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Inventions and Conventions

Hello Kaingans!

I've been working hard on the upcoming "Inventions" update which will be arriving before the end of the month!
Here's some news and information on what exciting new inventions are being worked on:

[h3]Conventions:[/h3]

First the big news: I'll be taking Kainga to my first gaming convention! I'll be at PAX East in Boston between April 21st to April 24th! If you happen to be at the convention, swing by booth number 22057 and say hi!

[h3]Inventions:[/h3]

The main focus of this update (hence the name "inventions") is expanding the list of unusual technologies in Kainga. This is everything from elevators, drawbridges, and grenadiers to more creative things like the skyhook cannon, sea-mines and new land, water and air-based vehicles!



I've added dozens of new technologies including an entire set of unique synergy technologies that only occur when two specific techs are selected. This will greatly increase the variety in your runs and I'm excited to hear feedback on this new system.



In addition to technology, I've been working on the new region to be revealed in this update is "The Towers" and it is personally my most anticipated region.

It's very extreme vertically and has an abundance of resources and fertility but a lack of space to expand. In comparison to the islands of "The Pebbles", bridges connecting the rocky craigs create a high amount of accessibility while maintaining a feeling of isolation.



It took a long time to get right, but I'm really happy with how it's turned out. I look forward to your responses on this new challenge!

As you can see in the gif above, there's also a new flying creature to be added in this upcoming update: the Firebird which is actually based off of a real creature that swims underwater!

In addition to all that is above, I've added a new Thinker and of course been working to improve the AI, pathfinding and gameplay quirks.

See you in the belowlands of Kainga!

-Kainga Dev

Kainga Patch 0.4.22



I'm pushing out another patch which has a lot of fixes people have found and shared on Discord. Thanks for your help in making this game better!

I'm currently working on the new map, "The Towers", one which I'm really excited about.
Take care all, and stay safe!
-Kainga Dev

Here's the changelog for this version:

[h2]Version 0.4.22[/h2]

[h3]Additions[/h3]
  • Bridges now use physics finally!
  • Bridges now break when moved (ex: by earthquakes)
  • Moving boats to a dock will make disembark them
  • You can now move the camera at double speed using shift
  • Canals can no longer be placed where they don’t provide a benefit
  • Canals now occasionally have bridges
  • Improved the Chef’s Wok and Mighty Pie to no longer require food


[h3]Bugfixes[/h3]
  • Dock UI now properly appears when boat is completed
  • Fixed an issue where Barracks wouldn’t take new people after the person being trained got distracted
  • Units should no longer vibrate when tasked while on transports
  • Fixed a bug where unit buttons would sometimes not work
  • You’ll properly get a demand during the tutorial
  • Fixed the double pause when choosing tech
  • UI now properly shows Ajowan’s camp after he’s been returned to the Alabastron
  • Ajowan now drops inspiration after his alabastron is Destroyed
  • Menhirs will get pulled across bridges less oddly
  • Fixed the Skypole’s recharge to match the hotbar button
  • You can no longer build multiple Skypoles after waiting a while
  • Market tower can be built only once and improved shop stall placement
  • Escape challenges can no longer be interrupted causing them not to finish
  • Fixed the hole Crustaceans would leave behind on the Edges
  • Crustaceans can now reach further with their legs
  • Fixed an issue where resources would float when Crustaceans buried
  • Fixed a ramp that wouldn’t reach the desert from the Terraces

Kainga Patch 0.4.21



Just making some minor changes to ensure all games are winnable and trying to fix an issue where people would fight in front of trade tables.

Thanks again for the community support, I'm excited for some of the new things I've also been working on that I'll keep a secret for now :)

Here's the full patch notes:

[h2]Version 0.4.21[/h2]

[h3]Additions[/h3]
  • Tried to make a time of peace while dealing with trades and demands
  • Player demands are now removed when successful
  • Trades are completed after 4 rounds of trading
  • Added crustaceans to the Edges


[h3]Bugfixes[/h3]
  • Lotus farms will create new soil when destroyed
  • Hopefully fixed an issue where quests were marked as completed even when they weren’t
  • Selecting a quest that’s already in progress won’t wipe the progress
  • Towns with huts will no longer demand wood planks
  • Fixed an issue with picking up dye pots
  • You won’t be blamed for other Thinkers dying
  • Fixed an issue where not enough menhirs would spawn in the terraces
  • Snail Call festival can no longer be interrupted
  • Thinking distance is reduced to stop Thinkers moving away from inspiration on cliffs
  • Reduced the chance of trade tables being up in the air
  • Fixed some text misspellings (tell me if you find some!)
  • Arenas can now be hosted again if they fail to begin due to low population

Kainga Patch 0.4.20 (yoooo)



Just a small patch fixing a few issue the community has helped find on Discord.

I'm also playing with the idea that festivals can be interrupted as this will be necessary when the AI towns begin to pursue the goals of the challenge.

Stay safe everyone.
Until next time!

-Kainga Dev

[h2]Version 0.4.20[/h2]

[h3]Additions[/h3]
  • AI Thinkers are now more active in bossing their people around
  • AI towns will now raid your totems and landmarks when near them
  • Festivals can now be interrupted
  • You can now place the wandering trader’s trade table
  • Trader cannot be traded with for a few minutes after a successful trade


[h3]Bugfixes[/h3]
  • Fixed a quest completion bug where previously finished quests were available again
  • Fixed some visual bugs with resource pickups
  • Fixed a bug where the Trader would never leave
  • Some arrows will no longer float in the air forever
  • Fixed an issue where Ajowan’s smoke wouldn’t disappear after he was banished
  • Fixed a problem where when you save both a house and barracks to memory, the resources would be wrong
  • Moving to the Scroll Shop will move to the desk, not inside anymore
  • Fixed a pathing bug when building stilts
  • Fixed many stilts hitboxes and shift+spawning
  • Added water levels to the Walker Waterbombs
  • You can no longer declare war simply by clicking on an enemy structure
  • Priests now run and show an icon when pulling menhirs

Kainga's Having a Major Update Sale!

In celebration of the launch of the first major update: Trade and Travel, Kainga is going on sale with a discount of 15%!

https://store.steampowered.com/app/1269710/Kainga/

This first major update fixed dozens of issues and added a ton of quality of life features that were previously missing. I'm so proud of the current state of the game that I'm gonna throw a 15% sale on Kainga for a week or so!

If you've been waiting for a good chance to check out Kainga, this could be it!

Here's the mini trailer I made for the launch (sorry if you've seen it already!)

[previewyoutube][/previewyoutube]

If there's something you feel would fit the world of Kainga, feel free to reach out on Discord or Twitter. I'm always happy to hear community ideas!



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