This Means Warp Update Notes - 10th September
With PAX behind us and the demo for This Means Warp a few weeks away, we thought we'd share some of the things we've been working on based on feedback from the beta!
[h2]Missions[/h2]

[h2]Story[/h2]
[h2]Items[/h2]
[h2]Other[/h2]
To see more sneak peeks of upcoming features, chat to the developers, or share you feedback, join us on Discord today!
You can also try This Means Warp yourself - the demo will be available on Steam from October 1st! Sign up to the newsletter at www.ThisMeansWarp.com for a reminder.
What's New?
[h2]Missions[/h2]
- The game's procedural generation is now seed-based, meaning you can enter a specific seed and recreate a run, or replay your friends' runs with the same maps, missions, items and encounters.
- New 'Trubbles' minigame - a frantic race to incinerate troublesome critters before they overrun the ship.
- New 'Doubloons' minigame - don your space suits and dodge speeding debris to collect as many pirate doubloons as you can!

[h2]Story[/h2]
- New intro cutscene.
- New messages from the Norg to decipher as you progress through the story.
- Updated tooltips.
[h2]Items[/h2]
- New 'Repair Pulse' system to repair lots of items around the ship at once and stay on top of AOE damage.
[h2]Other[/h2]
- Completely rewritten crew AI.
- Mouse controls for aiming.
- Localization support for multiple languages.
- Lots of bug fixes and performance improvements.
To see more sneak peeks of upcoming features, chat to the developers, or share you feedback, join us on Discord today!
You can also try This Means Warp yourself - the demo will be available on Steam from October 1st! Sign up to the newsletter at www.ThisMeansWarp.com for a reminder.