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Starship Troopers: Extermination News

Update 0.5.0 - Hives of Valaka is now LIVE!

Attention, Troopers! We're thrilled to announce that Update 0.5.0 - Hives of Valaka has landed on Steam, bringing a barrage of new content and enhancements to Starship Troopers: Extermination!

[h2]Update Highlights[/h2]
  • Hive Hunt game mode- Get ready to dive deep into the heart of Valaka with a dynamic 4-player tactical game mode that will test your squad's coordination, strategic prowess, and Bug-blasting skills like never before.
  • Two new Weapons - We've brought more firepower to your arsenal, adding the highly requested Morita XXX Sniper Rifle and 3 variants of the TW-2 SPecial Light Infantry Tactical (SP.L.I.T) Shotgun that promise to amplify your extermination efforts.
  • New TMG and Sentry reload mechanic - The new Ammo Stockpile structure provides you with 15 ammo boxes to resupply your weaponized structures. This was designed to foster even greater teamwork among you and your fellow Troopers.
  • Complete overhaul of our XP system - We’ve added new ways to earn XP during gameplay by performing a variety of actions. Now you can level up your Trooper in a way that matches your playstyle.
  • New Utilities and Perks - Tailor your loadout to match your playstyle with 7 new Utilities and 8 new Perks split across each class.

[h2]More Information[/h2]
Read the full 0.5.0 Patch Notes here.

Learn more about our design intent and inspirations for the new Hive Hunt mode here.
Read up more on our new updates to XP and Class Progression here.

Lock and load, Troopers! We’ll see you beneath the surface of Valaka!

Update 0.5.0: Hives of Valaka - Patch Notes

Attention all Troopers! Our biggest update yet, 0.5.0 - Hives of Valaka, launches tomorrow!

This update brings a brand new 4-player tactical game mode, a couple of highly requested weapons, new Perks and Utilities, a new teamwork-focused reload mechanic for our Twin MG, a complete refresh of our XP system and its in-game presentation, and a variety of quality of life updates and bug fixes.

Deployment drops at 10:00 AM PT (GMT-7) on Thursday, October 12.

Key New Features


[h2]Hive Hunt Game Mode[/h2]
Added a new game mode for 4 players, providing a close-quarters combat experience in Bug tunnels. The objective of Hive Hunt is for players to plant Nukes at Arachnid Hive Cores, and then extract before time runs out.

Players can use new portable Light Beacons to assist in navigating the darkness, and will sometimes discover more helpful items scattered throughout the Hives near the bodies of less fortunate Troopers.

For a deeper look into the design intent and inspirations for this mode, check out our recent Hive Hunt Dev Blog.

[h2]XP visualization and XP rebalancing[/h2]
Added a real time XP feed shown in the player’s HUD during gameplay. This feature will give players better feedback and visibility on what actions they are taking that add to their XP. We believe this will encourage players to play in a way that helps their team’s goal.

We’ve also assigned new XP rewards to many more actions in the game. We’ve outlined all these XP changes in the Tables below:

[h3]General Sources[/h3]


[h3]Class Loadouts[/h3]


[h2]New Gameplay[/h2]
[h3]Weapons:[/h3]
  • Morita XXX Sniper Rifle: a powerful sniper rifle for Hunters
  • TW-2 SPecial Light Infantry Tactical (SP.L.I.T) Shotgun with 3 variants:
    - Operator: Standard Pump-action Buckshot
    - Hunter: Pump-action Slug
    - Bastion: Full Auto Slug

[h3]Structures/Base Building:[/h3]
  • Ammo Stockpile: Provides 15 deliverable ammo boxes for weaponized structures.
  • Ammo boxes can be picked up from the Stockpile, and inserted into weaponized emplacements (Twin MG and Sentry) using the interaction key (default E).
  • Ammo boxes can be thrown by holding down the attack button.

