD GPU performance.
  • Fixed a crash with AutoSaveEnded in ATRHUD.
  • Fixed an issue where the Bug Attack audio sound would play when swarming a player.
  • Fixed a crash caused by the Chi-Hong Grenade Launcher PlayFiringSound.


Starship Troopers: Extermination Development Update (February 7th, 2025)

[h2]Hello Starship Troopers: Extermination Community![/h2]

Wow, can you believe it’s already February? Time flies when you're battling Bugs in the Federation! We’ve been busy working behind the scenes, and I wanted to take a moment to update you all on a few things.

[h3]Hero of the Federation Difficulty:[/h3]

First up, let’s talk about the Hero of the Federation difficulty. We released it to our closed Beta group, and to put it simply, the reception was… mixed. Our fantastic Beta testers gave us tons of valuable feedback, and after reviewing it all, we’ve decided to pull it back and spend some more time improving it.

The consensus was clear: while the difficulty ramp-up was not noticeable, it didn’t quite deliver the challenge we were hoping for. Some testers felt it didn’t feel much more challenging than Hard mode. We’ve always been committed to making this new difficulty more than just a stat increase for the Bugs, no one wants bullet sponge enemies. To that end, we’re introducing new mechanics and refining some core systems to make it a true challenge. We’re going to keep working on it, and once we have the adjustments ready, we’ll send it back to our Beta testers to make sure we’re on the right track. Stay tuned for future updates as we work to make it the thrilling experience we’ve promised.

[h3]UI Optimizations:[/h3]

Now, on to something we’ve been focused on for a while: performance improvements. As I’ve mentioned in previous updates, optimizing and fixing bugs is a priority for us, and version 1.3 is no exception. One of the most noticeable changes you’ll find is a significant UI optimization. The interface should now feel much snappier and more responsive, whether you're in the heat of gameplay or navigating the menus. This should make everything feel smoother and more enjoyable.

[h3]A Special Surprise in 1.3:[/h3]

I’ve mentioned this feature/system many times before on live streams, and I’ve been eagerly waiting for the day we could finally get it in-game. Well, that day is here, and I’m thrilled to announce that we’ve added something I find absolutely really cool to the game (though, let’s be real, I’m biased). I don’t want to hype it up too much, but it’s something I’ve wanted for a long time, and I’m sure it’ll be something you’ll love, too. You’ll see it in 1.3, Time of Day shifts and dynamic weather is coming to the game. I can’t wait to hear what you think. While the Bugs and weapons will always be the stars of the show, I truly believe our planets deserve some love too, and this new feature is a step toward that! As we get closer to release 1.3 in March (tentative release window) we will be talking more about real time weather, Below is a glimpse into the new system.


Lastly, I just want to take a moment to thank all of you for your continued support. Your feedback, enthusiasm, and dedication mean the world to us. We couldn’t do this without you, and as always, we’re working hard to make Starship Troopers: Extermination the best it can be. Stay tuned for more updates and keep those Bug-squashing boots on!

Until next time, and keep fighting the good fight,

[h3]Peter Maurice, OWI_PMO[/h3]

Please be mindful that everything below is subject to change based on the development progress and testing outcomes.

Update 1.2: Patch Notes

Update 1.2 will be available for troopers to download February 5th, 2025 at 10 AM PT (GMT-7).

This patch is a collection of content, performance, and optimization improvements and bug fixes. If you'd like to discuss Update 1.2 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!



[h2]Client Performance Improvements[/h2]
  • Optimization of various Niagara particles such as fire, smoke, and explosives.
  • Optimized render thread hitches related to RVT.
  • Optimized animation updates for Warrior Bugs.
  • Optimized Level asset lookup in UI.
  • Disable updates for invisible meshes.
  • Fixed freezing and stuttering at match start on consoles.
  • Fixed Global Illumination scalability settings for all platforms.
  • Avoid running benchmarks for analytics on every startup.
  • Bug movement and collision optimization for clients.
  • Removed unnecessary overlaps from weapon crates.
[h2]Map Performance Improvements[/h2]
  • Optimized foliage.
[h2]Server Performance Improvements[/h2]
  • Optimized Bug melee attacks.
  • Optimized Memory and CPU usage for audio components in weapons.
  • Optimized Bug skeletal mesh updates.
  • Optimized significance updates.
[h2]Server Updates[/h2]
  • We have consolidated all Asian and Australian Servers into one region (Singapore) to ensure players can more readily find matches with as many regional players as possible.
  • We have removed our South American Server. South American players will go back to using US servers as they did before the 1.0 launch.


