Beta 5 "Verticality" Patch (Beta 5.1.1)
Here's a patch on Beta 5 "Verticality" update, fixing several issues you've reported me and improving a few things along the way.
[h2]New content/features[/h2]
[h2]Improvements[/h2]
[h2]Fixes[/h2]
NB: this patch has also been applied to the demo and the prologue versions ;)
[h2]New content/features[/h2]
- Added the "Breach and Clear" practice mission
- Added the "Shooting Range" practice mission to the demo/prologue builds
- Added new room templates to the map generator
[h2]Improvements[/h2]
- Banned cheaters from the leaderboards
- Floor tiles don't reveal characters in lower storeys anymore
- Improved the bullet case visuals
- Reworked the targeting system of all the agents
- Replay shots now save the selected storey
- Selecting a resting character now selects the highest floor that has spawns
- Shooting enemies are now considered as discovered (visible by player during the execution phase)
- Changed the planning version of the sniping spot cars
- Updated translations
[h2]Fixes[/h2]
- Fixed dead enemies still blocking vision
- Fixed shield FoVs appearing when the agent is in a lower storey
- Fixed the camera obstacle hiding option not being saved when using the shortcut
- Fixed the duration of the campaign missions
- Fixed the help video displayed during loading when retrying a tutorial mission
NB: this patch has also been applied to the demo and the prologue versions ;)