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Starship Troopers: Extermination News

Update 1.0.3 Patch Notes

Update 1.0.3 will be available for troopers to download October 21st, 2024 at 10 AM PT (GMT-7).

This patch is a collection of content, performance, and optimization improvements and numerous bug fixes. If you'd like to discuss Update 1.0.3 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!



[h2]Client Performance Improvements[/h2]
  • Optimization to Weapon Swapping
  • Bug LOD'ing Optimizations
  • Sound now plays without registering and unregistering Audio

[h2]Quality-of-Life[/h2]
[h3]Companies[/h3]
We have now added the highly requested search feature to help troopers find companies.


Suggested Companies” can now be filtered with search text in the “Company” tab. This can be found on the top right of the ”Company” page.
  • Enter the exact name of the Company to join, or the first few letters from its name to find a list of Companies whose names start with those letters.
  • Delete the entire search text to get back to a list of unfiltered suggested companies.
For example: “The Hunters” will probably find and list just that Company, but entering just “The” will list all Companies starting with that prefix.


We are continuing to work on additional Quality-of-Life features for the Company system, such as the much-requested “Invite Friend to Company” feature, and look to release them in future updates. We are grateful to the community and continue to welcome trooper feedback on the Company and Social systems of Starship Troopers: Extermination.



[h2]Known Issues[/h2]
  • Certain maps will have darker and more creepy than normal shadows, we will be adjusting this in 1.0.4
[h2]Highlights [/h2]
  • Fixed an issue where the Tanker bug fell through terrain when knocked back.
  • Fixed an infinite reload bug for SPLIT Shotguns when resupplied while reloading.
  • Fixed an issue where the Medical UAV did not return to the Medic when deploying it and pressing the ability button again.
  • Improvements to reduce crashes on Agni Prime if an Xbox were set on “Quality” mode.
[h2]Console Fixes[/h2]
  • Fixed an issue where the “Join Friend via Activity” showed the incorrect status and would fail to reconnect to matches on PS5.
  • Fixed an issue where the game would crash when starting a S.O.G. mission on Xbox.
  • Fixed an issue where Weapon Skin Customization would not work correctly.
  • Fixed an issue where the title screen would freeze and display a “suspendPoint” error when users tried to queue for a mission.
  • Fixed an issue where troopers who reach level 14 on an After Action Report would cause a crash.
  • Fixed an issue where troopers could Aim Down Sight (ADS) during an automatic reload when out of ammo.
  • Fixed an issue where the story page could not be changed when players rapidly pressed the Y/Triangle button after switching to the “Galactic Front” menu tab.
  • Fixed an issue that would cause an infinite matchmaking loop when only one player is in the party.
  • Fixed an issue on Agni Prime AAS Easy, which caused stuttering and FPS drops at the start of the match.
  • Fixed an issue where player gamertags that have been changed would not update on Company screens.
  • Fixed an issue where troopers were unable to enter Planet Valaka after a first attempt causing “Connection Timeout” and a black screen.
  • Fixed an issue causing the Build Tool to be in Place mode when equipping it for the “Equip the Build Tool” mission objective in the Tutorial mission.
  • Fixed an issue where a second invitation would not arrive when sent from a full party.
  • Fixed an issue causing “Output Device” to be cut off in the “Settings/Audio” menu.
  • Fixed an issue where rapidly changing “Video” settings on Agni Prime would cause consoles to crash.
  • Fixed an issue where users could find themselves stuck in matchmaking while queuing for a Hive Hunt mission.
[h2]UI[/h2]
  • Fixed an issue where players with Online IDs/Gamer tags longer than 16 characters exceeded the banner/nameplate holder.
  • Removed unnecessary HUD elements from S.O.G. missions.
  • Added HUD markers for downed squadmates during S.O.G.missions.
  • Fixed an issue where the "Rico Speaking" text appeared on the S.O.G. reset campaign screen.
  • Fixed an issue where the Living Planet would get stuck in a victory state even after a new war started.
[h2]Audio[/h2]
  • Fixed an issue where players joining a Horde mode late would have no background music.
  • Fixed an issue where the main menu music would not play after exiting to the Credits.
  • Fixed an issue where the main menu music changed when the player clicked on "Main Mission."
  • Fixed an infinite loop caused by a single AI trooper trying to vocalize.
[h2]Art & Animation[/h2]
  • Fixed a bug where rounds from the E-Pulse 88 CSW consistently fired below the reticle during sustained fire.
  • Fixed an issue where the Sniper character model used the Ranger texture for its backpack.
  • Fixed an issue where the Frost Drone body LOD appeared invisible at a distance.
  • Fixed backward shoulder patches on trooper models.
  • Fixed stretched and blurry ground textures in S.O.G. missions.
[h2]Gameplay & General Fixes[/h2]
  • Fixed the handling of the Sniper with the Morita Hawkeye, which previously depended on the gun selected.
  • Fixed incorrect damage resistance for the Tanker bug against Hi-Ex Grenades.
  • Fixed inconsistent translations for the Demolisher, Guardian, and Ranger Trooper classes.
  • Fixed an issue where the "Restart Needed - Graphical assets need a restart to be localized" screen was not localized after a language change.
  • Fixed an inconsistency in the naming of Planet X-11, where it was referred to as "X11" in some strings.
  • Fixed an issue where users were unable to progress on the ARC mission using the X-11 map.
  • Fixed an issue where S.O.G. Bots did not follow the user immediately after leaving the Dropship in several S.O.G. missions.
  • Fixed an issue where the Tiger could spawn inside a wall during the 5th Encounter in S.O.G. Mission #9.
  • Fixed an incorrect mission objective on the Tac Map screen for S.O.G. Mission 12.
  • Fixed non-player-facing text appearing in the mission briefing for S.O.G. Mission 18.
  • Fixed inconsistent objective listings on the Tac Map and Scoreboard for S.O.G. Mission #20.
  • Fixed an issue where the game did not refocus after closing a social menu modal window in the pause menu.
  • Fixed an issue where the player no longer received a "Kicked" modal from the company after losing internet connection.
  • Fixed an issue where players could move while holding a resource canister when using class abilities that should lock them in place.
  • Fixed an incorrect distance-from-objective indicator when multiple objectives were active.
  • Fixed an issue where the player could unlock during extraction instead of after winning on normal difficulties.
  • Fixed an issue where S.O.G. Bots would float and become stuck if a Carnage corpse was destroyed while they stood on it.
  • Fixed an issue causing a disappearing utility item when a player picked up a 4th utility item.


