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Test Branch Update (1.1.2)

Changelog


[h3]If you notice any bug or issue, please report it from the game or reply to this post.[/h3]

[h2]New content/features[/h2]
  • Added a cancel button on the squad selection screen


[h2]Improvements[/h2]
  • Failed campaign missions are now retryable by default (you can disable it using the "No Try B" squad option)
  • Completing a previously failed campaign mission now unlocks the associated rewards
  • Optimized plan saving memory usage (should hopefully prevent crashes on big maps)
  • Tweaked the layout of the recruitment/equipment unlock panels
  • Updated community translations


[h2]Fixes[/h2]
  • Fixed the shield unlock panel giving no choice
  • Fixed the path of the escorted characters showing aiming targets in replays
  • Fixed empty campaign mission reports on defeat
  • Fixed campaign mission replays
  • Fixed the name of the middle mission in the 2nd chapters of the campaign
  • Fixed some map generator templates


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.