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Starship Troopers: Extermination News

Helldivers 2 style FPS Starship Troopers Extermination is briefly free to play

Helldivers 2 still remains a revelation, and one of the most gloriously satisfying co-op games in years, but if you're craving a change of scenery, a new Starship Troopers: Extermination free weekend is the ideal chance to try the rival co-op FPS out. Built in the bug-blasting fictional universe that inspired Helldivers and launched into full release in October 2024, it's earned itself a 'very positive' 81% Steam review score from nearly 30,000 player ratings. Now, you can try it for free on Steam if you're quick, and even grab it at half price if you like what you see.


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Starship Troopers: Extermination 50% Off and Free Weekend!

[h2]Attention, Troopers![/h2][p][/p][p]This weekend is the Offworld 10th Anniversary Sale, and we’re doing our part, and so can YOU! From July 31st, 2025 - 10 AM PT (GMT-7) and running until August 3rd, 2025 - 10 AM PT (GMT-7), save up to 50% on Starship Troopers: Extermination! So grab your Morita II, pick your class in the Deep Space Vanguard, and get to killing those bug troopers![/p][p]This weekend, Starship Troopers: Extermination will be taking part in a Free Weekend! Join the front lines against the arachnid threat and experience the frontlines. No cost. No excuses. Report for duty as your service guarantees citizenship![/p][p][/p][p][/p][p]The Federation brings you deep discounts in our Offworld 10th Anniversary Sale, so suit up and save big on games where every battle counts and every bug splatter brings humanity one step closer to victory. As all our titles will be on sale, it's the perfect time to enlist, expand your arsenal, and do your part. [/p][p]Stand shoulder to shoulder with your fellow troopers and join the ST:E Community Discord for humanity! We also invite all new troopers and veterans to give us feedback on the community Discord or leave us a review so we can continue making changes and improvements to the game.[/p][p][/p][h2]We're doing our part! — are you?[/h2][p][/p][p]───[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Starship Troopers: Extermination Development Update (July 2025)

[h2]To Our Brave Troopers,[/h2][p]Summer has kicked off in full force, and here at the Federation, we’re only just getting started. The road ahead is packed with new content, surprises, and full-scale battles that will shape the future of Starship Troopers: Extermination. But before we charge forward into the next phase of the Galactic War, let’s take a moment to reflect on what we’ve accomplished together over the past six months.[/p][p]It’s been an incredibly busy and rewarding time for our team, and we couldn’t have done it without your continued support, feedback, and bug-stomping commitment. Together, we’ve deployed four major game updates, each packed with performance optimizations, bug fixes, and content designed to enhance the experience on the frontlines.[/p][p]Here are just a few of the highlights we’ve introduced:[/p]
  • [p]Company Invites and Chat – Making it easier than ever to squad up and stay connected with your fellow Troopers.[/p]
  • [p]New Galactic War Perks – With each war fought, fresh perks have arrived to help shape your strategy and squad loadout.[/p]
  • [p]Staged Reload Mechanics – Adding more tactical depth to combat engagements.[/p]
  • [p]Dynamic Sky and Weather Systems – Immersive environmental changes that bring the battlefield to life.[/p]
  • [p]FedNet Camera – Letting you relive your greatest victories (and most heroic last stands).[/p]
  • [p]New Weapons, Weapon Mods, and Quality of Life Improvements – Giving you more tools to fight smarter and harder.[/p]