[h3]New Utilities:[/h3]
  • Shock Field Device (Hunter): Deploys an electric field in a circular pattern that shocks arachnids
  • Speed Stim Dispenser (Operator): Deployable station that Troopers can use to grab single use Speed Stim injectors
  • Guardian UAV (Operator): Defensive flying robot with a machine gun that shoots at Arachnids near the user. Can be toggled between Guard/Follow modes, or be remote controlled
  • Rally Beacon (Operator): A high power transmitter that creates a fixed beacon for Troopers to redeploy on
  • Deployable Shield (Bastion): A small deployable shield called the Wartime Adversary Limiter (W.A.L) that can be deployed to provide quick low-level cover
  • Overcharge Module (Bastion): Boosts effectiveness of offensive structures for 30s, at the cost of structural integrity over time
  • Sentry Turret (Bastion): Placeable automated machine gun that automatically shoots at Arachnids from a fixed position. Best suited for point defense

[h3]New Perks:[/h3]
  • Mobile Training (Hunter): Increases climbing speed, enemy melee attacks don’t stop your sprint
  • Watkins Trigger (Hunter, Bastion): Make your sacrifice mean something! Your explosives trigger upon death
  • Running Start (Hunter): Get some extra height when you sprint and jump at the same time
  • Spotter Training (Hunter): Automatically scans bugs when they are pinged
  • On Your Feet (Operator): The ability to revive troopers at a distance
  • Refined (Operator): Repairing a running refinery while it’s at maximum health speeds up the ore extraction process
  • Long Range Repairs (Bastion): Increases repair range
  • Reinforced Repairs (Bastion): Structures can be repaired past 100% to give them extra durability

[h3]Balancing/gameplay changes[/h3]
  • Full audit of our XP sources, outlined in above tables
  • Morita Mk1: Increased damage output slightly
  • Morita Carbine: Increased damage output slightly
  • Chi-Hong Grenade Launcher: Blast radius decreased by 50%
  • Recruit (Easy) difficulty: Reduced the extra health given to Troopers
  • Recruit (Easy) difficulty: Reduce health regeneration by roughly 20%
  • Recruit (Easy) difficulty: Magazine size is no longer increased on Recruit
  • ARC mode: ‘Gather Ore’ objective now has to be completed before the ‘Gather Gas’ objective
  • Increased the damage output of the Sentry MG structure, to compensate for it needing Ammo
  • Increased the health of the Sentry MG structure
  • Twin MG and automated Sentry MG now require ammunition
  • Twin MG no longer degrades while firing
Quality of Life and Other Changes


[h3]Accessibility[/h3]
  • Added Accessibility section under Settings
  • Added Color Blindness options under Accessibility
  • Added Brightness setting under Accessibility
  • Moved Screen Shake options under Accessibility

[h3]Miscellaneous changes[/h3]
  • Class selection now shows what other players have picked
  • New unlocks are now highlighted in the Loadout menu with exclamation marks
  • Improved matchmaking times by 10 seconds on average
  • Quick Play Button removed - Quick Play is being redesigned as a part of our transition to the Galactic War in the new year.
  • Hero of the Federation difficulty tier “coming soon” tease was removed, as it will still be coming to the game around the 1.0 launch window with a top secret experience codenamed "Regimented Assassinate Insect Deployment"

[h3]Engine Upgrade[/h3]
  • Updated to Unreal Engine 5.2.1, from the previous engine 4.27.

    We will be taking advantage of the new features in UE5 over time, where possible. Please be aware that tentpole UE5 features like Lumen and Nanite are not a part of this release. As we get more comfortable with the engine we will look to explore these and other UE5 features in the future.

  • New Trooper Models: We’ve updated our engine to Unreal Engine 5.2.1. With this, each of the three classes have been updated with a new Trooper model with significantly more detail
Bug Fixes & Known Issues


[h3]Notable bug fixes[/h3]
  • Matchmaking: Fixed a rare issue where a player could end up in a different game mode than they selected
  • Settings: Fixed an issue where changing a setting would cause other settings to be re-applied
  • Settings: Fixed a crash when changing video settings
  • Weapons: Improved Field of View handling with scoped weapons
  • Audio: Fixed several crashes related to weapon audio, by upgrading to UE5’s metasounds system
  • Crashes: Fixed a rare crash when a player was incapacitated

[h3]Known Issues[/h3]
  • A major engine upgrade may always cause unforeseen issues with various hardware combinations. We will be monitoring for crashes and fixing issues in future patches.
  • The Watkins Trigger Perk is currently unusable in Horde and Hive Hunt game modes, since players do not have a bleed out timer. This will be fixed in a post-update patch
  • Some UI graphics still need to be updated with the new Trooper model
  • Rendering: The Hive Hunt maps may appear somewhat darker on Low/Medium Effects quality setting, as this setting affects lighting and fog rendering


Developer Blog: 0.5.0 Hive Hunt Game Mode

Attention Troopers!

