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Test Branch Update! (Beta 6.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Restored the possibility to unequip skills (still no point refund :D)
  • Made doors blockable in the map editor
  • Added @deathscreens_dadbods' patch


[h2]Improvements[/h2]
  • Improved game performances while dragging grenades
  • Improved map generation templates
  • Improved mission leaderboards security (reset required)
  • Increased opacity of the button backgrounds
  • Reduced the amount of transparent doors generated
  • Updated translations


[h2]Fixes[/h2]
  • Fixed agents able to shoot while opening a door
  • Fixed grenade throws through door windows
  • Fixed grenades hitting agents when deploying a new one
  • Fixed grenades hitting teammates at different floors during the planning phase
  • Fixed map generation blocking path in certain missions
  • Fixed the "homebody" skill effect
  • Fixed the help video sometimes overlapping the description


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]Improvements[/h2]
  • Made the spawn position of the civilians persistent between retries
  • Increased the minimum amount of civilians spawned in the different scenarios
  • Improved the loading screens (scenario related background instead of help videos)
  • Implemented more contextual help videos
  • Improved the idle and door kicking animations for the SMGs
  • Updated translations


[h2]Fixes[/h2]
  • Fixed characters sometimes kicking doors without being ordered to after changing their loadout
  • Fixed the arsenal not being saved properly
  • Fixed the weapon points reward label on the random mission buttons
  • Fixed the custom mission browser layout


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the approximative position markers for civilians


[h2]Improvements[/h2]
  • You can now pick your agents from your full squad in missions with a team size limit
  • Improved the main menu UI to include footer in squad selection and edition screens
  • Optimized build size
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the missing faction modifiers to the faction toggle tooltips
  • Fixed the flow of the first session
  • Fixed the character field of view remaining after undeploying them
  • Fixed the custom mission button tooltips
  • Fixed the profile button click SFX


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Implemented profile selection (should auto import progress to faction profiles)
  • Implemented 2 new difficulty levels


[h2]Improvements[/h2]
  • Increased the initial weapon points (1500 -> 5000)
  • Improved the bullet case effect for handguns and SMGs
  • Updated translations


[h2]Fixes[/h2]
  • Fixed objectives being generated without any hostages in some hostage rescue missions
  • Fixed small some props being walkable
  • Fixed some building templates generating rooms without any door


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 5 "Verticality" Patch (Beta 5.5.0)

Another patch fixing and improving the game PLUS a little nugget for our discord members ;D

[h2]New content/features[/h2]
  • Added the "riot" helmet to the SWAT faction customization items
  • Added a new helmet (headphones + short hairs) for the SWAT faction


[h2]Improvements[/h2]
  • Improved performances and timeline shortcuts placement after using undo/redo (resets the timeline to 0 though)
  • Reduced the amount of shotguns used by Cops and Guards enemy factions
  • Removed light sources from skirmish mission maps (for performance reasons)
  • Removed the weekly challenge missions from the demo/prologue builds


[h2]Fixes[/h2]
  • Fixed cover indicators in upper storeys
  • Fixed entry points in some generated Gangster "Disable all alarms" missions
  • Fixed inaccessible rooms in some building templates
  • Fixed the scale of the objective in some room templates
  • Fixed the "Van_03" asset doors material
  • Fixed the balaclava and ski mask items materials
  • Fixed the position difference between the planning and execution visual of the ground level bad guys sniping spot (truck)


NB: this patch has also been applied to the demo and the prologue versions ;)