  • [p]16 Player Hive Hunt missions – This is Phase 1, with more to come in future updates.[/p]
[p]And that’s just scratching the surface. It’s safe to say these past six months have been among the most productive in our game's development history, and believe us when we say: There's a lot more on the way!.[/p][hr][/hr][h3]Looking Ahead: Update 1.6[/h3][p]Now let’s talk about what’s coming next.[/p][p]Update 1.6 marks a major milestone in our ongoing fight against the Arachnid menace. One of the most significant changes is the full rollout of our brand-new Bug Spawning System. A feature our team has been working on for many months. This system completely replaces our previous spawning setup and offers improved scalability, predictability, and creative flexibility moving forward.[/p][p]The Federation has kindly provided this small sneak peek behind the scenes of the Bug Spawning technology. Although there isn't much we can share to ensure Federation Intelligence remains uncompromised, we hope troopers are ready for what is coming.[/p][p][/p][p][/p][p]We want to be upfront: while this new system won’t be perfect at launch, it will be a powerful step forward in allowing our live operations team, including the ever-watchful Game Master, to dynamically influence the battlefield without requiring full client updates. Expect more reactive, varied, and intense battles as we put this new toolset through its paces.[/p][p]To showcase the power of this tech, we’re also introducing Bug Holes, volatile hotspots emerging across contested planets in the galaxy. These active nests are a growing threat, and it’ll be up to you and your squad to locate and neutralize them. Whether you go in guns blazing or drop an M-55 Nuke to erase them from existence, one thing’s for sure: the Bugs are evolving, and so must we.[/p][p][/p][p][/p][p][/p][hr][/hr][h3]A Brand-New Game Mode: Critical Strike[/h3][p]Update 1.6 also marks the launch of our first new game mode since release: Critical Strike. This mode centers around the discovery and extraction of a powerful new resource, Archnigeon, first encountered on Boreas. Recent scans have detected Bug meteorites containing traces of Achnigeon on previously unexplored sectors of Agni Prime and Valaka.[/p][p]Your mission is simple: secure the resource, destroy the Bug threat, and ensure the Federation secures ample supplies of this vital material.[/p][p][/p][hr][/hr][p]As always, thank you for fighting the good fight. Your passion, feedback, and bug-slaying dedication continue to shape the future of this game. Stay alert, stay armed, and stay connected. The next phase of the war is nearly upon us.[/p][p][/p][h2]For the Federation! - Project Lead PMO[/h2][p][/p][p][/p]

Summer is here and so is 35% off Starship Troopers: Extermination!

[h2]Attention, Troopers!
[/h2][p]This Steam Summer Sale, we’re doing our part, and so can YOU! From June 26th - 10 AM PT (GMT-7) and running until July 10th - 10 AM PT (GMT-7), save up to 35% on Starship Troopers: Extermination! That’s right, Citizen, now is a great time to join the Federation as we have just released Update 1.5, which features the Morita II, 16-player Hive Hunt, and more![/p][p]We welcome you with open arms into our battle, citizen!
[/p][p][/p][p]This Summer, enlist in the ultimate 16-player cooperative warzone, where teamwork isn't just encouraged. It's mandatory for survival.[/p][p]Grab your Morita rifle, pack extra ammo, and prepare to defend humanity against wave after wave of relentless Arachnid hordes. Every trooper counts. Every mission matters.[/p][p]Will you stand shoulder to shoulder with your fellow soldiers, or will the swarm consume us all? Join the ST:E Community Discord and connect with other troopers in the fight for humanity’s survival! We also invite all new troopers and veterans to give us feedback on the community Discord or leave us a review so we can continue making changes and improvements to the game.[/p][h2]We're doing our part! — are you?[/h2][p] ─── [/p][p] [dynamiclink][/dynamiclink][/p]