It’s time to take the fight to the Bugs and start delving deep into the caves of Valaka. Now that we have the intel and Hive locations, start preparing to dive beneath the planet’s surface brave Troopers of the Vanguard!


Before we send you on your way, we’ve got some more intel from the top brass to share with you about your next mission.

[h3]What is Hive Hunt?[/h3]
Hive Hunt is a 4-player, timed game mode that drops a squad deep into the heart of the vast planetary cave systems found throughout the Starship Troopers Universe. Players need to navigate the caves of Valaka to seek out each Bug Hive location, and deliver a nuclear payload to eliminate the threat. It is shipping with 3 maps, with more to come before the end of the year.

The game mode is inspired by the tension and claustrophobia of the Arachnid tunnel scenes from the series. Troopers are moving into the Bugs' home turf in this mode, where a Warrior can be around any tight corner or just out of sight at any time. Hive Hunt plays off that feeling and challenge of being deep into enemy territory where you need to be careful and quick on the trigger, before you're face to face with the Arachnids on their terms.

[h3]Why is Hive Hunt only for 4 players? [/h3]
Our game was built around the fact that 16 players is the core experience for ST:E, to which we remain committed. However, it is important for us to explore new modes for different group sizes. We want players of any type to be able to come into the game and find an experience that matches their game style.

Also, we want to have experiences that offer different time commitments for our player base. When we looked at the design for our Hives feature, we knew right away that the deep tunnels and caves of a planet would be the perfect fit for the majority of these hunts.

[h3]What Inspired the Hive Hunt maps in regards to Level Design?[/h3]
Hi, my name is Tiemo, and I am a Senior Level Designer on Starship Troopers: Extermination and responsible for the first batch of Hive Hunt levels.

My main goal of the level design was to create smaller, denser and more action-packed scenarios for the new game mode while keeping the same gameplay that's familiar from the surface of Valaka. With this big change from 16 to 4 players, we explored different sized caves to see how gameplay would evolve. The initial idea was to have clear "arenas" for combat, with smaller sections of exploration leading up to it.

As we started to create the first block outs, the cave sections were all similar in size and didn't feel quite right. Even the bigger areas just weren't as impressive or daunting as we hoped. By adding smaller sized zones we were able to create a certain build-up and contrast, where big areas really felt more grand and smaller areas felt slightly horrifying when all of a sudden a Tiger would storm your way.

Navigation within any cave system is always a tough task to tackle, especially where players are easily turned around and lose sense of direction amid hordes of enemies. Journeying through these caves efficiently as a player without any landmarks that can be seen from afar proved to be difficult.

The general rule of the layouts would be to have objectives appear in a more linear pathway while keeping side pathways and detours optional. This main pathway in addition is dressed with gore and crystals to lead the player more naturally from objective to objective instead of having a simple marker that pops up at every corner. Nonetheless, players who stray from the main path to explore are rewarded with pickups in the form of weapon crates that feature various equipment from simple shock beacons to rocket launchers.

Below you can see what the map design iteration looks like:



[h3]What inspired the Art Direction for Hive Hunts?[/h3]
Hello, my name is Shawn, and I am the Art Director on Starship Troopers Extermination.

As we explore new areas of Valaka, we started to ask ourselves what do the Arachnid hives look like? So far all we do is NUKE Bug holes, and in very few cases in the past have we delved into them. We also wanted to explore something almost as preposterous as a Bug that thinks…Bugs that think together!

Once we had our layout and first pass of cavern-like structures, I started to think about and look at the mood or feel of the hive. Again, this is at the front lines so I created a concept (pictured below) to look at what the hives’ upper layer could be. I wanted to show a battle worn section. Hive goo or Bug gore as we called it, appears all over the walls and torn up from combat. Dead trooper bodies lay limp throughout the caverns, possibly from previous hive battles or trophies/dinner of the Bugs.

