The first major update of Kainga is here! A LOT has been changed and added and as a result has become a much more rounded game.
Here's a short trailer showing off what's new!
[previewyoutube][/previewyoutube]
I've been working really hard for months on this update, ever since the early access release. It was way more ambitious than is should have been, and I considered splitting it in half, but I felt it would be better all at once. The focus of this update was to improve the interactions with the AI towns. In actuality, I went way beyond, adding new creatures, conversion units and a truly unique Thinker.
Each major update will include a map, and while designing this map, I thought to myself: "wouldn't it be cool if the landmasses occasionally moved?" I couldn't get that idea out of my head so I made it happen!
You can read
the full changelog here, but here's a summary of what's included:
[h2]New Map: The Edges[/h2]

This new region is a gentle savannah in all directions interrupted only by deep cliffs down to the water. Available space and wood is a boon but access to nearby plots of land may be broken or granted by seismic earthquakes!
[h2]Relationships, Trade, Gifts and Demands Added[/h2]

A great many changes have been made to create a more dynamic relationships between each village. You (and the AI) can propose tradelines, make demands and give gifts which will each affect your relationship and how they behave!
[h2]New Challenge: Menhirs[/h2]

This new challenge requires the player to locate massive enchanted stones from across the lands, drag them into your town and pull them upright to prove your mastery and succeed.
[h2]New Thinker: Ajowan[/h2]

A completely unique Thinker that cannot be hurt due to being made entirely of smoke! When damaged, the Thinker returns to his massive jar, known as the Alabastron, which in turn must be protected from harm.
[h2]New Creatures: Mastadon and Totano[/h2]

“Totano” and Mastadon - Two new gentle giants have been added, the squid-like Totano walks across the lands and occasionally seeds the soil below its massive frill. The mighty Mastadon is a shelled beast of burden that roams the grasslands in large packs and is unharmed by fire.
[h2]New Conversion Unit: Priests[/h2]

Weak and slow priests do no damage to your enemies but instead can convert them to your side! This powerful unit can easily handle small numbers of units but can be overwhelmed and disrupted.
[h2]Wandering Trader Added[/h2]

The scrollkeeper can now enter the world below! Occasionally the wandering trader will travel from town to town to make resource exchanges.
[h2]New Quests[/h2]

A new menu has been added to track your quest progress and see what else is there to unlock, plus a number of quests have been added to earn the Edges map, the new thinker Ajowan and each of his memory slots.
[h2]New Technologies[/h2]

As usual, more than 20 additional technologies have been added (pushing the total above 180) adding new festivals, new ways to train combat units, new beast attachments and more!
If you find any issues or bugs, please let me know on the
Kainga Discord where I'm quite active.
Please remember to review Kainga, as it really does help a lot!
The next update is the "Inventions" update, so keep your eyes open on some new about this as well :D
Thanks so much and until next time!
-Kainga Dev