Update 1.5 Patch Notes

[p]Update 1.5 will be available for troopers to download at 10 AM PT (GMT-7) on June 23rd, 2025.[/p][p]This patch is a collection of content, performance, optimization improvements, and bug fixes. If you'd like to discuss Update 1.5 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord! [/p][p]The Federation thanks every trooper who's already delivered valuable feedback from the front lines. Your input strengthens our campaign and helps us build the updates you deserve![/p][p]Haven’t reported in yet? We need every voice in this war effort drop us a Steam review and let Command know what you think. Every opinion helps the cause.[/p]
[p][/p][h2]16 Player Hive Hunt[/h2][p]The Arachnid menace and their escalating ferocity in defending their nurseries has forced the Federation to escalate our own response. To meet this new threat head-on, the Deepspace Vanguard has approved the immediate deployment of 16 troopers for all Hive Hunt missions![/p][p][/p][p][/p][p]And to support this new aggressive deployment strategy, the Federation has simultaneously rolled out the brand-new Timer Operated Atomic Device Canisters, or T.O.A.D Canisters. The personal Det Packs have been replaced with the nearly-as-portable T.O.A.D Canisters. [/p][p]These Nuclear payloads now require a heroic trooper to carry and manually place them on an Arachnid Hive Cores to permanently destroy the hive structure. Additional troopers will be required to escort the dedicated Nuke carriers into the hive.[/p]
  • [p]Hive Hunt has been converted from 4 Players → 16 Players.[/p]
  • [p]Hive destruction requires the escorting of T.O.A.D Canisters into the Hives.[/p]
[h2]Morita II[/h2][p]Federation scientists are happy to report the arrival of the much-anticipated successor to the Morita rifle, the Morita II! With its many quirks and futuristic aesthetics, the Deepspace Vanguard is happy to begin field testing of this brand-new prototype weapon.[/p][p]
[/p][p][/p][p]In its standard configuration, the Morita II is a powerful burst-fire rifle with an explosive underbarrel grenade launcher. With its extended range of Weapon Modifications, the Morita II can be customized for any combat situation, allowing each class to customize their weapon to their liking. [/p][p]Use the Fully Automatic modification to change the controlled burst-fire into a flurry of caseless bullet fire. Or equip the Experimental Plasma Launcher to vaporize Tigers into mist.
[/p][p]This new weapon will be available to all classes upon reaching level 16.
[/p][p]Happy hunting, troopers![/p][p][/p][h2]Stinging Fury[/h2][p]Unleash a bold new look with the new Stinging Fury Supporter Pack. A new addition to the Federation cosmetic lineup. Available to purchase with Update 1.5, this pack lets troopers customize their gear with a striking new palette for their weapons, armor, and visors. It also includes a unique profile banner and icon to complete your battlefield presence. [/p][p][/p][p][/p][h2]Horde Mode[/h2]
  • [p]Rounds are now timer-based and not dependent on # of Bugs killed.[/p]
[h2]Quick Player Filtering[/h2]
  • [p]Matches can now be filtered via Mission Type and Difficulty.[/p]
[h2]Galactic Front Updates[/h2]
  • [p]Intel has been removed as a Company Ops purchase currency.[/p]
  • [p]A selection of Company Ops will always be available whenever a Galactic Front is active.[/p]
    • [p]The selection will change on a 6-hour rotation.[/p]
[h2]PC[/h2]
  • [p]Steam Deck[/p]
    • [p]Virtual Keyboard input fixes.[/p]
    • [p]Steam Deck increased font sizing. [/p]
  • [p]Upscaler Upgrades:[/p]
    • [p]DLSS 4[/p]
    • [p]FSR v3.1.3a (FSR 4 on supported cards)[/p]
[h2]Ultra Dynamic Sky[/h2]
  • [p]X-11 Dynamic Sky added. [/p][p][/p]