[h2]Galactic Front: Disputed Sands[/h2]
The new Galactic Front season “Disputed Sands” will start alongside the update on February 5th. Stay tuned in to Federation frequencies as we update troopers on the Galactic Front and the Federation's goals.


[h2]Galactic Perks[/h2]
As a new Galactic Arachnid threat emerges, Troopers will have the opportunity to earn new Galactic Perks as rewards for victory on the frontline.

These new Perks allow new ways to customize your loadouts, bringing new playstyles and options or expanding on what the classes already do best. Once unlocked, Galactic Perks are available for all classes.

Moving forward every new Galactic Front will come with a new set of Galactic Perks. There are 3 new Galactic Perks earned as rewards for participation during the upcoming Galactic Front:
  • Fighting Retreat
  • Utility Utilization
  • Lead-lined Plates
[h2]Company Chat Feature[/h2]
Communicate and coordinate with fellow troopers as the Company Chat feature will now be accessible through the Company Home page.
  • Company chat messages stay for 7 days then are deleted from the server.
[h2]New Weapon Mods [/h2]
Federation Scientists have developed new state-of-the-art weapon modifications. These Federation-approved modifications have been added to a selection of weapons:
  • E-Pulse Pistol – Stabilized Sabots, Supercapacitor, Flechette Sabots
  • E-Pulse 44 – Stabilized Sabots, Supercapacitor, Flechette Sabots
  • E-Pulse 88 – Stabilized Sabots, DAX Module, Supercapacitor, Flechette Sabots
  • Sp.L.I.T Shotgun (Auto) – Bug Shot, Hammer Rounds
  • Sp.L.I.T Shotgun – Bug Shot, Full Choke, Oval Choke
  • FU-17 Flamethrower – Lightweight Tanks, Turbojet Nozzle, Hybrid Igniter
  • Chi-Hong Grenade Launcher – Double Packed Drums, Adhesive Rounds
[h2]Re-enlistment Cosmetics[/h2]
Troopers who choose to re-enlist for another service tour will be granted new cosmetics to stand apart from their peers. Any troopers who have already taken the re-enlistment plunge will be retroactively granted these cosmetics.

Reaching Re-enlist Tier 1 (first re-enlist) will see troopers earn the Prestige Set, which includes a uniform palette, visor, weapon skin, decal, banner, medal, frame, and nameplate.