Below is the concept artwork for Hive Hunt:


In the concept, I also gave it a bit of a "fake" dark lighting feel you see in most games or movies. Eerie glows of orange from the thick atmosphere and gasses of the planet are present. In early play tests, though, I felt the lighting was a bit too bright. Players were able to see everything clearly in a "dark" cave without the need of a flashlight. So I made a slight change and pushed the cave into more of a dark, thick atmosphere – almost horror in nature. This change allows the players to make full use of their flashlights. And it also allows us to use the thicker atmosphere as a way to show depth and punch out silhouettes of objects in the caverns a bit better.

From there, I wanted something to help direct players a bit so we introduced the idea of the Ore that the Federation mines to be present in the caverns. Crystals reflecting the flashlight almost light the way through the caves. After all, isn't this why the Federation is here: Ore crystals, precious gasses in the thick atmosphere of the caves…? Well I'm not the Sky Marshal and do not have the proper clearance to say anything more.

-

We hope you enjoyed this deep dive into our newest game mode, Hive Hunt. Thank you all for continuing to support our game! We’ll see you beneath the surface.

- Starship Troopers: Extermination Development Team

Developer Blog: 0.5.0 Class Progression

Welcome to our first Developer Diary for Starship Troopers: Extermination!

Today we are unveiling some exciting new content, features, and changes coming to our game in Update 0.5.0 - Hives of Valaka next week! We will also be diving into some of our design thoughts and intentions behind the upcoming additions to our existing Class Progression system.

New Utilities, Perks, and Weapons


Class progression is a cornerstone of our game. When we introduced the Bastion, Hunter, and Operator to the Starship Troopers Universe we wanted to make sure they each had a meaningful impact in the game. One of the things we want to accomplish with our Class design is to ensure each base shooter archetype was represented; we feel we have hit that mark so far with having a support, dps, and tank focused Class.

As we continue to evolve and design what our final progression system will entail, we felt it was still very important to continue to add in new Utilities, Perks, and Weapons to each Class.

[h2]Bastion[/h2]
[h3]Utilities[/h3]
  • Deployable Shield Wall - Wartime Adversary Limiter. A deployable mini-structure that can wall-off confined areas. Enemies will attack the walls first.
  • Portable Sentry Turret - A Sentry turret that can be deployed, shoots at nearby enemies and explodes when destroyed.
  • Overcharge module - Attach to offensive structures to give a boost (Increase damage output of Turrets, or add passive shock damage to attacking Bugs. Lasts 30 seconds, slightly damaging the structure during the duration)

[h3]Perks[/h3]
  • Long-Range Repairs - Increases Build Tool’s maximum repair range up to 15 meters
  • Reinforced Repairs - Repair walls, gates and bunkers past 100% (Up to a maximum of +30%)

[h3]Weapons[/h3]
  • TW-2 S.P.L.I.T Shotgun (Auto) - The SPecial Light Infantry Tactical Shotgun (Auto) is a powerful close range auto shotgun, with improved fire rate.


[h2]Hunter[/h2]
[h3]Utilities[/h3]
  • Shock Field Device - Creates a circular shock field that stuns Bugs.

[h3]Perks[/h3]
  • Mobile Training - Increases clamber speed for hunters, no longer slowed by bug attacks.
  • Running Start - Get some extra height when you run and jump at the same time.
  • Spotter Training - Spotting a bug scans it (on 15-second cooldown)
  • Watkins Trigger - All explosives on the trooper detonate on death

[h3]Weapons[/h3]
  • TW-2 S.P.L.I.T Shotgun (Slug) - The SPecial Light Infantry Tactical Shotgun (Slug) is a powerful pump-action shotgun, with single shot slugs - better at range and single target fire.

  • Morita XXX Sniper Rifle - A heavy hitting, long range bolt action rifle. Precision pest control.


[h2]Operator[/h2]
[h3]Utilities[/h3]
  • Rally Beacon - Allow troopers to respawn on the beacon.
  • Stim Dispenser - Place a dispenser that allows any trooper to pick up a Stim utility.
  • Guardian Drone - A deployable drone follows the operator and shoots at nearby enemies.

[h3]Perks[/h3]
  • Refined - While continuously using the repair tool on a refinery harvest time will be sped up by 30%
  • Running Start - Get some extra height when you sprint and jump at the same time.
  • On your Feet! - Gives the ability to revive troopers at a distance by shouting at them; the longer the distance the slower the revive.