Quality-of-Life
[h3]Spotlights[/h3][p]Spotlights have been adjusted to support interactions with more Engineer perks and utilities. The Overcharge module is now able to over-repair and overcharge Spotlights. [/p][p]The Reinforced Repairs perk now provides additional blue Health to the Spotlights. The Overcharge Module can now Overcharge the Spotlights; this will temporarily boost the light intensity as well as allow the light to continue operating even when damaged.[/p]
  • [p]Spotlights can now be reinforced.[/p]
  • [p]Spotlights can now be overcharged.[/p]
[h3]Resource Canisters[/h3][p]Troopers carrying a resource canister will now have an icon displayed on the Tac Map and on the HUD.[/p][h3]Sky Marshall and Rico Visual Update[/h3][p]We've changed the static images of Sky Marshall and Rico to animated video sequences. Using our original character images and  voiceover files, we leveraged AI-powered facial animation and lip-sync technology to closely match their spoken performances.[/p][p][/p][h2]Armory Tuning[/h2][h3]Morita XXX[/h3][p]The premier anti-tiger sniper rifle is receiving a few new Weapon Modifications to assist troopers in their fight against the bugs. The Explosive Rounds modification replaces the standard Anti-materiel ammo with a High Explosive charge, more effective against unarmored bugs in tight groups with a devastating impact against weak points, and the Short Scope modification provides the more CQC-focused snipers with a short ranged sight that provides modestly improved handling and reduced sway.[/p]
  • [p]Added Short Scope (2x) sight mod at level 6.[/p]
  • [p]Added Explosive Rounds ammo mod at level 8.[/p]
[h3]TW-2-R Sp.L.I.T Shotgun (Slug)[/h3][p]The slug-variant of the Sp.L.I.T was less flexible than other shotguns, new Weapon Modifications are being issued to provide new opportunities for Rangers to customize their slug-slinging antics. The Heavy Slugs modification uses heavier ammunition for increased damage at the expense of accuracy and armor penetration, and the Short Scope provides an improved sight for mid range psuedo-sniping (if that opportunity presents itself.)[/p]
  • [p]Added Heavy Slugs ammo mod at level 7.[/p]
  • [p]Added Short Scope (2.5x) sight mod at level 8.[/p]
[h3]FU-17 Flamethrower[/h3][p]The trusty Flamethrower can be a situational weapon depending on the types of targets encountered. To better highlight these strengths and weaknesses, we’ve improved the weapon’s hit marker feedback. In addition, we’ve provided a few improvements to the FU-17’s overall usability with improved consistency and increased reserve ammo. [/p]
  • [p]Added hit markers: Critical hit markers will display when dealing additional damage, and Resist hit markers will display when dealing less damage or no damage.[/p]
  • [p]Flames now pierce through bugs in the area of effect.[/p]
  • [p]Slowing effect now applies to Fire Warriors and Inferno bugs.[/p]
  • [p]Ammo increased from 300 → 400.[/p]
[h3]Speed Stim Fabricator[/h3][p]The Federation has replaced the current Speed Stims with a more potent cocktail. Each individual stim will now provide a larger movement speed boost that lasts longer. However, the effect can no longer be stacked multiple times to increase the effectiveness.[/p]
  • [p]Movement speed boost increased from 15% → 30%.[/p]
  • [p]Duration increased from 10 seconds → 15 seconds.[/p]
  • [p]Effect no longer stacks.[/p]
  • [p]Has a new visual effect while speed boosted.[/p]
[h3]Lure Grenades[/h3][p]Bugs will now have reduced targeting against Lure Grenades. While some scientists suggest this could be an example of bugs adapting to our tactics, other scientists suggest the suggestion that a bug can learn is offensive. We are making a minor adjustment to Lure Grenades, because they were already individually effective but when combined with the Demolisher’s Barrage they could be used to easily control entire hordes of bugs.[/p]
