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Update 1.1.00 - Life of Spice - Patch Notes

Changes since April 5th:


[h2]Here's the full list of changes since the last update![/h2]
If you want to see the update post, click here.

[h3]Added Thinker's B-Sides:[/h3]
- Sumac
- Garam
- Achiote
- Charnushka
- Ajowan
- Kala
- Kala and Jeera
- Galanga
- Serrano

[h3]Added New Technologies:[/h3]
- Feathwing Coop
- Mushroom Huts
- Buckets of Fish
- Spectral Units
- Urban Planning
- Stilt Foundations

[h3]Added New Challenges:[/h3]
- Guiding Gates
- Ring of Fire
- Thinker Cage

[h3]Added New Festivals:[/h3]
- Ghastly Bonfire
- Table of Alteration
- Walker Beckon
- Flowering Signal
- Balloon Call
- Evocative Banner
- Scaffolding of the World
- Pyramid of Frost
- Incense Revival
- Great Firebasket
- Wind Generator
- Tower of Fire
- The Great Cannon
- Lightning Totem
- Memorial Altar
- War Chariot
- Lantern of Sacrifice
- Buried Barracks
- Amnesia Coffer
- Suspicious Stew
- Echoing Logflute

[h3]Changes:[/h3]
- Warriors and Shieldbarers no longer block damage from acid, bees or spears
- Tech unlocked notifications show for longer
- Trade and Demand tables no longer cost fabric to make
- Having Silk Outfits increases the chance of seeing fabric producing technologies
- Reduced the power of Sharpened Axes to 1.5x instead of 2x
- Gifts are more likely to be received
- Poison water now kills all units when flooding
- Added a harbor house to the high tide event
- Nomads relight their flooded campfires
- Termites and palm trees now reproduce on their own
- Ajowan B is now immune to fire
- Bamboo Telescope, Evocative Banners and the Great Cannon can no longer be interrupted
- Terracotta Roofs and Wood Roofs now require the prerequisites of ceramics and wood knowledge respectively
- The Sauna is no longer a synergy tech
- Reduced the chances of the workshops appearing
- Made the nomads and new town events more rare
- Made the night event more common

[h3]Quality of Life Improvements:[/h3]
- Rebalanced a lot of the food technologies
- Mysterious technologies now have descriptions in the encyclopedia on how to unlock them
- You can now dismantle banner attachments
- Added an in-game death counter
- Added Thinker Bonuses
- Fixed some issues where inspirations wouldn't be taken properly

[h3]Technology Fixes:[/h3]
- Fixed the Shaduf placement
- Fixed the poles on larger stilt platforms
- Fixed the capacity of under construction houses
- Fixed a problem with floating soil when the Alkazar house was destroyed by a stilt collapse
- The Chef’s wok now shows the correct output
- Added a progress bar and fixed the spawn of the Wide Windmill
- Glassblowers Domes and Stonemines no longer work when not operated
- Fixed stilts capacity and tooltip
- Fixed a bug where your original roof resources would change when turning off an adjusted roof type tech
- Fixed some odd overlaps when changing both roof and wall types
- New technology now shows the correct materials when adjusting wall and roof resources
- Fixed the Flathead Bridle
- You can now get barracks and other technologies that require walls with the Karamana Houseboat
- Fixed Karamana placement
- Fixed the tulou house’s door frame
- Houses that had production buildings destroyed will properly revert their production, consumable resource and capacity back to its normal house function
- The resonate panflute resource spawns will be marked as claimed
- Fixed the mushroom logs
- Fixed a lot of issues with the Stilt Foundations tech build order
- Attachments are now affected by Stilt Foundations
- Frilled House’s wind bonus works properly now
- Fixed a bug where collapsed festivals couldn’t be rebuilt
- Fixed the Menhir spawning too early when deconstructing
- Fixed the mushroom grow speed
- Fixed the mushrooms appearing in the center of the map
- Fixed the pear pie’s selection box not disappearing
- Fixed some issues with the Royal Walker Carriage
- You can no longer cook caged thinkers
- Fixed some techs appearing on Darkwood when they shouldn’t have
- Fixed funeral tech’s proximity to one another
- Farm pots can now be built on stilts
- You no longer get the Mushroom house for free
- Fixed the Ringhouse unlock
- Fixed the large stilt pad’s poles
- Tower of Fire festival now properly spawns a firebird
- You can now place the Flotsam Arena in high tide modifiers
- Fixed the Urban Planning Tech to appear properly

