Beta 2 Fixes and Improvements (Beta 2.1.2)
Here's a bunch of fixes and improvements coming from the test branch. Enjoy!
[h2]New content/features[/h2]
[h2]Improvements[/h2]
[h2]Fixes[/h2]
[h2]New content/features[/h2]
- Enemies now hear and react to characters running
[h2]Improvements[/h2]
- Improved QoL when playing multiple stories maps: hide map assets above a certain height from the selected agent
- Improved characters' targeting: when an aiming direction is defined, prioritize the enemy that has the tightest angle from it
- Reduced the damages done by enemies at close range
- Made the agressive archetype more agressive (increased its max investigation distance)
- Reduced the size of the characters vision blocking collider
- Improved the camera zoom controls: zoom speed increases with the distance from the ground
- Tweaked the map assets hierarchy
- Changed the default quality level from "Ultra" to "High"
- Increased the max shadow distance for each quality level
- Improved the initial position of the enemies created from NPC spawn zones (not so close to the room borders)
- Updated the translations
[h2]Fixes[/h2]
- Fixed the performance issues with the latest public update
- Fixed the color of the pillars in randomly generated maps
- Fixed the light sources being disabled when using a global quality lower than "high"
- Fixed walls missing their back faces
- Fixed walls, doors and windows physical presence (collisions, pathfinding, transparency)
- Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
- Fixed the loading of custom missions using unsupported scenarios
- Restored the weapon preset assets in the map editor
- Fixed some weapon models in the map editor
- Fixed opened doors disappearing in the execution view
- Fixed vision through doors with windows
- Fixed some doors still blocking path once opened
- Fixed some doors getting kicked when dragging a character around it
- Fixed the cover detection when behind windows
- Fixed the fog of war effect on big maps
- Fixed the map editor asset previews
- Fixed the pathfinding around a recently opened door when rewinding time
- Fixed vision through the teller desk barrier glass