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Starship Troopers: Extermination News

The New Vanguard: Class Name Reveal

Troopers! it is class name reveal time, as promised here are the names of the upcoming six Classes that will be replacing our retiring Hunter, Bastion and Operator classes.

  • Sniper
  • Demolisher
  • Guardian
  • Engineer
  • Medic
  • Ranger

Keep your eyes open as we will be doing multiple design diaries over the next few weeks as we introduce our overarching design and development goals for the class revamp followed by deep dives into each of the six new classes coming to Starship Troopers: Extermination.

Class Progression XP Wipe Update

Update: We previously announced that Game Update 0.7.0, coming in the spring, would come with our class revamp and a wipe to all XP systems. We deeply understand that this has caused some concern within the playerbase, and we totally get that. We pride ourselves on communicating openly and honestly as much as we can as early as we can. I wanted to offer more context on the decision here today and also provide an update on where we are at. When 0.7.0 releases, we will be redefining our existing classes; the Hunter, Bastion, and Operator classes are going to cease to exist in their current form. Starting in 0.7.0, we will have 6 classes that have been designed out of the existing 3 classes, but mostly from the 6 months of community feedback threads and new class wishlist discussions. Over the next few months, we will be sharing tones of information on the new classes, their loadouts, mastery systems, and weapons. One thing I do want to mention is that I know people love our existing classes. Rest assured, our new system is designed so that if you master your weapons, abilities, and perks, you can create some wild and epic class load-out options.

So back to the XP wipe discussions: moving to a new class system meant a complete wipe of class XP as we are decommissioning the old classes; however, we have found a way to not wipe Career XP. So I am happy to announce that only Class XP will begin at 0. We plan to run bonus XP events during the release so people can quickly level up their new classes. If you are an existing player with a career rank of, say, 50, you will retain all the XP, but depending on the rebalancing of the career rank XP table, you may log in to find your career rank now at 50, or perhaps at Career rank 35 or Career rank 100 Prestige (work in progress name)

Again, thank you all for your feedback and support.

- Pete, aka owi_pmo

Happy Holidays From Offworld

Attention Citizens,

From everyone at Offworld Industries, we wish you a wonderful holiday season with your friends, family, and loved ones as we celebrate the end of another year!

We are excited about what lies ahead for Starship Troopers: Extermination and our studio and look forward to sharing more with you in the new year.

Please note that the Offworld Industries studio will be closed from December 18 until January 2. Please continue sharing your thoughts via our channels, such as our Twitter account [LINK URL], Discord Server [Link URL], and Facebook page [Link URL].

You can still reach our Customer Support Team through our Support Portal, but please remember that responses will take longer than usual during the holiday closure. In the meantime, please visit our Technical FAQ for commonly reported issues.

Thank you again for your support, and happy holidays from the OWI Team!

At ease,

Offworld Out

Double XP Holidays

We will be awarding Double XP from today until January 2nd as a thank you to all our players who continue to support us, we value your feedback as we test out our cosmetic system, and we want everyone to progress on all classes to give us feedback as we look to revamp the class structure going in 0.7.0.

Happy Holidays,

- The Starship Troopers: Extermination Team

Project Lead Letter

Hey everyone, I am Pete. I am the Project Lead for the amazing Starship Troopers: Extermination team. Wow, it has been an amazing 6 months of learning for myself and the team. We have managed to deliver 3 major content updates that were focused on the world of Valaka, starting with Mutated Sands, then following with the Relentless Horde and recently launching our first foray into 4-player content with the Hives of Valaka.

The next phase of growing our galaxy just started with the release of update 0.6.0 Battle for Agni Prime. This update brings our first new world to the game, new Bugs, player customization, accessibility features and so much more. Our team has delivered fantastic results this year and we continue to grow the game, the team and the systems to ensure we arrive at our 1.0 launch in a really good place.

Community is at the core of everything we try to do here at Offworld and we deeply respect and listen to you all, whether it is on our Official Discord, Steam forums, X or Facebook. We will continue to engage and listen to every bit of feedback we receive. We introduced our Community Q&A in August and we will keep doing these as the experience has been awesome!

