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Mind Over Magic News

Creative Mode Update - Fixes and Improvements

[h3]5/15/2025[/h3]
  • Fix for Jade Dragon not growing in Creative Mode.
  • Fix rare exception due to blocking object forced to change position.

[h3]5/12/2025[/h3]

  • Fix for Withered Jade Eggplant sometimes failing to spawn correctly.
  • Fix for issue where relics could become unusable when selecting them for rituals and then cancelling the ritual.

Creative Mode Update

One of the most common topics for feedback we receive is, "I want to be able to just build whatever!" That's what Creative Mode is all about. You don't need to research or worry about the Fog or resources in order to construct the perfect school and furnish it. For some, this will be a practice mode to try out different ideas for their next Relentless run. For others, this is is the mode they've been wanting to play in all the time. We're looking forward to see what you do with it!

There are also some frequently requested QoL and balance changes in this update, like shorter quest and construct times and the ability to queue up new Initiate Summons.

We've also heard from many players that combat can get repetitive when you're not playing on Relentless mode. We've now enabled Advanced Battle Strategy by default on Standard difficulty and show that as a top-level checkbox when creating a new game. This is not about making the game harder, but about letting the full depth of the combat systems show through in the standard game. Like other difficulty settings, you can disable it at any time to simplify things!

We have two more updates planned. The next one will add more guidance to the beginning of the game to help new players get started and explore ways to add more replayability to the game. After that, we'll be focused on QoL, especially for commonly requested UI and planning improvements.

We hope you enjoy the update. Thanks for playing Mind Over Magic!

Build notes below...

[h3]Creative Mode[/h3]

  • All research is unlocked.
  • Construct and Assemble Tasks cost no resources and require just one cast to complete.
  • No events trigger.
  • Resource quantities and harvest/gather/mine amounts are tripled.
  • Freeform room keywords let you freely build whatever room you'd like.


[h3]Gameplay[/h3]

  • Added Emergency Priority to Fog Incarnate and Bramblespawn. This causes all Mages with the Hunt Jobtype set above Never to attack. They return to normal behavior afterward.
  • Construct times for Roof, Wall, and Floor blocks reduced.
  • Renamed Advanced Battle Difficulty to Advanced Battle Strategy.
  • New games on Standard difficulty default to Advanced Battle Strategy on. This is now visible outside of Custom settings.
  • Quest durations have been reduced by half.


[h3]QoL[/h3]

  • Summon Queueing
  • Queue up multiple Summons at once so you don't have to keep coming back to the Summoner.
  • Show the reason why right-click staff to Lecture is not allowed. (Not scheduled, etc.)
  • When no Mage/Helper is selected, the Pathing filter now shows regions only connected by Brooms as different colors to visualize the connections better.
  • Show Conviction value for Staff on the Hire Ritual.
  • Hovering a Wand recipe now shows all of the same information as other recipes.
  • Added feed alerts for Terror, Insomnia, and Melancholy statuses.


[h3]Fixes and Improvements[/h3]

  • Fix for Relics getting destroyed if selected for multiple rituals.
  • Fix for Fog Aegis from older saves not functioning as intended.
  • Newly placed Small and Large Arch Support visuals no longer partially block doors.
  • Fix for quilted still being crafted showing up in groups.
  • Fix for wording when right-clicking on a Relic to attune it.
  • Fix some cases where Jade Dragon care value showed 100%, but players did not receive achievement.
  • Removed errant mention of Wand Crafting from descriptions of Sal Alembroth and Sal Oblivium.
  • Removed inaccurate text from Wand Upgrade ritual and now showing all information in the Effects section.
  • Fix so that Golden Berries event fully negates Ate Gutberries penalty.
  • Repositioned tier roman numerals on research to avoid overlapping progress bars and text.
  • No longer showing alert for being tired while having an Emergency Job if the Mage has Insomnia.
  • No longer triggering the Runaway event if number of runaways will put player over the population cap.
  • Added mention of ladders to Private rooms tutorial.
  • Fixed rare case where trying to place an entity in the world results in the entity being 'lost' and never usable.
  • Protect against mages consumed by Fog advancement when being teleported into Corrupted Mana Lantern rooms.

Hills + QoL Update - Fixes and Improvements

[h3]Fixes & Improvements - 3/14/25[/h3]

  • Fix exception if delivery is interrupted by another delivery, and item being carried is stacked with same ingredient nearby.
  • Fix problem where Relic on Relic Plinth cannot be removed and is not granting its power.