[h3]Visual Fixes:[/h3]
- Fixed the covered fishing tower’s visuals with some synergies
- The paper mill now affects your shop lantern and windmill type
- Fixed the Kiva house texture on Darkwood
- Added tooltips to Serrano’s festivals
- Structures won’t draw in the snow when not yet placed
- Talkback uses the correct population icon
- Water is properly attached to the world’s edge water
- Fixed an issue where people hopping out of beached boats wouldn’t leave the boat UI
- Garam B no longer starts with fabric that looks like logs
- Fixed a graphical glitch on the Waterbomb festival
- Charnushka B will no longer get rained on in the Skyloft
- Fixed the Buried Barracks visuals and particle effects

[h3]Pathing Fixes:[/h3]
- Fixed the raft’s walkability after floods
- Fixed a bug that blocked AI from building docks
- Taps will no longer have platforms with the Structure Safety passive
- Units will no longer hop in towers when they can’t reach enemies
- Serrano’s ball can pass on bridges again
- Made icebergs more easy to walk on
- Fixed some wonky nomad boat movements
- You can now steal nomad boats and they won’t revert to their nomadic AI

[h3]Encyclopedia Changes:[/h3]
- Added map modifiers
- Added each Thinker's B-Side
- Fixed some missing items in the Encyclopedia
- Improved the clarity of the Resurrection Totem’s bonus
- Fertilizing Termites added to the Encyclopedia
- The encyclopedia now shows exact roof materials for houses
- Locked techs that cannot be purchased now show a better description in the encyclopedia

[h3]Map Fixes:[/h3]
- Improved the placability on the edges of the Terraces
- Accessing the items in the Karma shop in the belowlands is easier
- Serrano can now use the Karma shop in the belowlands
- Fixed the floating enchanted tree on Flatlands
- Fixed floating spawn point on Greenleaf
- Removed spawn points inside overlapping landmasses on the Towers
- Fixed spawn point possibilities in Darkwood due to the trees
- Fixed the gift baskets optional objective
- Fixed trees not spawning properly at low elevations on the Terraces
- Tropical IceRidge can no longer snow
- Jars no longer only hold inspiration
- Stopped floating cacti on Greenleaf
- Removed some modifiers that weren’t working

[h3]Other Fixes:[/h3]
- Fixed a missing synergy with the Powderstack
- You can no longer delete resources
- You can no longer delete the cage
- Fixed the lotus hooks tech to collect usable fabric
- You can no longer get unplacable memorized techs
- You no longer get double karma for banishing Ajowan
- Fixed a lot of spelling mistakes
- Added in some community translations
- Added some missing translations for current languages
- Achievements won’t be messed up by playing the demo
- Stopped Censers from healing new spawns
- You can no longer build banners before a campfire using the hotkey
- Fixed some issues with quests not updating before they are revealed
- Gifts won’t spawn already able to be given
- Fixed the B-Side memories saving on the correct side
- Stopped half of the harbor house bandits dying on spawn
- Houses built on ice will explode instead of just shrink when melting
- Removed the nomad destination sphere that was visible
- Fixed Serrano’s B-Side unlock quest
- Ajowan B now respawns as B when evaporated
- Finally found and fixed a bug where AI Town Sizes would default to 0

Update 1.1 Is Around the Corner

Hello villagers!

I just want to give you a heads up that a MASSIVE update is about to drop.
I'm super excited, so in celebration:
[h3]Kainga's on a 30% discount starting today![/h3]

Update 1.1: Life of Spice

[h3]What's included?[/h3]

The Life of Spice update has hundreds of fixes, quality of life improvements, balance changes and more, in addition to a plethora of new content. And actually, you can try it out right now, let's see how.

But first, here's just a few of the things that will be included:


[h3]Map Modifiers[/h3]

New variations of every map will shake up your strategy and make the map's priorities change. Pictured above is the acidic water modifier on the Pebbles. You can no longer fish, and wells will be filled with acid. Be Careful!

[h3]"B-Sides" of Thinkers[/h3]

Alternative sides of each Thinker can be unlocked with a new starting loadout, passive, bonus, and of course festivals. These Thinkers are intended for advanced players and can really shake things up!

[h3]Nomads[/h3]

Introducing nomads was something I've always wanted to do, and here it is! These nomadic tribes will wander across your map on boats, balloons, walkers or other creatures and really make the world alive!

[h3]New Festivals[/h3]

With the addition of the new Thinkers, new festivals had to come too! Each festival is changed dramatically and the results are powerful and specific. Enjoy!

[h3]New Challenges[/h3]

3 of the festivals added are new challenges!, there is a blastpowder-based arena, a construction challenge to build a long line of archways, and alternative rescue challenge where you are the one with the cage and have to protect it!

[h3]New Quest Lines[/h3]

To introduce these new challenges, dozens of new quests have been added, allowing for the unlock of each Thinker's B-Side and their new memory slots, which will remain independent.

