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Patch 1.0.12



Hello all!
Happy new years!

Have a patch here for some fixes and changes and I have more in the works in terms of news and content in an upcoming post! :)

Thanks for being awesome!
Until next time,
-Kainga Dev

Here's the change-log:
Patch 1.0.12

Changes:
- Added a new starting island in The Pebbles
- Added more seats to the Land Barge
- AI will no longer place banners or challenge objectives on enemy territory
- Improved visuals and placement of climbing pole
- AI will be neutral while completing the first quest
- Enchanted tree now spawns nearby you
- Improved the clarity of the tutorial’s clay section
- Memorized tech shouldn’t appear in the normal tech chances

Fixes:
- Burial mound should look better in the Flatlands
- People will no longer get stuck on Pasarolla balloons
- Fixed some issues with the funeral boat
- Arena will again work even if you have Bracer
- Walker fishing tower counts as food for the starting tutorial
- Tooltips work on the Encyclopedia in the Skyloft
- Fixed some issues with Umbrella trees not being marked for harvest
- Fixed a bug where units would run into the water after disembarking boats
- Fixed the achievement for unlocking all tech
- Fixed the Harbor House unlock
- Hopefully improved priests’ efficacy
- Stopped some techs from disappearing in the encyclopedia
- Karamana boat interacts with the start-up tutorial as expected
- You can now claim land around landmarks as intended

Winter Holiday Patch 1.0.11



Hello there!

Happy holidays! :) I come bearing gifts in the form of Kainga fixes and a holiday theme in the Skyloft!



Three major changes that I would like to highlight here:
  1. Some technologies now increase the chance of other techs appearing. For example, getting a way to produce blastpowder will increase the chance of other blastpowder techs in the future! This should help guide runs into specific "builds".

  2. Rerolling reduces the chance of seen techs appearing again, making rerolling more worth it.

  3. Made a lot of improvements with boats! If you've been avoiding water maps because of boat behavior, please jump back in and see if they're acting as expected. If not, please let me know so I can make the proper changes!

As always, Please review Kainga if you like the game! That's all I want for Christmas :)

Here's the full change-log:
Patch 1.0.11

Changes:
- Technologies that produce a resource increase the chances of future technologies that require that resource
- Rerolling will decrease the chances of the techs already seen to appear again
- Increased the effectiveness and visuals of the disguised gift
- Added some Christmas cheer!
- Buffed the Fishing Net and the Silk Weaving Hermit

Fixes:
- Hopefully completely fixed an issue where units would choose their own task after you commanded them
- Fixed an issue where unit icons would disappear when failing to exit a boat
- Fixed a new problem where AI wouldn’t do tasks after combat
- Moving boats to unpathable cliffs will still move them nearby as expected
- Bridges will not move units while being placed
- Added some restrictions to bridge building to prevent bridges dipping underwater
- Elevators will remove their pathing when destroyed
- Fixed a sound bug when multiple units completed a dock
- Boats can move more flexibly at short distances
- Jumping out of boats should be more accurate and safe
- Fixed an issue with floating reeds after the bonfire festival
- Fixed a soft-lock when running the resurrection festival twice
- Serrano can be sent to trade more easily

You can see the previous patchnotes for the last two updates here and here.

Take care and happy holidays!
Until next time,
-Kainga Dev

Patch 1.0.08+09



Hello there!

Another patch coming in hot off the grill with a bunch of fixes and minor changes to help with your games :)

I did a major change with the way braves gather resources when constructing, so let me know if you notice any unexpected side effects!

Please know I read all your feedback and take it to heart, so hopefully you see something you recommended in one of these patches!
If you're not already, feel free to join the Discord and share your villages with the community!

Again, Please review Kainga if you like the game! It's really impactful.

