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Starship Troopers: Extermination News

Federation Dossier: New Events and Missions

Our next update will not only feature the new Class Revamp but also will include the addition of new World Events and Missions that you may encounter in your fight against the Bug Menace! We'd like to get this dossier in your hands so you can know what to expect as you join the New Vanguard!

Please Note: What you see within this Dossier is currently Work-In-Progress and subject to change!

[h2]New Side Missions[/h2]

Four new side missions are joining the ARC Slam game mode.

[h3]Mission: Reinforce Overwhelmed Troopers[/h3]
Brave troopers operating in the area may ask for the Vanguard's help. These squads will call for assistance in defending themselves against the Bug menace. Reaching these troopers and keeping them alive against ongoing waves of Arachnids will leave any survivors under your command for the remainder of the mission. Pull them out of the fire!

[h3]Mission: Escort Specialist[/h3]
Specialist troopers with knowledge of the area will call for the Vanguard during our operations. These specialists can lead us to lost caches of equipment and weapons. The Arachnids won't make it easy; they'll throw everything they can against our noble Vanguard. Keep the specialist alive on the way to their destination to recover crates of equipment for use during our operations. Move out and get gear up!

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[h3]Mission: Rescue Pinned Squad[/h3]
Even the ever-capable Vanguard cannot reach every Trooper squad in time. Bugs have been spotted closing in on our brave troopers. Pick up these pinned troopers then keep them safe from the Arachnid retaliation to add these troopers to your unit. Make sure no one is left behind, troopers!

[h3]Mission: Tear Down Structures[/h3]
Wasted resources are resources given to the Bugs! Command will authorize deconstructing old field fortifications during this operation, allowing the Vanguard to reclaim the ore and reuse it in our fight against the Bugs. Those bugs won't let us have it easily though, as they will swarm towards these abandoned structures and try to destroy them before they can be reused. Get there fast and tear those fortifications down before the Bugs do!


[h2]New World Event[/h2]

Our first world event troopers will experience can appear in both ARC Slam and AAS game modes.

[h3]World Event: Plasma Bombardment[/h3]
The Bugs don't appreciate our efforts in the field and will fight back at every turn. Plasma Grenadier bugs will launch coordinated fire on sections of the map from outside the area, making those spaces far more dangerous than ever before. Skilled troopers can find success by dodging the rain of plasma fire while completing their objectives. Any slip-up in this heavy bombardment won't end well for our brave troopers, though. On the bounce!



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We hope this Federation Dossier provided valuable intelligence to you trooper and that you will be more equipped to bring the fight to those pesky Bugs. We'll be releasing more Dossiers as time comes so keep your communication channels clear and ready to receive transmissions! If you wish to see the intel in better detail check out the Starship Troopers: Extermination Website!

If you loyal trooper would like to provide feedback, chat with our devs or discuss the game with other citizens, please join our ST:E Community Discord!

Unveiling the Vanguard: The Ranger



[h2]Full Speed Ahead[/h2]

Today, we're thrilled to unveil the final addition to the New Vanguard that will be coming with the Class Revamp update: The Ranger! In the relentless war against the Bug Menace, every moment counts and the Ranger is here to ensure that time will always be on our side. They are a force to be reckoned with, excelling in close-quarters combat and nimble enough for quick expeditionary actions.

Rangers are the definition of agility. Sporting a powerful Boost Jet on their back, they’re able to rapidly deploy wherever they are needed most. But the Ranger isn't only about speed, they're master survivalists well equipped with Combat Perks to keep themselves alive even in the most perilous of firefights. In the heat of battle, one well-placed bullet can make all the difference between life and death, and with the help of Federation R&D, the Ranger’s Submachine Gun will be bringing plenty of bullets.

[h2]Blink and You’ll Miss It[/h2]

Remember what was taught in boot camp, Troopers! Fire and maneuver! Embrace these tactics, as with the Ranger, you will find yourself equipped with a new ability, the Boost Jet. This specialized jet pack will grant your trooper enhanced mobility, invaluable for the fight against the pesky Arachnids!


As our final addition to the New Vanguard, the Ranger holds true to the foundational principles of its Hunter predecessors. By emphasizing fast, horizontal movement, the Ranger swiftly navigates the battlefield, outmaneuvering adversaries across diverse terrains.

The Ranger will excel as the premier boots-on-the-ground combatant, flexible and capable enough for any avenue of combat. Whether executing flanking maneuvers or strategic repositioning for respite, the Ranger's mobility and lethal arsenal grants a decisive edge when time is of the essence.