Starship Troopers: Extermination review




If you're thinking about comparing Starship Troopers: Extermination to Helldivers 2, stop right there. Sure, they're both cooperative multiplayer shooters that involve blasting thousands of alien bugs, each inspired by Paul Verhoeven's 1997 satirical sci-fi flick. But apart from that, they're totally different games. Helldivers 2 is a surgically precise slapstick comedy, its goofy sci-fi action driven by pristine physics, immaculate ballistics, and its phenomenally satisfying Stratagems. Extermination is a much broader, weirder, rougher affair, one that in many ways has loftier ambitions, yet only a fraction of the budget to execute with...
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Starship Troopers: Extermination (Xbox Series X) Review


Starship Troopers: Extermination aims to capture the large-scale warfare of the 1997 film, but falls short in delivering a satisfying gaming experience.





I LOVE Paul Verhoeven’s 1997 film Starship Troopers. A gore-filled, hyper-violent yet overtly tongue-in-cheek anti-war film, it satirically adapts Robert A. Heinlein’s militaristic 1959 novel of the same name. Starship Troopers is an action-packed blockbuster featuring large-scale interplanetary battles between humanity and a seemingly endless horde of giant insects known as “Arachnids” or “Bugs.” It’s a premise perfect for video games, especially those involving fast-paced action, so it’s surprising that there have only been two first-person shooter games based on the IP. This includes a 2005 PC title (again, of the same name) and Starship Troopers: Extermination, which just launched out of Steam Early Access last Friday.








Starship Troopers: Extermination is a Games as a Service (GAS) game that... Read more

Federation Dossier: Information on the Galactic Front



Troopers! We’ve gotten a lot of questions from you over the past few days on our fight in the Galactic Front against the Arachnids. We want you to enter the battle prepared, so we’ve taken the time to write up this Federation Dossier to answer your trooper's most asked questions to provide you the clarity needed to take this fight to the Bugs! Read below, troopers, and get up to date on how the Galactic Front works from Lead Game Designer Chaz Barker!

[h2]What Is the Galactic Front Event?[/h2]

The Galactic Front is a limited-time event where players band together in Companies (Clans) to fight against the Bug menace and complete Company Operations. Winning Company Operations earns Victory Points (VP) for the Federation. Victory Points accumulate toward community-driven goals — all players work together to hit global milestones over the event’s duration.