[h2]Known Issues[/h2]
  • In some instances on a controller, the “Y” and the “Triangle” buttons may be unresponsive. However, the virtual cursor will still work. This is being fixed in 1.3 with UI optimizations.
  • PlayStation users may experience audio issues with Bug attack sounds when Bugs swarm the player.
  • Loadout Notification badges in rare circumstances will not clear from the loadout screen when players select the new unlock for the first time.
[h2]Highlights [/h2]
  • Added a cap of 200 for “Join Requests” for Companies.
  • Engineers can now no longer build inside the dropship/extraction ship.
  • Fixed an issue where entering large meshes using Engineer MG emplacements was possible.
  • Fixed an issue where trophy progress for Bug kills was frozen on PS5.
  • Fixed the issue where explosive damage dealt full damage to friendlies and triggered traitor status.
  • Fixed the flamethrower bug that prevented ammo consumption.
  • Fixed the incorrect armor-piercing levels for Twin MG and E-pulse pistols.
  • Fixed an issue that caused the Morita XXX Sniper scope not to appear in-game.
  • Fixed an issue where the DLC Store didn’t function on PC.
  • Fixed an issue causing players to be unable to use the ping function.
  • Fixed the issue where players spawned with an incorrect class.
  • Fixed an issue causing the Royal Guard to despawn.
  • Fixed the issue where AMD FSR frame generation caused performance issues and crashes with Vsync enabled.
  • Fixed an issue that caused frequent freezes and stuttering at the start of a match.
  • Fixed an issue where Medics could not cancel their ability by swapping weapons.
[h2]Console Fixes[/h2]
  • Fixed an issue that caused frequent freezes and stuttering at the start of a match.
  • Fixed issue where the corpse of the Royal Guard does not break into pieces when using a knife or baton.
  • Fixed an issue where the Scoreboard contains untranslated words.
  • Fixed a title stability issue causing a “Ran out of memory” crash error.
  • Fixed an issue where troopers could not respawn after dying in the lava river on Agni Prime.
  • Fixed an issue that could cause the game to crash throughout gameplay on planet Bores.
  • Fixed the issue where the Overcharge Module used on the offensive building has no highlight.
  • Fixed the issue where flashlight shadows covered the entire lit area when stationary until the screen was moved.
  • Fixed the issue where Xbox player's voice is not heard until after a microphone test in Settings.
  • Fixed an issue where the navigation buttons of the Company subtabs do not work when pressed while the player is in a Company.
  • Fixed the issue where the screen often darkens dramatically when being shot by a Gunner bug.
  • Fixed the issue where a very significant motion blur occurred on player weapons while idle.
  • Fixed the issue where the screen darkens excessively when hit by fire or using a flamethrower near enemies.
  • Fixed an issue where navigating using L1/R1/L2/R2 after disconnecting and reconnecting the controller in the button layout would stop working.
  • Fixed an issue where Warrior would not attack players on Agni Prime Horde.
  • Fixed an issue where the RealtimeMultiplay End system message did not reappear when the user was disconnected from the internet while in the mission.
[h2]UI[/h2]
  • Fixed the missing Difficulty text on the Scoreboard.
  • Fixed the missing tooltip for the purchased Company Ops mission when hovering over Difficulty text.
  • Fixed the "4-16" text on the “Main Missions” window, from becoming a date in Chinese.
  • Fixed the incorrect image for 'Stage 6: Remembering the fallen' in the Galactic Front tab.
  • Fixed the incorrect image for 'Stage 6: Doing your part!' in the Galactic Front tab.
  • Fixed the incorrect GF title above the banner in the AAR for Company Ops missions.
  • Fixed the issue where the kill counter in the “Stats” tab didn’t update immediately after winning a match.
  • Fixed the problem where the "Player Could Not Be Kicked" modal appeared when the party leader tried to kick itself, and the party disbanded after closing the modal.
  • Fixed the issue where the "Being Revived By" modal quickly appeared when saluting a dead trooper.
  • Fixed the issue where the "Leave Party and Start Solo Play/SOG?" modal appeared twice after accepting or closing the modal.
  • Fixed the issue where an error message appeared when proceeding to the Main Menu from the “Join Up Now” screen.
  • Fixed the issue where the "Restore Default" button for video settings didn’t work.
  • Fixed the non-functional "Play" button on the Galactic Front page.
  • Fixed the issue where members of the created or joined clan weren’t visible in the Members tab of the Company screen.
  • Fixed an issue where AAR Suggested Companies didn’t display the companies of members present in the match.
  • Fixed the issue where the ESC key stopped working on the Create Company Operation screens.
  • Fixed the issue where the "Deliver Gas Canister" objective beam was misaligned in SOG Mission 4.
  • Fixed the issue where the Narrative Slideshow would not appear when achieving a new stage on Galactic Front.
  • Fixed the issue where the respawn screen UI persisted after a trooper bled out.
  • Fixed the Horde Bugs counter, previously skipping hundreds of Bugs.
  • Fixed the translated language of the Map name in the Mission Selection screen, which does not update in real time when switching to English.
  • Fixed the Weapon name "TDW-99 Morita Tactical SMG" that would flicker in Russian on the Loadout screen.
  • Fixed an issue causing the Voicechat icon not to be displayed when the player is dead.
  • Fixed a missing string in the Loadout Menu for the 'Hold & Rotate' button.
[h2]Audio[/h2]
