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Kainga Patch 0.6.33



I have to do a hotfix patch to fix a few critical things including the icebreaker event and getting Thinkers on to escape vehicles.
Full change-log at the bottom.

I also want to make a clarification that the new content like the Greenleaf map and thinker are not yet in this update, but coming soon! :)

Fixes:
- Icebreakers will no longer have the player’s team number
- Entering escape vehicles should be easier
- Houses on non-water transports spawn units as intended
- Escape vehicles should move properly
- Albino beasts will no longer disappear when tamed
- Fixed some issues with the encyclopedia

Kainga Patch 0.6.32



Hello!
I'm happy to share a massive amount of gameplay changes, bugfixes and additions, including an in-game encyclopedia which a lot of people have been asking for.



Thanks for your support and patience while I improve and smooth the Kainga experience.
Take a look at just a handful of improvements below.

[h2]What's New?[/h2]
Here's a look at just 15 things that have changed. For the full details on the massive amount of changes and fixes, check out the in-game changelog.

Additions:
- Added an encyclopedia
- Added optional objectives
- Added birds, fish and butterflies
- Added 3 new units and over a dozen new tech synergies
- Added status effects to units

Major Changes:
- Synergies can now be chosen like other techs
- Memorized techs are no longer given at the start of a game
- Split "Resources" techs into 2 groups, "Resources" and "Development" inspirations
- Redid the tutorial
- Improved structure placement and variety of AI towns

QoL Improvements:
- Changed borders from spheres to cylinders
- Greatly improved boat pathing
- All structures can be deconstructed and reconstructed
- Beasts now have banners to show which team they're on
- Units can hop off of tamed beasts

There! Just a look at what's being improved. There's still work to be done, but I'm really happy with the progress.
And the next content update is right around the corner.
Until then!
-Kainga Dev

Kainga's Progress

In addition to the next update "Wildlife", I've been focusing my efforts on improving and sanding down rough edges on what's already in Kainga! Let's see what's improved:

I won't go into any new content that's being added in just yet, only changes to gameplay you can expect!



[h3]New Synergy System[/h3]
I've been listening to feedback and the synergy system, or "unique" technologies as they're known in game, weren't clear and didn't allow for customization.

Originally, if you had multiple techs that could synergize, it would pick one at random and grant it immediately. Many players didn't even realize the synergy had taken place, sometimes it caused problems and resource problems.

Now, when a synergy is available, it will be granted similarly to other technologies, in a Thinker's ideas. This way you have the freedom to pick which synergy you'd prefer, or deny them all!
With over ** synergy technologies, it was a shame to see players not realize this was a part of Kainga!



[h3]Memory System[/h3]
Late game players will know, that the memory system was a bit broken.

Originally, with all memories unlocked, you could start with 3 free techs in addition to the 3 starting nearby inspirations meant you were at 2 festivals almost immediately. This also made the search of technologies obsolete as it was often not even necessary to leave the campfire.

Now, memories are guaranteed to appear in that tech's category once! This ensures that you still are able to get the techs that you saved in memory, but don't have to.



[h3]Beast Improvements[/h3]
Many beasts now have different ways that they spawn, reproduce and can be killed. They also now have cloth banners when tamed to indicate which team they're on.


[h3]Other improvements[/h3]
In addition to the above, a lot of fixes have been made including to rarer techs like the Gosanke Harborhouse, a much needed improved system to get units out of boats, the ability to deconstruct and reconstruct all structures, improved town AI structure placements, claimed areas are now cylinders instead of spheres, and many, many bugfixes.

The goal here is to improve how Kainga feels to plan and make it a better experience overall.
Keep your eyes open the next post on the next update!
-Kainga Dev

Kainga Patch 0.6.15



Hello!
Just making some final fixes before starting on some larger changes. Hopefully ladders will be much more reliable now! I really think I got it this time.
Also, there was an invincible tree bug which was annoying me.

The Skyloft has been updated to make it so there's a better sense of progression for new players.

Enjoy!
-Kainga Dev

[h2]Changelog 0.6.15[/h2]

Changes:
- Climbing Poles are more picky about placement
- Climbing Poles can now be placed horizontally
- Improved pathing on ladders
- Added an even taller version of the ladder
- Removed the attack notification when Jeera takes 0 acid damage
- Units now flee from Trudgers
- Fixed an issue of invincible trees
- Fixed the Lamba house to place correctly
- Fixed the Rotunda’s special ability
- Fixed the UI elements and resource requirement of Silk Outfits

The Last 6 Months in the World of Kainga!

With the newest update, "Clothing and Stone" now out, I wanted to look back at how far we've come!

But first!
Here's a new mini-trailer for the most recent update!
[previewyoutube][/previewyoutube]

It’s now been just over 6 months since Kainga’s Early Access release in November of 2021, and I’d like to take a moment to see what’s been accomplished since.

Looking through the changes I’m absolutely SHOCKED at how much has been added and improved over such a relatively short amount of time.


Since the Early Access release, we’ve hit 3 major milestones on the roadmap and with the “Trade and Travel” and “Inventions” updates earlier this year and the most recent milestone “Clothing and Stone” now released as well!

Let's look at the old images to jog the memory:



The “Trade and Travel” update brought multiple trade systems between towns and wandering traders, relationships and improved neighboring towns' AI.




The “Inventions” update included a bunch of new technologies like cloudcatchers, balloons and the synergy system, allowing technologies to be paired to make unique combinations.




Finally, last week “Clothing and Stone” brought new weather, clothing and and resources to Kainga.


These major updates also added 3 new maps The Edges, The Towers, and Ice Ridge as well as 3 new Thinkers, as well as an entirely new quest system has been added to keep track of your progress and rewards.

In total, the number of available technologies have nearly doubled from 115 to 223 techs including new houses, festivals, beast attachments, transportation methods and 40 synergy technologies.

There are now 13 different unit types, up from 5 at launch such as priests and grenadiers, greatly adding to complexity and possible interactions.

3 new beast types have been added for a total of 10 massive beasts that wander the lands and can be tamed, built on or fought.

From just 5 boat types originally, there are now 16 different transportation types, not including escape vehicles.


But what I’m really impressed with is all the “minor” changes and those that are behind the scenes between then and now. All the fixes and QoL improvements that greatly enhance the experience of the every-day player. Clarifications, tooltips and pathfinding additions, AI and pacing improvements, sound and music implementations, and overall gameplay enhancements have made the game shockingly different from the version 6 months ago.


(This is actually the oldest footage I have of Kainga, way back from 2020!)

What I’m most proud of is the community of helpful, creative and kind people that have gathered around Kainga in a way I never expected. These people have seen the magic of Kainga grow from a dream to a reality over time and I couldn’t be happier to have such a wonderful community.


So I’d like to thank you as we’ve traveled this journey together to see Kainga: Seeds of Civilization to what it is now.

A million thanks, and here's to the future!
-Erik