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No Plan B News

Hotfixing the latest Patch! (Beta 5.4.1)

This fixes the unintended campaign progress reset introduced by the Beta 5.4.0 patch (it should only have reset your character visual customization).
Unfortunately, it won't restore your progress if you already launched 5.4.0, I'm very sorry about that.

Thank you Finch for reporting it!

Beta 5 "Verticality" Patch (Beta 5.4.0)

New patch = more bug fixes and improvements!

[h2]Improvements[/h2]
  • Nerfed enemies burst cooldown modifier (-10% -> +10%)
  • Removed the other entries around the player's score in leaderboards


[h2]Fixes[/h2]
  • Fixed the character customization not always being saved correctly (sorry, this will reset your current customization)
  • Fixed some props blocking path in some room templates
  • Fixed the camera obstacle hiding option not being saved when toggling it while the replay is not paused
  • Fixed tilt angle of the agents when reacting to an enemy on their side


NB: this patch has also been applied to the demo and the prologue versions ;)

Beta 5 "Verticality" Patch (Beta 5.3.0)

Thanks to the players who reported those bugs, here's another patch!

[h2]New content/features[/h2]
  • Added the "Face" and "Side" cameras Fixed the camera button tooltips
  • Implemented character tilting when aiming at an enemy which is on a different storey


[h2]Improvements[/h2]
  • Made the sticky cameras work even when not saving any shot
  • Improved agent state markers (stunned, smoked, etc) visibility through smoke
  • Tweaked the muzzle flash VFX
  • Updated translations


[h2]Fixes[/h2]
  • Fixed enemies sometimes shooting through smoke
  • Fixed characters with a shield losing sight of up/downstairs enemies
  • Fixed NPCs spawning on stair rails
  • Fixed grenade markers visible from different storeys
  • Fixed the camera toggle states when selecting a character
  • Fixed the Swaga47 emitting light


NB: this patch has also been applied to the demo and the prologue versions ;)

Beta 5 "Verticality" Patch (Beta 5.2.0)

Another patch on the "Verticality" update, fixing and improving more stuff!

[h2]New content/features[/h2]
  • Added the screen material selectors to the computer and TV screens
  • Added the possibility to configure the rotation of helicopters and their blades in the map editor


[h2]Improvements[/h2]
  • Forced the first mission of each campaign chapter to have only 1 storey
  • Replay shots now save the camera obstacle hiding option
  • Ignore map elements placed too far under the floor in custom missions
  • Increased the range of the police lights
  • Made computer and TV screens brighter
  • Changed the color of the character customization button
  • Updated translations


[h2]Fixes[/h2]
  • Fixed some multi-storey building templates with stairs blocking entry
  • Fixed some of the customization getting lost when changing the "type" of skin
  • Fixed some transparent doors not being so transparent
  • Fixed the police/ambulance lights staying on when watching the mission in realtime


NB: this patch has also been applied to the demo and the prologue versions ;)

Beta 5 "Verticality" Patch (Beta 5.1.1)

Here's a patch on Beta 5 "Verticality" update, fixing several issues you've reported me and improving a few things along the way.

[h2]New content/features[/h2]
  • Added the "Breach and Clear" practice mission
  • Added the "Shooting Range" practice mission to the demo/prologue builds
  • Added new room templates to the map generator


[h2]Improvements[/h2]
  • Banned cheaters from the leaderboards
  • Floor tiles don't reveal characters in lower storeys anymore
  • Improved the bullet case visuals
  • Reworked the targeting system of all the agents
  • Replay shots now save the selected storey
  • Selecting a resting character now selects the highest floor that has spawns
  • Shooting enemies are now considered as discovered (visible by player during the execution phase)
  • Changed the planning version of the sniping spot cars
  • Updated translations


[h2]Fixes[/h2]
  • Fixed dead enemies still blocking vision
  • Fixed shield FoVs appearing when the agent is in a lower storey
  • Fixed the camera obstacle hiding option not being saved when using the shortcut
  • Fixed the duration of the campaign missions
  • Fixed the help video displayed during loading when retrying a tutorial mission


NB: this patch has also been applied to the demo and the prologue versions ;)