[h2]How Long Will the Galactic Front Last?[/h2]

The Galactic Front is an ongoing operation that lasts for several weeks. Each Front is a wholly new story and, as such, maybe longer or shorter depending on the way the narrative unfolds and what new mechanics or events occur.



Players will have this time to participate in missions, earn Intel, launch Company Operations, and contribute to the global Victory Point pool to unlock milestones.

The current front “A New Frontier” will last until the end of December to give new players a chance to participate during the holiday season but could end sooner if Victory Conditions are met! This also gives us time to analyze and re-balance. If the community completes the event before the last day the “Spoils of War” prizes will be awarded to all player accounts over the proceeding couple of days.

[h2]Do I Need to Participate in the Galactic Front to Get Rewards?[/h2]

The Galactic Front represents humanity's efforts against the Arachnid threat. As such, if humanity wins, we all win! So in the spirit of that, if the community gets enough Victory Points before the end of the event, then everyone with an account at the time of victory gets the “Spoils of War” prizes.

The final milestone must be completed before the time runs out in order for the community to get the prizes. This is not assured. Everyone must DO THEIR PART!

[h2]How Do I Participate in the Galactic Front?[/h2]

To participate, players can join or create a Company (Clans). Where they can complete regular missions to earn Intel for their Company. Company officers can then use Intel to initiate “Company Operations”, where your performance contributes to the global Victory Points earned. You can track the Federation’s progress in the “Galactic Front” tab of the main menu. You can also see the Federation's progress by looking at the uncovered areas of fog on the planet's surface.


[h2]What Are Company Officers?[/h2]

The initial creator of a Company is automatically an Officer. This assignment gives the authority to create Company Operations using the Company’s shared Intel. However, they can also promote other members of the Company to Officers to help with the management of Company Operations.



[h2]Am I Required to Join a Company to Participate in the Galactic Front?[/h2]

In a way, yes but we want to stress that players can create a very small Company even if just by themself and they can create Company Operations for the Community to matchmake into and contribute to the Victory Point total.

[h2]What Are the Different Types of Missions?[/h2]

Regular Missions: These are the hourly missions that cycle and reward Intel, the currency used to initiate Company Operations. These missions are available even outside of Galactic Front events.

Company Operations: These missions are only available during a Galactic Front story event and require Intel to start and award Victory Points based on the performance of the Company members participating.

[h2]What are Company Operations?[/h2]

Company Operations are special missions that the Company Officers can create using Intel. Think of it like a Mission Creation system. Instead of waiting for random missions to cycle, we want to give the Community more choices while still keeping our matchmaking time as short as possible.


Just like regular missions, Company Operations can have Mutations, but they also have specific Objectives e.g. “Kill 500 Drones” that give extra Victory Points if completed.

[h2]How Do I Create a Company Operation?[/h2]

First ensure you join or create a Company using the Company screen accessed via the main menu.


Once you are part of a Company, and an officer, navigate to the “Play” screen as usual through the Main Missions flow.


Click the “Create Company Ops” button to see a selection of Company Operations to purchase for your Company.

Each Company Operation is a curated mission with different difficulty levels, mutations, maps and objectives to choose from.

Once an Officer has made a selection, they can spend the Company’s shared Intel to create that Company Operation for their Company and the entire Community to matchmake into.


If there is not enough Intel to purchase the Operation then members will need to complete regular missions to collect more. This limitation prevents too many Company Operations being generated and the matchmaking system from becoming overwhelmed and slowing down due to the matchmaking population splitting up into smaller groups.

[h2]How Do I Earn Intel, and How Much Do I Need to Start a Company Operation?[/h2]

Intel is a currency earned from regular missions, it accumulates in the Company’s wallet. The Company Officers can then spend that currency to create a Company Operation that troopers can deploy to for a pre-defined period of time (usually an hour).



Again, we want to give the Player Community more choice of missions and make them thematic to the current story. The Intel limitation is a mechanic to keep our matchmaking time as short as possible.

On average, each Special Operation costs about 100 Intel to initiate, but the cost scales up with difficulty. We balance this up or down to ensure the community isn’t too split up, this allows matchmaking times to stay low while giving more mission choices to players.

Company members can earn Intel by completing regular missions, and the Intel they collect is pooled within their Company for officers to use.

