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Kainga Patch 0.4.21



Just making some minor changes to ensure all games are winnable and trying to fix an issue where people would fight in front of trade tables.

Thanks again for the community support, I'm excited for some of the new things I've also been working on that I'll keep a secret for now :)

Here's the full patch notes:

[h2]Version 0.4.21[/h2]

[h3]Additions[/h3]
  • Tried to make a time of peace while dealing with trades and demands
  • Player demands are now removed when successful
  • Trades are completed after 4 rounds of trading
  • Added crustaceans to the Edges


[h3]Bugfixes[/h3]
  • Lotus farms will create new soil when destroyed
  • Hopefully fixed an issue where quests were marked as completed even when they weren’t
  • Selecting a quest that’s already in progress won’t wipe the progress
  • Towns with huts will no longer demand wood planks
  • Fixed an issue with picking up dye pots
  • You won’t be blamed for other Thinkers dying
  • Fixed an issue where not enough menhirs would spawn in the terraces
  • Snail Call festival can no longer be interrupted
  • Thinking distance is reduced to stop Thinkers moving away from inspiration on cliffs
  • Reduced the chance of trade tables being up in the air
  • Fixed some text misspellings (tell me if you find some!)
  • Arenas can now be hosted again if they fail to begin due to low population

Kainga Patch 0.4.20 (yoooo)



Just a small patch fixing a few issue the community has helped find on Discord.

I'm also playing with the idea that festivals can be interrupted as this will be necessary when the AI towns begin to pursue the goals of the challenge.

Stay safe everyone.
Until next time!

-Kainga Dev

[h2]Version 0.4.20[/h2]

[h3]Additions[/h3]
  • AI Thinkers are now more active in bossing their people around
  • AI towns will now raid your totems and landmarks when near them
  • Festivals can now be interrupted
  • You can now place the wandering trader’s trade table
  • Trader cannot be traded with for a few minutes after a successful trade


[h3]Bugfixes[/h3]
  • Fixed a quest completion bug where previously finished quests were available again
  • Fixed some visual bugs with resource pickups
  • Fixed a bug where the Trader would never leave
  • Some arrows will no longer float in the air forever
  • Fixed an issue where Ajowan’s smoke wouldn’t disappear after he was banished
  • Fixed a problem where when you save both a house and barracks to memory, the resources would be wrong
  • Moving to the Scroll Shop will move to the desk, not inside anymore
  • Fixed a pathing bug when building stilts
  • Fixed many stilts hitboxes and shift+spawning
  • Added water levels to the Walker Waterbombs
  • You can no longer declare war simply by clicking on an enemy structure
  • Priests now run and show an icon when pulling menhirs

Kainga's Having a Major Update Sale!

In celebration of the launch of the first major update: Trade and Travel, Kainga is going on sale with a discount of 15%!

https://store.steampowered.com/app/1269710/Kainga/

This first major update fixed dozens of issues and added a ton of quality of life features that were previously missing. I'm so proud of the current state of the game that I'm gonna throw a 15% sale on Kainga for a week or so!

If you've been waiting for a good chance to check out Kainga, this could be it!

Here's the mini trailer I made for the launch (sorry if you've seen it already!)

[previewyoutube][/previewyoutube]

If there's something you feel would fit the world of Kainga, feel free to reach out on Discord or Twitter. I'm always happy to hear community ideas!



Click to share on Twitter!

Join the Discord!

Hotfix notes for Update 0.4.19



Hello Kaingans!

I wanted to make some critical fixes to the last update to repair some issues people have reported on the Kainga Discord. If you missed the massive update announcement, you can check it out here!

Kainga is growing quickly and I'm happy to see such a great response!

Stay safe everyone!
-Kainga Dev

Hotfix 0.4.19
  • Fixed a few spawn chance percentages that were far too high
  • Enemy Ajowan’s getting destroyed by wind will no longer cause notifications, or losses!
  • Fixed a problem with Menhirs duplicating
  • Ajowan’s jar should now properly get destroyed
  • AI traders should check their own town for resources as well as their surroundings
  • Shadufs can now be selected and dismantled
  • Ending statistics screen should better fit more screen sizes
  • Fixed a clicking sound when the game loads
  • Fixed the Library's models, colors and spawning

Update 0.4 - Trade and Travel is here!

The first major update of Kainga is here! A LOT has been changed and added and as a result has become a much more rounded game.

Here's a short trailer showing off what's new!

[previewyoutube][/previewyoutube]

I've been working really hard for months on this update, ever since the early access release. It was way more ambitious than is should have been, and I considered splitting it in half, but I felt it would be better all at once. The focus of this update was to improve the interactions with the AI towns. In actuality, I went way beyond, adding new creatures, conversion units and a truly unique Thinker.

Each major update will include a map, and while designing this map, I thought to myself: "wouldn't it be cool if the landmasses occasionally moved?" I couldn't get that idea out of my head so I made it happen!

You can read the full changelog here, but here's a summary of what's included:

[h2]New Map: The Edges[/h2]

This new region is a gentle savannah in all directions interrupted only by deep cliffs down to the water. Available space and wood is a boon but access to nearby plots of land may be broken or granted by seismic earthquakes!

[h2]Relationships, Trade, Gifts and Demands Added[/h2]

A great many changes have been made to create a more dynamic relationships between each village. You (and the AI) can propose tradelines, make demands and give gifts which will each affect your relationship and how they behave!

[h2]New Challenge: Menhirs[/h2]

This new challenge requires the player to locate massive enchanted stones from across the lands, drag them into your town and pull them upright to prove your mastery and succeed.

[h2]New Thinker: Ajowan[/h2]

A completely unique Thinker that cannot be hurt due to being made entirely of smoke! When damaged, the Thinker returns to his massive jar, known as the Alabastron, which in turn must be protected from harm.

[h2]New Creatures: Mastadon and Totano[/h2]

“Totano” and Mastadon - Two new gentle giants have been added, the squid-like Totano walks across the lands and occasionally seeds the soil below its massive frill. The mighty Mastadon is a shelled beast of burden that roams the grasslands in large packs and is unharmed by fire.

[h2]New Conversion Unit: Priests[/h2]

Weak and slow priests do no damage to your enemies but instead can convert them to your side! This powerful unit can easily handle small numbers of units but can be overwhelmed and disrupted.

[h2]Wandering Trader Added[/h2]

The scrollkeeper can now enter the world below! Occasionally the wandering trader will travel from town to town to make resource exchanges.

[h2]New Quests[/h2]

A new menu has been added to track your quest progress and see what else is there to unlock, plus a number of quests have been added to earn the Edges map, the new thinker Ajowan and each of his memory slots.

[h2]New Technologies[/h2]

As usual, more than 20 additional technologies have been added (pushing the total above 180) adding new festivals, new ways to train combat units, new beast attachments and more!

If you find any issues or bugs, please let me know on the Kainga Discord where I'm quite active.

Please remember to review Kainga, as it really does help a lot!

The next update is the "Inventions" update, so keep your eyes open on some new about this as well :D
Thanks so much and until next time!
-Kainga Dev