Until next time
-Kainga Dev

Here's the change-log:
Patch 1.0.08 + 1.0.09

Changes:
- AI will no longer seek resources when someone else already is
- Groups of units move to multiple nearby locations instead of the same spot
- You can now attack completed enemy banners
- Extended the reach of horizontal climbing poles
- Removed the Monuments challenge from Greenleaf
- You can now build the Bamboo Telescope from much further away from your target
- The trader can be used again 30 seconds after a successful trade
- You can now build stairs on stilts

Fixes:
- Barracks will now spawn units properly even when placed in cliffsides
- Covered fishery tower no longer disappears when rained on
- Tasks on water can be assigned by the campfire
- Fixed a bug where a corrupted save file corrupted the backup save file
- Crustaceans will no longer leave resources floating when burrowing off screen
- Unit’s won’t speak too much when quickly clicking
- You can no longer place farms over the campfire
- Mouse cursor will not carry selection back into the Skyloft
- Dyepots and relics are properly attached to the ground
- Fixed an issue where units would get stuck at the top of stairs
- Fixed the cooking pot’s looping sound
- Healing coffer will not run forever when hosted twice
- Fixed a bug where a repaired house with an attachment would stop working
- Resources removed from dismantling will be correct
- Karma Spent is recorded properly in the Encyclopedia
- Egg harvester now counts as a food source for the starting tutorial
- Training ghosts will not make them normal again
- Fixed an issue with balloons changing teams
- Hopefully made stilts pathing a bit better

Take care and happy holidays!

Patch 1.0.07



Hello there!

What a wild launch! Thanks for the well-wishes and positivity during this time. I'm out of the hospital and feeling MUCH better :) It's been a while since release, so sorry for the delayed patch!

I've been reading all your feedback, and making changes where I can. Please do know I'm doing my best to fit everyone's needs! There are some gameplay changes, specifically settings, that should allow for a more relaxed play session for those who don't want to deal with neighbors.

Also added are a few suggestions form the community, so thank you for your voices!
I'm much more active on Discord! so if you want to come by and say hi, share your bug reports, or horror stories of snails and crabs, welcome!

Please review Kainga if you're enjoying yourself, as it really does make a big difference.

Expect further patches coming soon!
-Kainga Dev

Here's the change-log:

Changes:
- Banners can now be selected, dismantled and attacked
- Structures are now affected by Bracer
- You can now delete units
- Reduced the size of AI town starting sizes
- You can now change the AI town starting size from the settings
- You now get Karma for allying with other towns
- Added little locks to secret techs in the encyclopedia
- Map scales correctly with ultra-wide screens


Fixes:
- Fixed a bug where units weren’t doing tasks properly
- Balloons can no longer sink into the underworld
- You can now rescue Thinkers with balloons
- Alkazar soil roofs are destroyed when dismantling
- Fixed a bug where structures spawned sideways
- Fixed the firebirds attachments
- Escape vehicles are easier to enter
- Fixed the banner color on the rickshaw
- Riflemen should no longer destroy the transport they’re riding
- Snails should no longer melt their handler
- The Karma shop’s wooden platform will no longer block ramps
- The under-construction Karma shop is easier to select
- Fixed the smokestack and visuals of stone ceramics
- You will now still win even if your Thinker or the rescue Thinker has fallen after the final festival has started
- Inspiration will not spawn in the water when enemy Thinker’s drown
- Funeral techs display the correct cost at the Karma shop
- Fixed some translation issues (still more to do!)
- Corn in Durian’s mouths will no longer be sought out by your braves
- AI will no longer build banners on top of your structures
- Arrows of those without a team will no longer glow
- Balloons who’s riders have been killed can be reclaimed
- Passives are now counted as chosen in the encyclopedia

Full Launch Out Now!

Hi Villagers!

The day has finally come and Kainga's original roadmap is complete! This puts us into the 1.0 full release of Kainga: Seeds of Civilization! Please help me spread the word!

[previewyoutube][/previewyoutube]

Of course there's a launch discount of 10% and an additional 10% discount to the Collectors Edition which includes the Artbook and the Soundtrack together with the full game!

https://store.steampowered.com/bundle/29389/Kainga_Seeds_of_Civilization_Collectors_Edition/

Now, time to celebrate!



That's right, with higher highs come lower lows, and suddenly, 3 days before launch day, my appendix burst! This is the worst timing possible, but then again, there's never a good time for a disaster.

The good news is, medically, everything went well. The bad news is I'll be in the hospital for a little while.

I considered delaying the launch but decided to go through with it as everything was already ready and I didn't want to keep you waiting any longer!

This means 2 things. Firstly, I will be a bit slow in releasing a post-launch patch if issues arise. Second, I need your help to spread the word! Please share the trailer, Steam link, your village screenshots and anything else!

Thanks for your support and remember to WRITE A REVIEW. It really helps me more than you realise, and I'll be reading them while I recover.

All the best and I'll speak to you again when I'm out of the hospital!

- Erik