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Art and QoL Update: New Quilted Helpers and Storage Limits

Update Changelog


[h2]New Quilted Helpers![/h2]
  • The Quilted Harvester performs Harvest tasks. It costs 4 Ectoplasm and 4 Brains to Quilt at the Spindle.
  • The Quilted Fertilizer performs Tend tasks, including re-planting. It costs 4 Ectoplasm and 4 Eyeballs to Quilt at the Spindle.

[h2]Per-type Storage Limits[/h2]
  • Set limits for storage on a per-type basis at the Contents tab for Storage furnishings.

[h2]Art[/h2]
  • All seeds now have unique visuals.

[h2]Performance and Stability[/h2]
  • Improved performance when many haulers are searching for destinations and available storage is low.
  • Improved performance for determining reachability.
  • While Macs aren’t officially supported, added a potential fix to saving when using Crossover/Whiskey on a Mac.
  • Modified swap-chain model for D3D11 for a performance improvement on some devices.

[h2]Improvements & Fixes[/h2]
  • Storage now has its own category of Storage, separate from furniture.
  • Show ingredients on Properties for furnishings to help know what can be recovered on Disintegration.
  • Don't detect world hovers when the mouse is off the game screen. Should fix hearing hover sounds even when the mouse cursor is on another monitor.
  • New Gameplay tab added to settings in preparation for more options.
  • Removed cast bars from the spells that do not need them.
  • Fix for chained projectiles not being rendered correctly in all cases during combat.
  • Fixed a bug that could cause storage to allow more stacks than it has the capacity for.
  • Fixed a bug that could prevent items from being added to storage when there is available space in stacks.
  • Toned done the multi-select UI sound.
  • Adjusted animation speeds on some Quilted to better match their move speed.


What's In The Works?


[h2]Next: Major Gameplay Changes[/h2]
We've just started a private beta to test out a range of improvements to the core gameplay, currently focused on Relentless. The aim is to reduce the grindy aspects in favor of more challenging and engaging ways to make progress. We are also introducing much more control over both play style and difficulty.

We see this as the first of multiple updates centered on improving gameplay from early to late, including continued improvements and fleshing out of Combat, the Underschool, and ways to improve and customize Mages.

[h2]Next Next: The Dragon Update[/h2]
Along with ongoing QoL improvements.

Hotfix 2024-02-08

This is a targeted hotfix for a reported problem with Mages being actually stuck.
  • Make sure ladders are treated the same for spell reachability and valid spell casting. This is to fix an issue where Mages stop performing tasks for no clear reason in some schools.

Hotfixes 2024-02-05

  • Remove potential high volume of logbook spam which could result in excessively slow save / load times.
  • Fix rare error when generating Medallions
  • Fix potential error detected during item delivery.

Hotfixes 2024-02-02

Improvements to error detection in the simulation have...detected some errors. This hotfix is to address some of those as well as some other reported issues. Thanks for the reports!

  • Renamed the hotkey label in settings from Uproot to the more proper Destroy to match the action button name.
  • Probable fix for not being able to complete a save due to file write restrictions. Possibly related to some antivirus software.
  • Fix potential crash after a corpse has faded out in battle.
  • Fix to thunder sounds continuing after the event has ended.
  • Multiple fixes to internal errors which could result in corrupted games and that were caught by the improved crash reporting system.

Art and QoL Update: New Vivified Skins and Drag Select

Update Changelog

We've added support for drag-select, improvements to the functionality of multi-select, and new Vivified skins. Many thanks to those who helped us beta test this update!

[h2]New Art![/h2]
  • New Quilted Staff body, head, and hair.
  • The Conservatory now has unique wallpaper and options to choose from.

[h2]Drag Select & Multi-Select Enhancements[/h2]
  • Drag select now possible on the ground, floors, and walls.
  • New UI when multiple objects selected allows refining the selection.
  • When multiple objects selected, the Action buttons are simplified.
  • Clicking on a category or type in the multi-select UI will single out that selection. With ctrl-key held, it will remove that category or type from the selection.
  • Settings Copy / Paste now allows pasting to many objects at once.
  • Settings Copy / Paste moved to Action Buttons.
  • Settings Copy / Paste now copies crafting orders.

