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Test Branch Update! (Beta 3.0.1)

Fixed the bald SWAT characters ^^"

Test Branch Update! (Beta 3.0.0)

Changelog


Here's the changelog for Beta 3.0.0 available right now on the test branch (check out the next chapter to try it).

[h2]New content/features[/h2]
  • Characters incapacitated during campaign missions don't die anymore and are still available when starting a new chapter
  • Skills points are now wons by each participating character (still available after completing a chapter)
  • Characters now start the campaign with 3 skill points
  • Added civilians in the "High Threat" difficulty level (SWAT and FBI factions will fail the mission if a civilian is killed, the other factions will get a score malus)
  • You can now sell weapons and grenades for half their selling price by right clicking on them in the setup screen
  • Added defensive enemies on mission objectives (green zones)
  • Added new map and room patterns to the mission generator
  • Added screen shake on weapon shots and smoke grenade explosions
  • Added the "Mandatory" toggle on NPC spawns/zones that ignores the difficulty spawn ratio


[h2]Improvements[/h2]
  • Reduced the overall difficulty (+10% aiming duration for enemies)
  • Tweaked faction modifiers
  • Reduced aggressive enemies investigation range
  • Agents can see behind civilians
  • Optimized the game resolution performances
  • Improved support of right to left languages (Arabic, Farsi, Hebrew)
  • Changed the default quality level from "Ultra" to "High"
  • Updated translations


[h2]Fixes[/h2]
  • Fixed pathfinding quirks happening when moving around obstacles
  • Fixes grenade explosions having no effect if the agent that tossed it died before it exploded
  • Fixed doors opened during the plan acting as already opened on the first tick of the resolution, triggering enemies reaction too early
  • Fixed transparent doors blocking pathfinding even when opened
  • Fixed some doors getting kicked by dragging a character during the planning phase
  • Fixed the camera keyboard controls (didn't take rotation into account when moving)
  • Fixed the camera zoom speed when using keyboard controls
  • Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
  • Fixed the light sources being disabled when using a global quality lower than "high"
  • Fixed the post process effect when changing playback speed
  • Fixed the loading of custom missions using unsupported scenarios
  • Fixed freshly bought weapon materials
  • Fixed saving of weapons and grenades position and orientation on the weapon rack
  • Fixed floor assets collisions
  • Fixed stairs assets collisions
  • Fixed walls missing their back faces
  • Don't hide map parts above resting characters


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 2 Fixes and Improvements (Beta 2.1.2)

Here's a bunch of fixes and improvements coming from the test branch. Enjoy!

[h2]New content/features[/h2]
  • Enemies now hear and react to characters running


[h2]Improvements[/h2]
  • Improved QoL when playing multiple stories maps: hide map assets above a certain height from the selected agent
  • Improved characters' targeting: when an aiming direction is defined, prioritize the enemy that has the tightest angle from it
  • Reduced the damages done by enemies at close range
  • Made the agressive archetype more agressive (increased its max investigation distance)
  • Reduced the size of the characters vision blocking collider
  • Improved the camera zoom controls: zoom speed increases with the distance from the ground
  • Tweaked the map assets hierarchy
  • Changed the default quality level from "Ultra" to "High"
  • Increased the max shadow distance for each quality level
  • Improved the initial position of the enemies created from NPC spawn zones (not so close to the room borders)
  • Updated the translations


[h2]Fixes[/h2]
  • Fixed the performance issues with the latest public update
  • Fixed the color of the pillars in randomly generated maps
  • Fixed the light sources being disabled when using a global quality lower than "high"
  • Fixed walls missing their back faces
  • Fixed walls, doors and windows physical presence (collisions, pathfinding, transparency)
  • Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
  • Fixed the loading of custom missions using unsupported scenarios
  • Restored the weapon preset assets in the map editor
  • Fixed some weapon models in the map editor
  • Fixed opened doors disappearing in the execution view
  • Fixed vision through doors with windows
  • Fixed some doors still blocking path once opened
  • Fixed some doors getting kicked when dragging a character around it
  • Fixed the cover detection when behind windows
  • Fixed the fog of war effect on big maps
  • Fixed the map editor asset previews
  • Fixed the pathfinding around a recently opened door when rewinding time
  • Fixed vision through the teller desk barrier glass

Test Branch Update (Beta 2.1.2)

Changelog


Here's the changelog for Beta 2.1.2 available right now on the test branch (check out the next chapter to try it).

[h2]Improvements[/h2]
  • Improved performances of the multiple stories maps asset hiding feature
  • Don't hide map parts above resting characters


[h2]Fixes[/h2]
  • Fixed the tutorial missions not loading
  • Fixed Shift + click moving characters to the lower story when they are on a upper one


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update (Beta 2.1.1)

Changelog


Here's the changelog for Beta 2.1.1 available right now on the test branch (check out the next chapter to try it).

[h2]Improvements[/h2]
  • Improved QoL when playing multiple stories maps: hide map assets above a certain height from the selected agent


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.