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Kainga News

Patch 1.2.21 (UI Fixes)

[p][/p][p]Hello Kainga fans!
I'm sorry that the last major update had a huge visual issue with the tooltips not disappearing for most players. But long story short, it has been fixed!

This was exceedingly difficult to track down, as I was one of the few people NOT experiencing it, but I eventually found it and solved it (even if it took more than 2 weeks).[/p][p][/p][p]If you want to know the details: the problem was in a UI optimization I was attempting to make in the main HUD using an "Invalidation Box" which saves on UI refresh rates. But I didn't realize this was causing Tooltips to not hide themselves properly (or the weather bar to be incorrectly adjusted in some cases)[/p][p][/p][p]Anyways! It's been fixed and we can finally move on to other issues.
I just wanted to share this hotfix (more like COLD-fix) with you as soon as I could.[/p][p][/p][p]Here's the actual changelog since the last update:[/p][p]
Patch 1.2.21
Fixes:[/p]
  • [p]FIXED THE TOOLTIP UI BUG! (This took me way too long to figure out…)[/p]
  • [p]Fixed a controller prompt on the color selection screen[/p]
  • [p]Fixed an issue where Ajowan wouldn’t supply new technologies to the hotbar after death[/p]
  • [p]Fixed the appearance of the clay pit[/p]
  • [p]Orinoco house now works again[/p]

Kainga: Update 1.2 "Points of Interest" is HERE!

Hello Kaingans!
As a solo developer, it is often hard to choose what to do with the limited time I have, and a lot of that time has been dedicated to my new project, the cozy urban building game ShantyTown which has just launched a Demo (check it out!)

Every time I work on Kainga, I'm reminded of what makes this game so magical: The World. So I'm happy to finally release the next update which focuses on just that, the world of Kainga!

Introducing Kainga Update 1.2!


[previewyoutube][/previewyoutube]

[h2]What's New in the Update?[/h2]
Here's a brief list of just a few things introduced in the newest update, see the full in game patch notes to see the hundreds of changes since patch 1.1.

[h3]This Update Adds:[/h3]
  • Added at least 12 Points of Interest including a witches hut, crenelations, new scrollkeeper variants, cemetery, etc.
  • Added 3 new creatures
  • Added 10 new house types to unlock
  • Added a new secret unit
  • Added rideable lily pads
  • Grass and trees now blow in the wind
  • Added tooltips to most progress bars
  • Added a “Rewatch Intro” button in the settings
  • Braves you have selected when placing a structure will go and build what you place
  • Added collectable song tracks
  • Added a small chance for all the Thinkers to jam out in the Skyloft
  • Added new landscape generations
  • Completely reimagined Ice Ridge with a new build algorithm and landscape pieces
  • New map modifiers: Rising Tide, Hectic, Infested, Clearing, Pyramid, Mountain, Volcano, etc.
  • Added new randomized cliff and sand textures to every map
  • Added more Thinker-less towns with unique interactions (mercenaries and cannibals)
  • Portuguese localization
  • Added some secrets


[h3]Other Changes[/h3]
There are a bunch of changes, but I thought I'd highlight a few that have been either highly requested or change the way certain things work
  • Changed camera movement to right-click and hold (from middle mouse button)
  • Sending braves to resources now defaults to them chopping (hold CTRL to just move them)
  • Necromancer properly steals deaths
  • Saved souls now only spawn at game start (not during festivals)
  • Firejar passive only activates when braves are damaged by fire, instead of nearby fire
  • Fire has been rebalanced spread slower in general, but faster in high winds
  • Farms (including seaweed) now yeet resources directly at their worker
  • AI now prioritizes combat over firefighting
  • AI Thinkers no longer take inspirations until Ante 2
  • The second Transport tech is more likely to spawn in reachable locations
  • Dismantled ladders now give bamboo back


[h2]What's Next for Kainga?[/h2]
I've been having a lot of fun jumping back into Kainga occasionally. I am aware that there are some foundational issues that still exist that are unfortunately so baked into the source they cannot be rooted out without re-creating Kainga itself...which is not off the table! (Kainga 2?)

I've also been toying with the idea of a "Skies and Caves" DLC.
What do you think?

[h2]ShantyTown - The Cozy Urban Building Game[/h2]
For now I'm dedicating my time to finish ShantyTown which should launch later this year.

Please check out the Demo and leave feedback if you can!
https://store.steampowered.com/app/3701340/ShantyTown_Demo/

[h2]On the Backs of Walkers... Again![/h2]
That's right! ShantyTown is set in the same universe as Kainga but a different timeline. This carries over to the language, foods and even creatures!

See the Devlog how I added Walkers into ShantyTown!
[previewyoutube][/previewyoutube]

Join us on Discord for all things Kainga and ShantyTown!
That's all for now, enjoy the update!
-KaingaDev

Kainga in 2025

Happy New Years, Kainga fans!
I’m here to finally give you some big news about the future of Kainga: Seeds of Civilization and what to expect in 2025!