[h2]Arsenal: Search and Destroy[/h2]

The Ranger will come well-equipped for any Bug it faces, as we aim to match its equipment to its strengths. Federation Research will be arming all Rangers with a new TDW-99 Morita Tactical SMG. Unlike the Morita Carbine this Tactical SMG is purpose-built to unleash lead on its enemies to deliver a swift kill. Built with the Ranger in mind, it boasts a terrifying rate of fire but troopers will still find ease in controlling it in close-quarter engagements. Keep in mind you may find yourself out of your depth in any long-range engagements and that we suggest you leave those to your fellow Sniper Vanguards.


To emphasize the reconnaissance capabilities of Rangers, they will be provided with the Scan Pulse. Unlike other scan utilities, the Scan Pulse will be as mobile as whoever deploys it, as it will be attached to the trooper. The mobile playstyle of the Ranger means that you’ll be able to provide frontline intel to your fellow troopers to follow up on. But ensure you make use of it properly, as it won't last as long as other Scanning alternatives.

As part of their suite of survival tools, Rangers will have access to the Trauma Auto-Injector! This Federation-approved emergency measure will detect critical injuries and activate a last-second stimulant injection to prevent an untimely trooper death. While the exact chemical stimulant is a closely guarded secret, its effects cannot be understated! The mystery compound grants temporary invulnerability to all damage and a boost of speed. Make sure you get to the safety of your fellow troopers as the stimulant will not last long and will go on a cooldown immediately after being administered.

Please Note: The Federation has not recorded and is not responsible for any side effects brought on by troopers' repeated use of the Trauma Auto-Injector system.

Lastly, the Bloodlust perk has been reconfigured. Troopers will no longer need to get their hands and knives dirty to trigger their Arachnid bloodlust. Now whenever any bug is killed in close proximity to the trooper, you’ll be able to fight through the pain. Keep your kill feed populated and bring the fight to those disgusting Bugs!

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That is all troopers! We hope you enjoyed seeing the New Vanguard that will be coming in the next update for Starship Troopers: Extermination we hope you enjoyed all that you’ve seen. If you are just tuning in, catch up on the 5 other classes that will be taking over for the Hunter, Bastion, and Operator as they earned their well-deserved break below!
If you’re looking for a space to chat with fellow troopers! Or give your feedback on the upcoming class changes you can find us in the ST:E Community Discord!

If you can't get into Helldivers 2, this Steam FPS is perfect instead

If you and your friends are struggling to get into Helldivers 2 due to the ongoing server issues and sheer demand for the game, you only need to look to what inspired the colossal co-op game to get a similar experience, albeit in Steam Early Access. That's right, Starship Troopers Extermination is still getting updates, and it offers up some 16-player bug-blasting action.


Read the rest of the story...

Unveiling the Vanguard: The Medic



[h2]Medic!![/h2]

No one gets left behind, Trooper! In this Class Revamp update we are introducing the Medic. Whenever and wherever there’s a trooper in peril, you can rely on a Medic to get them out of trouble. This support infantry brings enough healing gear to keep the whole squad topped off and ready for battle.

The Medic is the premier source of squad-centric support, and healing. At their core, they always have access to the powerful Medical UAV, a drone that can revive downed troopers. Medics specialize in Reviving and Healing Perks and carry a variety of Support Utilities to assist their efforts. Despite their lack of offensive punch, Medics still provide an indispensable role in their team.

[h2]Tactical Triage[/h2]

Troopers who already love the thankless role of the humble combat Medic will find more to love. This will mean there will be changes to the Medic’s core ability Medical UAV. To remove the lengthy cooldown periods, the Medical UAV will no longer instantly revive all nearby downed troopers on activation. We are instead bringing more active participation to the trooper at the helm, improving dispatching and tasking of their drone, and allowing the Medic’s own skill to dominate their efforts when they need to bring the whole team back from the brink.


In order to assist their efforts, the Medic is also gaining the Triage passive ability. Triage prolongs bleed-out timers, giving nearby Medics more time to revive downed troopers.

Together these changes will help the Medics remain useful more often with a reduced Medical UAV cooldown, and Triage helps in those situations where a large number of casualties suddenly overwhelm the team. We understand that these changes are a big departure from the old Operator’s gameplay style. The Medic will be seeing future revisions as needed. So worry not, and once you have a chance to field test the changes please share your feedback!

