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Beta 8 "'SPLOSIONS" Salty Patch (Beta 8.4.3)

The Patch


Another cool patch, with some more quality of life improvements and fixes.

Here's a high level change log:

[h2]New content and features[/h2]
  • Implemented rating for the community missions
  • Added Sixquatre's Salty Academy patch (see below)
  • Added staircase markers in the planning view




[h2]Improvements[/h2]
  • Added control on the depth of field effect during replays
  • Added and improved the map editor tools
  • Improved the way modifiers are displayed (expressing effect on speeds instead of delays and durations)
  • Improved the UI a bit more


[h2]Fixes[/h2]
  • Fixed the map generator sometimes placing props that block paths
  • Fixed some opaque props not blocking vision
  • Fixed some windows blocking vision


Full Changelog


Here is the exhaustive list of changes contained in this update:
https://store.steampowered.com/news/app/1269020/view/3640631489849365845
https://store.steampowered.com/news/app/1269020/view/3640632124933836709
https://store.steampowered.com/news/app/1269020/view/3640632124939698571
https://store.steampowered.com/news/app/1269020/view/3640632124951530464

Test Branch Update! (Beta 8.4.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Implemented rating for the community missions
  • Added Sixquatre's Salty Academy patch
  • Added staircase markers in the planning view


[h2]Improvements[/h2]
  • Changed the Restless level 3 skill: ignores fatigue in campaign missions
  • Changed the fatigue effects: don't impact rotation speed but accuracy instead
  • Improved the way modifiers are displayed (expressing effect on speeds instead of delays and durations)
  • Improved the game version label
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the Paparazzi level 2 skill not ignoring stun effects
  • Fixed the character FoV visual when moving in stair cases
  • Fixed used grenades appearing as unpinned in the setup screen


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.4.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the "Snap Doors to Walls" map editor tool


[h2]Improvements[/h2]
  • Changed the map editor tools to only apply to the selected assets
  • Prevented from modifying the map editor project assets
  • Improved the UI
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the map editor storey buttons not updating when placing assets on a new storey
  • Fixed the mission generator placing obstacles in front of doors
  • Fixed some windows blocking vision


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.4.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added control on the depth of field effect during replays


[h2]Improvements[/h2]
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the camera obstacle hiding toggle state not always updating correctly during replays


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.4.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]Improvements[/h2]
  • Updated translations


[h2]Fixes[/h2]
  • Fixed some props blocking path
  • Fixed fences blocking vision
  • Fixed obstacles placed in front of windows not blocking vision
  • Fixed "escort in" spawns being clickable for regular characters


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.