  • Fixed the problem where firing SFX for single-shot weapons was interrupted by subsequent shots.
  • Fixed Bombardier's rolling audio that would not stop after jumping.
  • Fixed a ticking SFX that was heard even after the Nuclear Det Pack exploded.
  • Fixed an SFX issue that would cause “Throwing a Grenade” SFX to play when throwing a canister using the Engineer Class.
  • Fixed incorrect VO for ARC delivery in AAS missions.
  • Fixed VO where the "Get this thing online" voice line played when pinging the Ammo Fabricator during an active mission.
  • Fixed retriggering VO of the Building Tutorial for building the refinery.
  • Fixed the issue where Fed Net fanfare didn’t play at the start of the propaganda reel when loading into matches.
  • Fixed the issue where Overcharge SFX played before intro propaganda when joining a match.
  • Fixed the issue where the Scan Pistol played the E-pistol slap sound.
[h2]Art & Animation[/h2]
  • Fixed the broken idle animation for the Sniper Class when backing out of most pages on the loadout screen.
  • Fixed the broken reload animation of the TW202-L Morita Hawkeye.
  • Fixed the broken reload animation for both variants of the Split shotgun.
  • Fixed the issue where the gun position broke when swapping weapons while ADS with a primary weapon.
  • Fixed the sprint animation, which continues when entering crouch from sprint.
  • Fixed the camera zooming in outside of ADS when quickly swapping weapons while using scoped weapons.
  • Fixed an issue where the particle effects from the explosion of thermo charges look like dirt.
  • Fixed blood spurts not having the correct color applied.
  • Fixed an issue so that blood pools and debris no longer appear on the player's screen when shot by another player.
  • Fixed the problem of missing or non-light-emitting flares on Boreas.
  • Fixed floating rock meshes in tunnels on Agni Prime.
  • Fixed floating rock meshes in tunnels on X-11.
  • Fixed terrain gap in the underground caves on Boreas.
  • Fixed extra collision areas appearing on a rock formation on Agni Prime.
  • Fixed the problem where melee bugs jittered when navigating tight spaces filled with carcasses.
  • Fixed the Agni Prime ARC win stinger playing at the end of a Boreas AAS mission.
  • Fixed an issue where depositing carriable objects could cause player melee animations to be replaced with the carried object animation.
[h2]Gameplay & General Fixes[/h2]
  • Updated the suggested company list to show Public Companies instead of private companies.
  • Fixed an issue that could cause the game would freeze and crash on launch.
  • Fixed the problem that caused the application to shut down when clicking the “Quit To Menu” button.
  • Fixed the problem where players immediately entered Solo Play when selecting SOG in a Party.
  • Fixed the issue where pressing the back button on the Create Company Operation screen returned the player to the landing screen.
  • Fixed the issue where the "Cross Play" setting required exiting the main menu for changes to take effect.
  • Fixed the issue where turning off "Cross Play" hid all players in your social tabs.
  • Fixed the issue where deconstructing Mobile MG Emplacements and Sentry Turrets replaced the player's reticle with the "Reloading" text box.
  • Fixed the issue of duplicate objectives sometimes appearing in Company Operations.
  • Fixed the party leader tried to kick itself, and the party disbanded after closing the modal.
  • Fixed the issue allowing users to highlight multiple locations in the Matchmaking Region screen.
  • Fixed an issue where backfill didn’t work when attempting to join ongoing missions.
  • Fixed the issue where bugs couldn’t path to players near walls.
  • Fixed the issue that prevented players from shooting bugs that spawn far away.
  • Fixed the missing Ore silo on forward bases.
  • Fixed the problem where the "Joined Up Your Squad" text always appeared on the HUD after respawning or redeploying.
  • Fixed the Royal Guard in S.O.G Mission #19 didn’t attack the player.
  • Fixed the issue where two Large gate structures overlapped with each other.
  • Fixed the issue where Agni Prime’s Central Refinery upper-level build zone was sunken into the floor.
  • Fixed the issue where typing a message in the chat box would close, causing the player to lose control of their character.
  • Fixed the issue where character animations would break when equipping the reflex sight on the Morita MK3 SAW.
  • Fixed the issue where respawning after dying in lava left the player stuck with the bleedout camera and no control over their character.
  • Fixed the issue where troopers downed while using a melee attack had their melee weapon grafted onto their firearm when revived.
  • Fixed the issue where dying while starting a climbing animation left the player in a broken state upon revival.
  • Fixed the issue where customized Trooper and Weapon cosmetics were reset to the default after exiting the Building Tutorial.
  • Fixed the issue where customized Trooper and Weapon cosmetics didn’t apply in S.O.G missions and the Building Tutorial.
  • Fixed the issue where class loadouts reset to default when leaving and rejoining a game session.
  • Fixed the problem of destroyed bunkers being unrepairable and blocking bug locomotion.
  • Fixed the issue where weapons with punch-through produced incorrect hit markers when hitting subsequent targets.
  • Fixed an issue where the Demolisher’s “Extra Primary” perk caused both primary weapons to use the top weapon's attachments.
  • Fixed the issue where Mastered MK1 didn’t unlock for other classes at level 1.
  • Fixed an issue causing “Selected Regions” to reset to 'US West' after company creation.
  • Fixed an issue where local voice chat was always highlighted when the player entered the game.