[h2]Kainga Update 1.2[/h2]
I’ve been working on bringing some exciting new features to the game, including new creatures, technologies, and the new points of interest system.
I've also been trying to add controller support which has proven to be more difficult than I expected, but I’m making progress on it. More news on this to come, and if you want to try out the new update and help find issues, you can join the BETA branch and reach out on Discord!



[h2]I Started My Own Dev Company: Silk Softworks![/h2]
I’m really excited to announce that I’ve launched my own development company: Silk Softworks. I’m still a solo developer, but as I spread out to more projects in the future, I want to have them under one umbrella brand.



This may seem just symbolic, but it has allowed me to move into a self-publishing model this year, under the Silk Softworks brand. This means Kainga will no longer be published by Green Man Gaming and I've regained full control of the game again! This has removed a roadblock in updates and you should see more activity here from now on :)

[h2]Previewing a New Project: ShantyTown[/h2]
While awaiting the transfer, I’ve also been working on a new game: ShantyTown. It started as a tiny side project but has grown into something I'm quite proud of. ShantyTown is a relaxing city-block building game where you place objects one at a time to create a colorful, atmospheric and dense urban environment. I've been making ~monthly devlogs since the games conception, so if you're interested in the whole game-dev process, you can check that out here.

If the game sounds like it’s up your alley, please do me a favor and wishlist it! It really does help.

https://store.steampowered.com/app/2434600/ShantyTown/

Although a totally different genre, tone and game, the world of ShantyTown and Kainga are inherently linked! They even share the same phonetic language! (These characters are on the cover of the Kainga menu book)



[h2]Follow Silk Softworks for Future Updates on Both Kainga and ShantyTown[/h2]
If you haven’t already, be sure to follow Silk Softworks on Bluesky or join the Discord using the links below.

I'll also be streaming for the next few hours on Twitch, so if you want to drop in and see the update for yourself, please fell free to!

Thanks for reading, I’ll be sure to let you know when the new update goes live with a full description of what's included.
All my best,
Erik

What's Being Worked on in Kainga?

Hello all!
I thought I'd pop by to give a little update on what's being worked on in the world of Kainga: Seeds of Civilization!

[h2]New Content[/h2]

First things first, there are a few houses in the game that are currently not unlockable but a teaser to what's coming up. I should have hidden them but I didn't :) sorry!

I'm working on quite a bit for update 1.2 which of course includes new technologies, beasts and map modifiers. The main thing I'm working on is what I'm calling "Points of Interest" which are locations that can spawn on any map similar to the Belowlands Karma Shop or the Necromancer's tower. These points of interest are things like NPC's to interact with, Thinker-less camps and new world mysteries and puzzles to be solved!



I have a bunch of ideas for potential points of interest but I'm always open to hearing yours!

[h2]Technical Changes[/h2]

That's the fun stuff, but most of my time has been spent on fixes, keybinds reformatting and restructuring code to allow for things like proper UI and text scale to match standards of the Steam Deck and consoles. That's right! Kainga is getting controller support!

I had a lot of fun coming up with the control scheme and I think I've come up with some clever ideas!



If you want to be one of the first to help test this (and the new content features) be sure to hop on the Discord to keep informed on how you can help!

In addition to that, I'm working on some deeper features that have been highly requested like a sandbox mode, and I'm trying to come up with a good way for players to share the maps they generate!

[h2]Summer Sale![/h2]

https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/

Kainga's currently on one of the deepest sales and seeing all the new players has been great. If you have questions or want to share your own ideas for Kainga the Discord is a great place to chat!

Please keep being awesome and have a wonderful day.
Thanks all,
-Kainga Dev

P.S. See anything unusual in the images above?

Kainga: Seeds of Civilization -50% off during Steam Spring Sales

Hello village builders!
As the flowers bloom and the days grow longer, the Steam Spring Sales are almost upon us, and Kainga: Seeds of Civilization invites you to embark on a journey of growth, prosperity, and building!

📅 Event Date: March 14th - March 21st

Prepare to shape the destiny of your people, cultivate a thriving civilization, and explore the rich landscapes of Kainga. The time has come for your settlement to prosper, and we're thrilled to make it even more accessible during this special event.

[h2]Special Offer[/h2]
For one week only, Kainga: Seeds of Civilization will be available at an incredible 50% discount! It's the perfect opportunity to immerse yourself in the strategic world of city-building and resource management. The future of your civilization rests in your hands, and with this limited-time offer, the path to prosperity has never been more enticing.

https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/

[h2]Join the village![/h2]
Feel free to follow me on Twitter and Join the official Discord to keep up to date, share your thoughts, and connect with fellow Kainga enthusiasts!

If your enthusiasm knows no bounds and you're eager to contribute even more, consider supporting me with a coffee.

Please keep being awesome and have a wonderful day.
Thanks all,
-Kainga Dev