[h2]Arsenal: Bullets and Bandages[/h2]

Just because they are a Medic doesn’t mean they aren’t packing heat. The E-pulse A1 Pistol is a secondary weapon that provides the trooper with a full-auto personal defense weapon. This is a perfect sidearm for those panic situations with its extreme offensive punch, at the expense of long range performance and accuracy.


The First Aid Dart provides the Medic with a critical long-range utility for dispensing heals from relative safety. This is an effective tool for healing and reviving troopers from afar, especially when placed in the Medic’s capable hands.

If wading through the swarms of Bugs on the front-lines is more your style, the Bug Deterrent perk is an absolute necessity. This perk decreases the likelihood that a Bug would target the Medic, instead preferring to target another Trooper. You won’t need to outrun a Tiger, you’ll just need to outrun your squadmates.

The oft-used Medical Station is being reworked into the self-service First Aid Dispenser. This enables the Medic to place their dispensers and allow troopers to grab their own stims for use later. If your Medic won’t heal you, troopers can now simply self-administer their own medical emergencies, or involuntarily deliver healing assistance to the infirm and incapacitated among them.

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We hope you enjoyed this preview of the Medic class and that you look forward to supporting your fellow troopers on the field in our mission against the Bug Menace!

We only have one class left to show so if you haven’t yet seen the others you can catch up on them here!
If you’re looking for a space to chat with fellow troopers! Or give your feedback on the upcoming class changes you can find us in the ST:E Community Discord!

That's all for this broadcast troopers!

Unveiling the Vanguard: The Engineer



[h2]Backbone of the Vanguard[/h2]

Behind every great army, there’s an Engineer supporting them. Masters of logistics and base building, Engineers are an invaluable asset for the Deep Space Vanguard. Soldiers may win battles, but Engineers win wars.

The Engineer is a true support class, taking elements from other classes and concentrating them into a focused gameplay role. Engineers are uniquely suited to base maintenance duties, with access to Multi-tool perks and will find themselves able to use their Multi-tool when other troopers are unable. Offensively, the Engineer utilizes area denial weapons, such as Flamethrowers and Mines to defend the base from up close.

Engineers will have access to their own Personal MBU, which provides their Multi-tool with a charge resource. Charge may be spent to construct or repair structures for a limited duration, even when the primary base MBU is offline; such as during a Horde wave.

[h2]Going Mobile[/h2]

Engineers can utilize their Multi-tool outside the Federation-approved build zone, allowing them to construct limited Field Base Structures anywhere on the battlefield, and in situations where construction is typically disabled. Keep in mind Field Base Structures will still require ore and Multi-tool charge to construct!


While an Engineer is able to build nearly anywhere, they are tethered to the primary base. Once depleted, their Multi-tool will need to recharge within an active build zone. They can make short expeditions to a Refinery, or a Special Objective but will need to make frequent return trips to top up their Multi-tool charge. Engineers can work with other Engineers to construct Field Base Structures more efficiently by pooling their charge resources into the same project.

[h2]Arsenal: Technical Superiority[/h2]

The SP.L.I.T Shotgun will be left in the capable hands of the Engineer. At close range, this powerful pump-action shotgun is able to blast Bugs into a beautiful green mist. The perfect firearm for the hard-working support trooper.


If buckshot isn’t your flavor of choice, perhaps napalm can satiate your hunger for destruction. The FU-17 Flamethrower is a mobile Bug barbeque, able to spit deadly flames at any unfortunate Arachnid swarms that dare to tread too close. Who doesn’t love the smell of burnt Bugs in the morning, afternoon, and evening?!

With the restructuring of roles, the Engineer is gaining access to a multitude of handy basekeeping Perks. Powered-Up Build Tool allows the Engineer to build and repair faster, and Reinforced Repairs allow them to upgrade base structures with additional health.

As the paragon of logistics, Engineers will soon become the only trooper with access to the always helpful Ammo Fabricator. Strategic rationing and placement of these critical supplies will be paramount to mounting a successful operation outside the confines of the base.

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We welcome the Engineer to the Vanguard and to our roster of classes, and we hope you’re excited to get your hands on it when this update arrives!

If you haven’t caught up on the other Classes we’ve showcased previously, check them out below!

We have two more Classes to show you all and we hope you look forward to them! If you have any feedback for our dev team or want to chat with fellow citizens, be sure to join the ST:E Community Discord!

Til next time troopers!