[h3]Weapons[/h3]
  • TW-2 S.P.L.I.T Shotgun - The standard SPecial Light Infantry Tactical Shotgun is a powerful close range pump-action shotgun that fires a spray of shots and has high stun damage

Class and Career XP Split Changes


[h2]New Rank Cap[/h2]
Each Class will now progress to Class Rank 30, and Class XP gain will also be capped at Rank 30. Moving forward, players cannot earn bonus Class XP after they hit this Rank cap per Class. Please note that we will be looking to increase the Rank cap again in the future (and of course that means more new Weapons, Perks, and Utilities as well!).

Players will still get rewarded Career Rank Progression XP, as we have now split those XP pools out, and are rewarded post match. Career Rank Progression has also been increased to Rank 30 for this update!

[h2]Progression Tracking[/h2]
Update 0.5.0 - Hives of Valaka is also bringing some changes to our progression tracking. While these changes are mostly invisible to you, we wanted to shed more light on what happens behind the scenes when changes like this are made.

For Class progression, we track XP individually for each Class. As for your Career Rank, we would previously determine your rank from the sum of the three classes’ XP. If your Bastion had 7,000 XP, your Hunter 22,000 XP, and your Operator 10,000 XP, your Career XP would be the sum of those (39,000 XP).

In the Hives of Valaka update, we are separating these two ‘tracks’ of progression. Your Career XP is now tracked separately from the Class XP. What does this mean for existing players and their XP? In short, you aren’t losing progress anywhere.

When you launch the Hives of Valaka update for the first time, we still use the sum of your Class XP as the starting point of your Career XP. From this point on, any XP gained during a match is accumulated separately for the Class you play, and your Career.

[h3]Example[/h3]
Let’s walk through an example. Let’s say you previously had:
  • 16,500 XP for Bastion (Rank 10)
  • 14,000 XP for Hunter (Rank 9)
  • 3,000 XP for Operator (Rank 4)

Your starting Career XP would be 33,500, which would take you to Career Rank 16.

Starting in this update, Class XP gain is also capped at the current maximum rank (Rank 30 in Hives of Valaka). But, since the XP gain is now properly separated you can still gain Career Rank XP even if your current Class is maxed out.

Now to answer a question we’re sure some of our top Troopers have been wondering:

Q: “What if I have already exceeded the XP cap for any of the three classes?”

A: Don't worry, your previously gained experience points aren’t disappearing anywhere! You will simply stop gaining XP for a Class, until we raise the Class Rank cap again in the future.

-

Now that’s all for today, but we’ll have more information on next week’s update very soon!

Stay tuned, and thank you for supporting our game!
- Starship Troopers: Extermination Development Team

Announcing Update 0.5.0 - Hives of Valaka

Troopers, gear up for an adrenaline-pumping descent into the very heart of Valaka in our most explosive update yet! Update 0.5.0 - Hives of Valaka will release on Steam on Thursday, October 12th!


We’ll have more information released in the coming week before launch, but here is a taste of what you can expect in this new update:

[h2]New Features[/h2]


  1. Hive Hunt Game Mode - Dive deep into the treacherous caverns of Valaka with your squad of four Troopers. Your mission? Deliver nukes straight to the heart of the Arachnid nests and blast those Bugs to smithereens!

  2. Trooper Utilities and Class Perks - Choose from a fresh selection of class utilities and perks to customize your loadout for maximum Bug-blasting efficiency, and to give you an edge in the new Hive Hunt game mode.

  3. New Reload Mechanic for the Twin MG - Coordination is key! Introducing a brand new reload mechanic for the Twin MG. Sync up with your squad mates to keep the lead flying and the Bugs dying.

  4. New Weapons - Equip yourselves with cutting-edge firepower to take the fight to the Arachnids. The Armory is now stocked with a couple of powerful and game-changing additions that will leave the Bugs begging for mercy.

  5. Improved Trooper Models - We've overhauled Trooper models to ensure you look as sharp as your aim. Get ready to stride into battle with confidence and style!

  6. And More! - We've listened to your feedback and made a slew of other tweaks, improvements, and optimizations to make this the most immersive Starship Troopers experience yet!

Get ready to experience the heart-pounding action of Hive Hunt, Troopers! Suit up, grab your gear, and prepare to annihilate the Arachnid threat. Update 0.5.0 - Hive Hunt is on its way, so stay tuned and prepare for the drop!