As usual, I want to touch base on a few bigger initiatives, feature updates and community conversations that we are working on over the coming 12 months. So what's next? Please note, all features discussed below are subject to be changed due to the ongoing development of the game.

  • Holiday Studio Shutdown: We are all taking a much deserved holiday from December 18th, 2023 to January 2nd, 2024. We will of course have team members standing by to deal with emergencies.
  • Quality of Life and Engine Optimizations Updates: As we mentioned in our November Community Q&A, upgrading to Unreal 5 came with some unforeseen challenges with our game client and server performance. We immediately began hotfixing and patching the most serious issues and fast tracked our investigation initiatives. A common question we received from the community was why we did the upgrade now and not wait for 1.0? It was important for the long term health and viability of the game to complete this engine upgrade as early on in development as possible. Upgrading our tech in Early Access would ensure we could iron out all the critical engine and server bugs before our 1.0 launch. Our team has been hard at work with optimization and investigating issues since the release of the engine upgrade. That being said, our first couple patches in January and February will be focused on quality of life, critical bug fixes and engine optimizations. We have a list of QOL updates that we gathered from our Community feedback channels that we feel would be really good updates to get out to you all as soon as we can.
  • Playtest Realm: We will be deploying our first Steam Alpha build in Early 2024, where community members will get to play unreleased content, features, systems etc… This group of players will be able to give feedback though our playtest channels so we can ensure the game designers are hearing from the most dedicated players who play the game. People selected for this program must be of good standing in the community. More information about this program will be communicated as we get closer to launching this initiative!
  • Class and Progression Revamp: We will be evolving and growing our classes in 2024. The new Class Progression system will be released tentatively in 0.7.0. This will require a full reset of all XP based systems. The good news is this reset will be the only reset/progression we plan to do. All progression from 0.7.0 onward will carry over through the official launch of the game. When the Class revamp is released, we will be doing multiple XP events so existing players can quickly progress during these event windows. This Class and Progression revamp is a massive undertaking and it includes a reimagining and rebalancing of our classes and it will include a mastery system for weapons, perks and utilities. We will be sharing more about this in the new year. The one thing I can tease you with is this. “The enemy can not press a button... if you have disabled his hand. Medic!”
  • Galactic War: This feature is tentatively coming in the late Spring of 2024 and it will introduce a new metagame layer to the game. Our goal for Galactic War is to encourage players to band together in timed campaigns centered around a specific Federation goal in which the stakes are high and where victory must be achieved at all costs. Below are some work in progress mocks that the team is working on.
  • Clans(which we are calling a Company) and Galactic War are being designed/built from the ground up to be a symbiotic system. You can participate in Galactic War as a lone wolf without a Company and make a solid impact on the current running campaign, but the benefit to being in a Company is overwhelmingly positive to every player. We cannot wait to share more info about this feature in the new year!
  • Controller Support and Accessibility: We are taking every opportunity to make sure we improve the controller support currently offered in game. We have big aspirations in mind for our game so offering balanced control to our players no matter what the input they use is very important for us here at Offworld! As for accessibility, we have added Text chat, text to Voice and Voice to text options for players in the latest update to go with the existing settings for color blindness. As a team we are committed to looking at new ways to ensure we are adding more accessibility options, which includes language localization which will be coming later in 2024.
  • Updated Living Roadmap: My goal is to provide an updated Roadmap in early 2024. As of right now everything seems to be fitting in albeit the phases they were originally included in will be updated to reflect where they currently sit on the project feature priority list.


I want to especially thank the thousands of Troopers who are playing the game everyday, interacting with us on our community channels and for simply being awesome! This game is your game and we will continue to listen and interact with you all as much as we can until the war against the Bug is won once and for all! I for one am humbled by the positivity in our community, please have a safe and healthy Holiday Season and talk to you in the New Year!

- Peter aka @OWI_PMO