  • [p]Targeting priority reduced.[/p]
  • [p]Max number of attracted bugs reduced from 10 → 4.[/p]
[h3]Nuke Detpack[/h3][p]With the reduction in Lure Grenades effectiveness, we wanted to provide Demolishers with new methods for defensive crowd control, and allow the Nukes to be used in situational offensive actions.[/p]
  • [p]Deployed Nuke Detpacks will now attract nearby bugs.[/p]
  • [p]Minimum Damage increased from 750 → 1100.[/p]
[p][/p][h2]Known Issues[/h2]
  • [p]Underbarrel reloads have missing visuals due to LOD issue when using Low settings on PC.[/p]
  • [p]UI issue when switching weapons. Mods will still show as applied when they are not.[/p]
  • [p]Entering a MG emplacement when charging the plasma underbarrel might break the primary firing sound.[/p]
  • [p]Engineers that die with a canister on their back have a permanent icon in the 6th slot.[/p]
[h2]Highlights [/h2]
  • [p]Chat messages no longer appear as "MUTED" after unmuting players.[/p]
  • [p]The DXGI_ERROR_DEVICE_HUNG crash on Intel ARC cards has been resolved.[/p]
  • [p]Fixed an issue that allowed Engineers using the Mobile Build Tool ability to build atop unintended utilities.[/p]
  • [p]The player can now pick up inactive shock beacons after planting.[/p]
  • [p]Players can no longer ragdoll below the map and get stuck when revived on X-11.[/p]
[h2]Console Fixes[/h2]
  • [p]The AI trooper's firing sound no longer continues to play while reloading.[/p]
  • [p]Client no longer crashes on PS5 when a grenade explodes.[/p]
  • [p]DLC pack names now use a consistent format on Xbox.[/p]
  • [p]Ejection issue after death on Horde_Boreas_South map has been resolved for Xbox and PS5.[/p]
  • [p]Failed to connect to server message no longer appears incorrectly when a PS5 player joins a party.[/p]
  • [p]L2 and R2 buttons now function properly on the Company tab for PS5.[/p]
  • [p]Objective selection now works correctly on the map for console players.[/p]
  • [p]The unnecessary "rotate" button no longer appears in the loadout screen on Xbox Series X.[/p]
[h2]UI[/h2]
  • [p]Addressed issue where the description of "Show Text Chat" in Gameplay Settings would disappear.[/p]
  • [p]Added a UI prompt indicating detection of Inferno bugs.[/p]
  • [p]Corrected English text display for the "Handling" weapon stat in the Loadout screen across all languages.[/p]
  • [p]Corrected the "=+ORE" string in Horde mission notifications for Chinese.[/p]
  • [p]FedNet Camera overlay now disappears correctly when zooming out or dying while changing view.[/p]
  • [p]Fixed an issue where the symbol "Й" was not fully visible on the Quick Play filter screen in Russian.[/p]
  • [p]Fixed audio crackling issue on Boreas when playing on PS5.[/p]
  • [p]Fixed bug where pinging the Mobile HQ on the Tac Map would create a duplicate icon.[/p]
  • [p]Fixed mismatch in player ranks when viewed on different devices.[/p]
  • [p]Fixed spacing issue between two strings in Simplified Chinese (ZH-CN).[/p]
  • [p]Fixed untranslated notification for failed FedNet Camera secondary objective.[/p]
  • [p]Fixed untranslated text when player is using the FedNet Camera.[/p]
  • [p]Leaving a Private Company with a pending join request now displays the correct prompt.[/p]
  • [p]Localized the "Begin FedNet Broadcast" secondary objective notification in match.[/p]
  • [p]Localized the "Begin FedNet Field Report" secondary objective notification during matches.[/p]
  • [p]Localized the secondary objective pop-up for "Protect the cameraman" during matches.[/p]
  • [p]Localized the "Secure The FOB Zone" mission objective text.[/p]
  • [p]Resolved issue where some parts of the Settings Menu did not update when changing languages.[/p]
  • [p]Resolved issue where users could stack multiple "Exit Game" menus from the Main Menu.[/p]