Hills + QoL Update

Hey everyone! It's been really exciting to see the influx of new players and feedback since the 1.0 launch. We read everything and appreciate hearing all the compliments and critiques.

This is the first of multiple updates you can expect over the next few months. By popular demand, you can now play on a totally flat world or challenge yourself with more hills to deal with. There are numerous bug fixes, QoL improvements, and perf improvements in this update as well. Thanks for playing, and keep the feedback coming!

The next update will have improvements for new players and lots more QoL. More info as we get closer!

Build notes below...

[h3]Gameplay[/h3]

  • Start new games with the Hilly or Flat setting.
  • Starting with 1.0, the MAGE score contribution from harvested reagents was too high. This could cause events to trigger too early. You'll see lower MAGE scores in all games now.


[h3]QoL[/h3]

  • When hovering a link for a placeable item, the dimensions are now shown.
  • It is now possible to repair walls behind hallway runners inside hallways.
  • Updated how Relic drops are rolled. The Affinity is still always an Affinity that the Manifesting Mage has a slot for, but is now always the least rolled out of the last 40 Relics. Previously it was the Affinity that you have the least of currently.
  • Auto-assign checkbox on beds is now included when copying / building a copy.
  • When hovering an Unreachable Alert, it now shows what Task is triggering the alert.
  • Added credits for very early Beta testers.


[h3]Fixes and Improvements[/h3]

  • Added additional hover text about delivering meals to Starving Mages that are At Death's Door.
  • No longer allow pathing through Underschool rooms with Nexus Gateways and a Corrupted Mana Lantern.
  • Some mods are breaking the game by setting stack sizes to 0. The game now repairs these when loading a save.
  • The Dispel Seal Ritual button now shows when you do not have enough Seal Keys.
  • Right-click harvest on plants now shows that when a plant is not fully grown, it can't be harvested.
  • No longer showing the alert for Mages being unable to sleep while they are on a quest.
  • Fix for small chance that Mages would Break immediately after being revived. Their Conviction is now at 65 instead of 25 after the Break ends.
  • Fix for Boss Achievements that could fail to trigger if you killed them with Poison.
  • No longer showing the No Arcane Secretary Alert if you have completed all research.
  • Removed Minimum Room Size data that was not accurate.
  • Fix for haulers who get stuck because they want to use a higher priority storage that is blocked by new furniture.
  • Added a tip about how to train staff who have 0 in a Skill. (They can teach!)
  • Using the unlock all research debug cheat no longer removes fog from the game.
  • Changes to the Room Type Goals UI to help make the Must NOT Have section more clear.
  • Layout improvements to the Tutorial Codex entries.
  • Fix for auto-scrolling to the selected mage on the Mage Sheet not working properly at all screen resolutions.
  • Fix Task Type Priority UI so that the Reset button doesn't overlap other controls.
  • Fixed Founder's Grave visuals to show that it occupies two cells.
  • Fixed a problem where Haulers trying to move items to higher priority storage would get stuck if a Relic in storage is set to be Pulverized.
  • Fix for Arch Support visuals blocking doors.
  • Fix for Z-fighting on final boss door.
  • Fix for Dragon Wok FX when rotating.
  • Added more Ember Dragon idle animations.
  • Improved perf when many errands that only the Founder can reach exist in the school.
  • Fix rare issue that could cause ingredients to be unavailable after Founder changes deliveries while carrying an ingredient.

Big Thanks and Post-Launch Plans

Welcome to all the new players who have jumped in over the last week. It’s been great seeing all the new discussions and feedback! We read everything and are always looking at how to keep improving the game.

Thanks once again to everyone for supporting us and playing Mind Over Magic. If you’re not there already, we invite you to join us on the Mind Over Magic Discord.

Now that we’ve hit 1.0, updates will slow down from the aggressive pace of Early Access. You can expect lots of work on Quality of Life features, performance improvements, and bug fixes. We’ve dropped several batches of fixes already and plan on multiple larger QoL releases over the next six months.

Some things we anticipate hitting soon include:


  • Ability to choose a flat or hilly world to play on.
  • Improvements to some key UI screens, like Relics, Combat Prep, and Rituals.
  • Presets for Battle Parties
  • Ability to select school colors
  • Improvements to help with learning the game

We’ll have more details on the next update as soon as we have something ready for you.

[h3]Thanks for playing Mind Over Magic![/h3]