Troopers do not need to be within the same company to get the Intel rewards when joining Company Operations. Troopers can also use the Quickplay to join other Company Operations our current matchmaking will prioritize troopers joining these missions!

[h2]What Are Victory Points (VP), and How Do I Earn Them?[/h2]

Victory Points are the primary metric for the Galactic Front. They represent the Federation's progress in the campaign against the Bugs. Victory Points are earned by participating in Company Operations, where players are awarded medals based on their performance. Each medal contributes a certain number of VP to your Company, and the total VP helps the global community hit event milestones.

[h2]How Are Medals Distributed in Company Operations, and What Do They Mean?[/h2]

Medals are awarded in Company Operations based on performance. Each operation awards 1 gold medal for mission victory and potentially additional bronze, silver and gold medals based on the Objectives.


Each medal contributes a variable amount of VP, but the value of gold medals is always higher than silver and so on, for example,
  • Gold Medal: 100 VP
  • Silver Medal: 50 VP
  • Bronze Medal: 25 VP
The total number of VP earned depends on the number of medals and the number of Company members participating.

[h2]What Are Milestones, and Why Are They Important?[/h2]

Milestones are community-wide goals that the global player base works towards during the Galactic Front. As the global Victory Points total increases, milestones are unlocked. As stated before troopers can also view this on the Planet's surface as the Federation clears the planet’s fog of war.

After a milestone is unlocked, a new set of Company Operation options will be made available.

These will have new maps, mutations and objectives that map to the current phase of the story or to special events that are advertised currently on our social media and Discord.



If the final milestone is unlocked before the time expires the whole player base is given rewards like cosmetic items, new content, or other exclusive customizations.

In “The New Frontier” Galactic Front, the rewards are a Boreas-themed Visor, Decal and Weapon Skin.

[h2]How Can I Track Our Progress in the Galactic Front?[/h2]

Players can track the whole community's progression through the Galactic Front tab on the main menu. It shows the Intel Companies have collected, the number of Special Operations the Community has completed, and how close the global community is to reaching the next milestone.



[h2]What Happens When the Galactic Front Ends?[/h2]

If the Federation finishes the final milestone before time runs out, the community has succeeded. The Sky Marshal will debrief and start preparations for the next Galactic Front. At the end of the event, all rewards are given to the entire community (all players with a game account). This distribution may take a few days as we deliver the Spoils of War to all troopers!).


If the final milestone is not achieved before the time runs out the Federation has failed in its objectives. The Sky Marshal will probably have something motivational to say about the matter and the rewards will not be distributed to the Troopers. Perhaps one day, they will be available again in a future Galactic Front…

Once the Galactic Front is over, normal missions will continue, but the special Company Operations will no longer be available.

───

We hope this Federation Dossier has answered some of the key questions troopers have been asking about the Galactic Front and our mission to defeat the Arachnid Menace. At Federation R&D, we want every troop to know that the Federation remains committed to supporting your efforts against the Bugs. Your feedback and field reports are vital to the success of our operations, and together, we will ensure victory!

Additionally, we have a message from Federation Command,

“We are incredibly grateful for the support from troopers on the field and we love hearing the feedback about Starship Troopers: Extermination from both newly enlisted recruits and long-time veterans troopers alike. We want to keep you all updated and let troopers know we are hard at work aiming to deliver the highly requested Company Search feature as soon as we can and continue to work on improving the Quality of Life with our social systems.

We aim to keep all troopers updated on our development, and we want troopers to feel reassured that the Deepspace Vanguard and Starship Troopers: Extermination will remain and that troopers can pick up and join the Federation cause whenever they are ready as we will continue to bring updates, dev blogs, and more to you all so you all can bring the fight to the Bugs!

Thanks, Project Lead Peter Maurice AKA [O] PMO"

If you want to chat with your fellow Troopers and get a first-hand look at what others have experienced in the Galactic Front, you can find more troopers in our Starship Troopers: Extermination Community Discord.

https://store.steampowered.com/app/1268750/Starship_Troopers_Extermination/

Starship Troopers: Extermination brings its chaotic 16-person bug fights to a 1.0 release




Cooperative first-person shooter Starship Troopers: Extermination has released out of early access and into 1.0, bringing its 16-person giant space arachnid/beetle/wasp/scorpion/bug shooting action to a state that developer Offworld considers properly done. Though development will continue, the core of the game is now out there complete with persistent corpses, six classes to play as, and a cooperative galactic front mode where players cooperate to win the war and can organize into in-game Companies...
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