  • [p]Spectator HUD now correctly displays names for all troopers.[/p]
  • [p]Suit palette tooltip text is no longer cut off.[/p]
  • [p]Text in the secondary navigation menu is now accessible via keybinds after mouse use.[/p]
  • [p]The Image Upscaling option now properly displays all available options for the user’s device.[/p]
  • [p]The Options menu no longer opens when pressing the Esc key on the Select Trooper screen.[/p]
  • [p]The trooper icon no longer appears incorrectly on the legs when mounting the Twin MG Emplacement.[/p]
  • [p]Translated the "Smile!" pop-up from the FedNet Camera.[/p]
  • [p]Translated the "Smile!" status icon used by the FedNet Camera feature.[/p]
  • [p]Translated Zoom menu texts for the FedNet Camera.[/p]
  • [p]Trooper count assigned to an objective now updates immediately if another trooper exits the mission.[/p]
  • [p]Updated the description for the Underbarrel Experimental Plasma Launcher to support all languages.[/p]
[h2]Audio[/h2]
  • [p]A_F_1_VO_Ping_Ammo_06 no longer plays with a robotic voice effect.[/p]
  • [p]Being shot by gunners now correctly triggers pain audio.[/p]
  • [p]Crashed Dropship pilot voice line no longer plays twice.[/p]
  • [p]Dying while firing an automatic weapon no longer causes continuous firing sound on other clients.[/p]
  • [p]Explore music now plays correctly after defeating a tanker.[/p]
  • [p]Extraction background music now plays correctly when the team runs out of respawn tickets and no longer overlaps the end-of-round screen.[/p]
  • [p]Fixed an issue where the “Secure The FOB Zone” or “Landing Zone” mission announcement would disappear.[/p]
  • [p]Grenade throw voice line no longer incorrectly plays when throwing a canister.[/p]
  • [p]Music now plays correctly upon reaching maximum threat level in ARC mode.[/p]
  • [p]Pain audio now plays properly when being hit by gunners.[/p]
  • [p]Plasma Grenadier’s name no longer appears cut off when pinged.[/p]
  • [p]Scan grenade chirp sound effect volume has been balanced.[/p]
  • [p]Shooting audio no longer continues to play if a player dies while holding the fire button.[/p]
  • [p]The trooper icon no longer appears incorrectly on the legs when mounting the Twin MG Emplacement.[/p]
  • [p]Trooper voice lines are now properly muted when "Voice Volume" is set to 0%.[/p]
  • [p]The voice line for throwing grenades no longer incorrectly triggers when using canisters.[/p]
[h2]Art & Animation[/h2]
  • [p]Attack animation and projectiles of the Gunner bug now stop simultaneously when a trooper is close.[/p]
  • [p]Light Beacon’s M.I. Cache no longer clips with the ground in the HiveHunt_AP_CM1_1 map.[/p]
  • [p]The missing back faces on rocks in Valaka has been resolved.[/p]
  • [p]Ore Refineries A and C no longer appear overlapped in the M3B_AAS_SecurityOutpost3 map.[/p]
  • [p]Sprinting animation no longer continues when crouching while sprinting.[/p]
  • [p]Stunned animation now correctly plays for the Tiger Elite when hit by the Morita Triple X.[/p]
[h2]Gameplay & General Fixes[/h2]
  • [p]"Outgoing reliable buffer overflow" error no longer appears during matchmaking.[/p]
  • [p]Greatly reduced players being thrown out of bounds and stuck in death loops on respawn.[/p]
  • [p]Able to leave the map on the south side of Agni Prime has been fixed.[/p]
  • [p]ADS no longer breaks the camera upon respawn after dying.[/p]
  • [p]Agni Prime blue crystal now has correct collision for players and bugs.[/p]
  • [p]Agni Prime's invisible collisions near a refinery spawn location have been removed.[/p]
  • [p]Barrage animation no longer allows shooting while locked.[/p]
  • [p]Bugs are no longer able to clip in and out of the ground.[/p]
  • [p]Bugs can no longer hit multiple objects in a single attack with a single attack.[/p]