Announcing Update 1.2: Disputed Sands

Offworld is happy to announce that Update 1.2 for Starship Troopers: Extermination will be released on February 5th at 10 AM GMT-7.

Below is a quick summary of what our troopers on the field can expect in Update 1.2.

[h2]A New Galactic Front[/h2]
As the Federation reigns victorious on Boreas a new Galactic Front is here. Disputed Sands will bring troopers back to Valaka with new milestones, rewards, and Bugs to kill! Disputed Sands will go live alongside the release of Update 1.2 for both PC and Console. Form your companies, bring the fight to those Bugs and reign victorious!

[h2]New Weapon Mods[/h2]
Federation Research and Development has been hard at work improving trooper weaponry and their latest breakthroughs are ready to hit the field. State-of-the-art weapon modifications have been approved and are now available for a selection of weapons.

Be among the first to gear up with these cutting-edge mods and show the enemy what Federation ingenuity looks like.

[h2]Company Chat[/h2]
The battlefield isn’t won alone. Communication and coordination with your squad just got a major upgrade! Introducing the Company Chat feature now found in the Company Home Page. Rally your squad, share intel, and prepare for the next mission. The fight’s better when we stand together.

[h2]Re-Enlistment Rewards[/h2]
Re-enlistment just got a whole lot sharper. Those who step up for another tour of duty will be rewarded with exclusive cosmetics to showcase their dedication. The Prestige Set awaits Tier 1 Re-enlistees – a visual statement of your commitment, including sleek new looks for your uniform, visor, weapon, and more.

Already re-enlisted? Don't worry – your recognition is retroactive.

Get ready to stand apart, Troopers. More details await you in the field and when our patch notes release. See you on the frontlines.

───

We want to give a big thank you to all our loyal Troopers for your continued support and feedback – it’s what helps us improve the fight for the Federation. If you’re already enlisted, we’d love to hear from you! Drop us a review on Steam and let us know how we’re doing.

And if you’re ready to take charge and start building your own company of elite Troopers, join the fight on the Starship Troopers: Extermination Community Discord. Meet your fellow trooopers, share strategies, and rally your squad before deployment!

The Federation thanks you, Troopers! For feedback, for unity, and for keeping the frontlines strong!

[h2]See you on Valaka Troopers, Kill ‘em All! [/h2]

https://store.steampowered.com/app/1268750/Starship_Troopers_Extermination/

Starship Troopers: Extermination Development Update (January 14, 2025)

[h2]Dear Starship Troopers Community,[/h2]

As we step into the new year, we want to take a moment to thank each and every one of you for your unwavering support and passion for Starship Troopers: Extermination. The past months have been filled with exciting moments, and as we look ahead to the next three months, we are more committed than ever to making Starship Troopers: Extermination a game that you can continue to enjoy and evolve with.

[h3]Looking Ahead: PC & Console Optimization, Bug Fixes, and Quality of Life Improvements[/h3]

Over the next three months, we will be focusing heavily on optimizing Starship Troopers: Extermination for both PC and console. Our goal is to ensure the game performs as smoothly as possible across all platforms, providing a seamless experience for every trooper in the Federation. We will also continue addressing quality of life issues to enhance the overall gameplay experience.
Alongside this, we are prioritizing the fixing of bugs and addressing any pain points that the community has raised. Your feedback has been invaluable, and we are committed to constantly listening to you. Please keep sharing your thoughts on our forums, social media, and in-game, as your voices are crucial to our development process.

[h3]A Huge Congratulations to the Community for the New Frontier Event[/h3]

We’d also like to extend our heartfelt congratulations to the community for the monumental success in our first-ever Galactic Front event! Thanks to your hard work and dedication, we’ve successfully established a foothold on Boreas for the Federation, paving the way for future missions and challenges. You’ve shown that, together, we can accomplish anything.

[h3]The Galactic Front & the 1.2 Update - Coming in February[/h3]

Looking ahead, we are thrilled to announce that Starship Troopers will be introducing the new Galactic Front event, Disputed Sands, with the release of Update 1.2 in early February. This exciting new chapter will introduce the Galactic Perks system—an all-new rewards system designed to give players more ways to advance and customize their troopers to their playstyle. Expect more details about this system later this month, but rest assured, it will give you new incentives to continue your heroic efforts in the fight for the Federation.

We can’t wait for you to experience all of this and more in the coming months. We are immensely proud of this community and everything we have accomplished together. With your continued feedback and support, we’ll continue to shape Starship Troopers: Extermination into the ultimate experience for all of us.

Thank you for being part of this incredible journey, and stay tuned for more updates soon!

For the Federation,

[h3]Peter Maurice, OWI_PMO[/h3]

Please be mindful that everything below is subject to change based on the development progress and testing outcomes.