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Kainga News

Official Release Date & Collector's Edition

[h2]ANNOUNCEMENT TRAILER[/h2]
[previewyoutube][/previewyoutube]
Today I’m really excited to announce the official release date of Kainga!

Kainga will be leaving Early Access on December 6th, and Version 1.0 coming to Steam!

This game has been a passion project of mine for years, and finally seeing Kainga out in the world is both terrifying and exciting at the same time!

Firstly, a huge thank you is in order to the early supporters. For believing in Kainga and helping me shape the game. I appreciate everyone for being there for encouragement and support to make my dream become a reality. Being a solo indie developer can be challenging, and you’ve kept me going during the development! Kainga wouldn’t be the game it is today without YOU!

The game has come a long way from its Early Access launch. Looking back just 1 year ago, it's incredible the amount of change that has taken place. The full version of Kainga contains over 300 technologies, 8 maps, 8 Thinkers, a 22 song soundtrack, and dozens of hours of interesting gameplay.

[h2]KAINGA COLLECTOR'S EDITION[/h2]

I’m also launching a Collector’s Edition of the game soon, allowing you to support me further and get even more immersed in the world that has been created.

See you out in the wild lands of Kainga!

- Erik

Kainga sale -25%!

Hello villagers!
I have some exciting news to share with you! 🔥

Starting today, you can buy Kainga: Seeds of Civilization for 25% off on Steam! Join our village and start discovering magical lands full of wonder and beauty.

https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/

[h3]KAINGA: BEAUTIFUL WORLDS TRAILER[/h3]

Discover the true beauty of Kainga’s worlds in the newest trailer! As my game heads into the final stages of development ahead of its full launch this winter, the new ‘Beautiful World’ gameplay trailer takes you on a journey across the lands full of mystery and cultural intrigue.

[previewyoutube][/previewyoutube]

[h3]PATCH NOTES 0.6.33[/h3]



Read what I have changed recently in the game. See the whole patch notes here!

Also, you may have noticed achievements being added to the Steam page but I am currently working on this and they are not yet active :)

[h3]JOIN THE VILLAGE[/h3]
Feel free to follow me on Twitter and Join the official Discord to keep up to date.

As always, thank you for your support!
- Erik


Kainga Patch 0.6.33



I have to do a hotfix patch to fix a few critical things including the icebreaker event and getting Thinkers on to escape vehicles.
Full change-log at the bottom.

I also want to make a clarification that the new content like the Greenleaf map and thinker are not yet in this update, but coming soon! :)

Fixes:
- Icebreakers will no longer have the player’s team number
- Entering escape vehicles should be easier
- Houses on non-water transports spawn units as intended
- Escape vehicles should move properly
- Albino beasts will no longer disappear when tamed
- Fixed some issues with the encyclopedia

Kainga Patch 0.6.32



Hello!
I'm happy to share a massive amount of gameplay changes, bugfixes and additions, including an in-game encyclopedia which a lot of people have been asking for.



Thanks for your support and patience while I improve and smooth the Kainga experience.
Take a look at just a handful of improvements below.

[h2]What's New?[/h2]
Here's a look at just 15 things that have changed. For the full details on the massive amount of changes and fixes, check out the in-game changelog.

Additions:
- Added an encyclopedia
- Added optional objectives
- Added birds, fish and butterflies
- Added 3 new units and over a dozen new tech synergies
- Added status effects to units

Major Changes:
- Synergies can now be chosen like other techs
- Memorized techs are no longer given at the start of a game
- Split "Resources" techs into 2 groups, "Resources" and "Development" inspirations
- Redid the tutorial
- Improved structure placement and variety of AI towns

QoL Improvements:
- Changed borders from spheres to cylinders
- Greatly improved boat pathing
- All structures can be deconstructed and reconstructed
- Beasts now have banners to show which team they're on
- Units can hop off of tamed beasts

There! Just a look at what's being improved. There's still work to be done, but I'm really happy with the progress.
And the next content update is right around the corner.
Until then!
-Kainga Dev

Kainga's Progress

In addition to the next update "Wildlife", I've been focusing my efforts on improving and sanding down rough edges on what's already in Kainga! Let's see what's improved:

I won't go into any new content that's being added in just yet, only changes to gameplay you can expect!



[h3]New Synergy System[/h3]
I've been listening to feedback and the synergy system, or "unique" technologies as they're known in game, weren't clear and didn't allow for customization.

Originally, if you had multiple techs that could synergize, it would pick one at random and grant it immediately. Many players didn't even realize the synergy had taken place, sometimes it caused problems and resource problems.

Now, when a synergy is available, it will be granted similarly to other technologies, in a Thinker's ideas. This way you have the freedom to pick which synergy you'd prefer, or deny them all!
With over ** synergy technologies, it was a shame to see players not realize this was a part of Kainga!



[h3]Memory System[/h3]
Late game players will know, that the memory system was a bit broken.

Originally, with all memories unlocked, you could start with 3 free techs in addition to the 3 starting nearby inspirations meant you were at 2 festivals almost immediately. This also made the search of technologies obsolete as it was often not even necessary to leave the campfire.

Now, memories are guaranteed to appear in that tech's category once! This ensures that you still are able to get the techs that you saved in memory, but don't have to.



[h3]Beast Improvements[/h3]
Many beasts now have different ways that they spawn, reproduce and can be killed. They also now have cloth banners when tamed to indicate which team they're on.


[h3]Other improvements[/h3]
In addition to the above, a lot of fixes have been made including to rarer techs like the Gosanke Harborhouse, a much needed improved system to get units out of boats, the ability to deconstruct and reconstruct all structures, improved town AI structure placements, claimed areas are now cylinders instead of spheres, and many, many bugfixes.

The goal here is to improve how Kainga feels to plan and make it a better experience overall.
Keep your eyes open the next post on the next update!
-Kainga Dev