  • [p]Canister liquid no longer remains in the weapon slot after respawning from bug-related death.[/p]
  • [p]Carried items now disappear correctly after being placed in their designated areas.[/p]
  • [p]Crashed Supplies dropship no longer leaves behind lingering collisions.[/p]
  • [p]DXGI_ERROR_DEVICE_HUNG crash on Intel ARC cards has been resolved.[/p]
  • [p]Demolisher’s barrage ability no longer removes movement speed debuff when holding a canister.[/p]
  • [p]Dropping a FedNet Camera on a Carnage Corpse no longer causes excessive blood spray.[/p]
  • [p]Engineer should now have a better time building items using the Mobile Build Tool.[/p]
  • [p]Enemy Camp objective no longer spawns in the lava area near the build zone on Agni Prime.[/p]
  • [p]Executing traitors no longer consumes team respawn tickets.[/p]
  • [p]Flare smoke is now lit properly and no longer appears black at night.[/p]
  • [p]Highlight post-processing now functions correctly with upscaling enabled.[/p]
  • [p]Invisible collisions at the top of the tunnel in AAS_Hospital map have been removed.[/p]
  • [p]Invisible ore canisters destroyed in the refinery can no longer be picked up.[/p]
  • [p]Last First Aid stim no longer locks players into holding nothing.[/p]
  • [p]Light beacon M.I. Cache no longer clips into the ground on HiveHunt_AP_CM1_1.[/p]
  • [p]Lumen HWRT/SWRT no longer causes excessive brightness during ash storm mutator on Agni.[/p]
  • [p]Melee attacks now deal correct damage to bugs when using the Prosthetic Servos perk.[/p]
  • [p]Mobile HQ decal no longer persists after construction is completed.[/p]
  • [p]Navmesh gaps in tunnels on VP_CM1_1 and VP_CM1_1R maps have been fixed.[/p]
  • [p]Objective refineries A and C no longer overlap in M3B_AAS_SecurityOutpost3.[/p]
  • [p]Ore refinery on Agni Prime no longer spawns in an elevated and unintended position.[/p]
  • [p]Out-of-bounds death loop on AAS Valaka map has been fixed.[/p]
  • [p]Plasma Grenadier and Gunner bugs now burrow less frequently before attacking.[/p]
  • [p]Plasma Grenadier is no longer stuck in the fuel tank on AAS_FDPump1.[/p]
  • [p]Plasma Grenadier now fully unburrows during emergence.[/p]
  • [p]Players that joined match with all players muted can now unmute others properly.[/p]
  • [p]Players can no longer repeatedly stab speed-buffed troopers without consuming charges.[/p]
  • [p]Players can no longer build short walls on top of fabricators.[/p]
  • [p]Primary fire magazine no longer causes underbarrel shotgun to refill when empty.[/p]
  • [p]Race conditions that disrupted game flow have been resolved.[/p]
  • [p]Rock detail on SM_Massive_Sandstone_Cliff_10 now appears properly on Agni maps.[/p]
  • [p]Scan grenade chirp sound effect volume has been balanced.[/p]
  • [p]Shadow flickering during ADS with scoped weapons on Agni has been resolved.[/p]
  • [p]Tanker spray now deals correct damage without requiring perfect positioning.[/p]
  • [p]The 1st utility is no longer replaced when picking up a 4th utility while holding another item.[/p]
  • [p]Thermo charge detonator no longer floats after being melee attacked.[/p]
  • [p]The trooper can no longer deconstruct Beacon utilities placed inside structures.[/p]
  • [p]The trooper icon no longer appears on the legs when using the Twin MG Emplacement.[/p]
  • [p]Trigger buttons no longer stop working after adding a friend from the pending tab.[/p]
  • [p]Underbarrel attachment no longer causes a crash when leaving a mission.[/p]
  • [p]Underbarrel shotgun no longer regains ammo improperly when emptying the main magazine.[/p]
  • [p]Unable to change firing modes while reloading has been fixed.[/p]
  • [p]Unable to build or interact after picking up Turret Ammo in Place Mode has been resolved.[/p]
  • [p]When colliding with the dropship edge while running, the skybox is no longer briefly visible on Agni.[/p]
[p]
[/p]