Also included is the Polish Language thanks to one dedicated member of the community!

If you'd like to help with translations for your language, or you'd like to make changes to the translations there, let me know! I'm specifically looking for people who speak:


When Can I Play It?

The new update will go public around this time next week. But! You can actually play it right now!

All you have to do is opt-in to the Kainga Beta, and you can try out what's new!

To join the Beta, just right-click on your game in your library, go to Properties, then Betas, and in the dropdown, select the beta branch

The reason why I'm telling you, is I'm hoping you can give me feedback, on what doesn't work as expected, what I missed, or what you think! Feel free to contact me on Discord or by email at any time!

I hope you enjoy it!
-KaingaDev

Patch 1.0.18



Hello all!
I realized there were some issues when playing the tutorial I wanted to get fixed!

Also, I added about 40 new synergy interactions to increase the chances of getting rare unique techs. Just to be clear, these are not new techs, just new ways to get them!

I also added some community designed Skylines!


As always, if you feel you have something that belongs in the Kainga world, share it with me on Discord.

I'll be rolling out B-Side Thinkers on the Beta branch one at a time. Feel free to join the discussion on Discord to help shape them!

Thanks for your support and for playing Kainga!

Here's the patch notes:
Patch 1.0.18

Changes:
- Removed the Demo text that was appearing
- You can no longer deselect the Thinker in the Skyloft using control groups
- Serrano can now climb to the top of Ice Ridge
- Added 5 more Skylines designs!
- Landmark festivals can now be properly repaired after being destroyed
- Added a bunch more possibilities for synergies to hit (especially combat units)
- Synergies now show the correct combination when activated
- Changed some funerals to be synergy techs
- Fixed the gift baskets to not be christmas gifts
- Introduction cutscene won’t play twice for new players
- Tutorial’s camera starts in the right direction
- Starting braves in the tutorial won’t be buried underground
- You won’t get karma for being allied in the tutorial
- A lot of other minor changes

Thanks all,
-Kainga Dev

Kainga: Seeds of Civilization Free Demo

Hi Villagers!
Are you curious about Kainga but haven’t had the chance to dive into the magical world yet? Now’s your chance with the free Kainga demo!

It’s great seeing everyone’s passion for Kainga and all the fantastic creations across Kainga’s Lands! I’ve created a demo to get more players into the game to see if it’s right for them. If you have Kainga already, help me spread the word!

[h2]KAINGA DEMO[/h2]

[previewyoutube][/previewyoutube]

The newest demo version contains all the changes made to the final version of the game, a few maps and Thinkers to try out and 69 technologies to unlock! You can play as much as you want and when you get the full game, you can keep the progress you made.

Take control of one of the Thinkers and, with the help of your people, grow a unique town and complete short challenges to unlock new technologies that will differentiate your next playthrough.



[h2]CONTENT CREATORS COVER KAINGA![/h2]

Check out the materials from various influencers who cover the game to understand the beautiful but deadly worlds of Kainga 👇

[h3]Kainga: Seeds of Civilization - (Tribal Settlement Builder) [Full Release] by Nookrium[/h3]
[previewyoutube][/previewyoutube]

[h3]Building a City and Taming Animals! | Kainga by Verowak[/h3]
[previewyoutube][/previewyoutube]

[h3]Ancient City Civilization Building with RTS Combat Battle Arenas by Raptor[/h3]
[previewyoutube][/previewyoutube]

[h2]JOIN THE VILLAGE[/h2]
Feel free to follow me on Twitter and Join the official Discord server to share your creations! I love seeing them!

https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/

As always, thank you for your support, and I look forward to hearing from you! Stay tuned!
-Kainga Dev

Patch 1.0.17



Hello all!
There were a few pesky issues especially with Serrano's movement that I've fixed in this patch along with some other things found by the community.

Thanks for your support and for playing Kainga!

Here's the patch notes:
Patch 1.0.17

Fixes:
- Fixed Hollow Bricks to work correctly
- Fixed the inspiration spawning on Greenleaf and Darkwood
- Fixed the bug where you got Karma when losing
- Fixed a bug when commanding units to bridges in the Towers
- Fixed Serrano’s movement
- Serrano can properly enter vehicles
- Added a bunch of community translations
- Pressing a control group button again will move the camera to your group
- Fixed the rickshaw’s wheel movement direction
- Fixed the coloring and selection circles of land transports
- Fixed the rickshaw’s movement twitching on elevations
- Fixed an issue with floating reeds from the Stone Chariot on Ice Ridge
- Fixed some floating gear and other spawns

Thanks all, until next time!
- Kainga Dev