[h2]Hotkey Changes[/h2]
  • Added search to the hotkey settings.
  • Several hotkey defaults have changed to avoid potential conflicts and to work better when selecting objects of different types.
  • Added option for disabling the Universal Cancel via the ctrl key in Settings.
  • Each gather type (chop, harvest, mine, hunt) now has its own shortcut by default instead of sharing 'G' in order to better support multi-select.
  • Added an option for a second shortcut on each command. This allows you to have a universal 'G' for Gather and a second shortcut for each gather type.
  • A popup will prompt you to adopt these changes or stick with your current hotkeys.

[h2]Gameplay Changes[/h2]
  • Grounded Room Keyword changed to "Must touch Foundation or be Underground". This makes it easier to have Grounded rooms with interesting layouts.
  • Removed the requirement on Total Skill from Graduate with Honors, Summon Student, Hire Staff, and Retire Emeritus rituals. These were either meaningless or annoying... or both!
  • Invasion battles during Cold Snap, Heat Wave, and Fungal Bloom events are no longer way harder than they should be.
  • Refining Beasts are now allowed in all classrooms.
  • Removed option to Destroy Small Carcasses. This is makes them more consistent with other ingredients and avoids spamming the right-click options when you have a bunch of Small Carcasses stacks in storage.

[h2]Additional Quality of Life[/h2]
  • Hovering entries in the Resources UI highlight the objects in the world and vice versa.
  • CTRL and SHIFT keys allow +/-10 and +/-100 on the crafting menus.
  • Dragging to set schedules now works without dragging the entire schedule instead. Reordering schedules requires dragging on the drag handle dots.

[h2]Art and Sound[/h2]
  • Refining Beasts play new animations and FX for petting and eating.
  • Added new FX for Earth Refinery hatch ritual.
  • Fixed Bound Mage visuals for some Mage bodies.
  • Updated Student Summoner audio.
  • Overhauled ambient sound system and sounds that removes hitches and improves handling of rooms.

[h2]Accessibility[/h2]
  • Added a checkbox for controlling UI scaling restrictions so those restrictions can be removed. Doing this allows UI to overlap in some situations. More accessibility options are in process.
  • Update to Medallion icon art to be more clear and friendlier to color-blind players.
  • When crafting orders are paused, the background now changes to show that the order is inactive.

[h2]Performance and Stability[/h2]
  • Made improvements to construction completion and destruction performance.
  • Added new protections to avoid saving a corrupted game save file.
  • Detection of critical simulation errors now stops the game and prompts for feedback submission to avoid breaking saves.

[h2]Improvements and Fixes[/h2]
  • Fix to Shrinks not being accounted for in 'Do Until X' calculations.
  • Fix camera sometimes panning to an otherwise off-screen location.
  • Fix to tab cycling through the same type not working properly.
  • Fix bug where items with different priorities could not be added to the same stack in storage.
  • Enchantophone description now properly says it's for up to 4 Mages at once.
  • Fix the "Slept in Simple Bedroom" status to correctly say "Slept in Austere Bedroom"
  • Fix typo in Dancing On My Own Bronze Trial description.
  • Fix for Midden Jelly getting stuck in petting animation.
  • Fix an issue where Shrinks were being miscounted.
  • Fix for wrong floor wallpaper assignments.
  • Fix Mages appearing too dark on game start if you re-rolled them.
  • Moved Midden Jelly from Garden category to Crafting category, now that it doesn't need to be placed outside.
  • Fix an issue that could cause Mana Lanterns to not be used.

[h2]Translation Fixes[/h2]
  • Fix the drop down ui for Set All on the Task Type Priority UI and make the tooltip so it can be translated.
  • Fix ability to translate 'Chance to' for drops.
  • Fix the wand display for translation in ritual availables.
  • Fix text in difficulty customization so it can be translated.
  • Fix text in Task Type Priority UI for priority level on hover so it can be translated.
  • Fix for missing percent sign in some region settings that use the Arabic percent sign.
  • Fix translation workshop tools having wrong logic for setting the root folder.
  • Translator comments are now preserved when updating po files from yaml.
What's In the Works?

Here are our next couple releases.

[h2]Next: Per-Type Storage Limits & Quilted Helpers for Tending and Harvesting[/h2]
Some highly requested features for making your school run well. These both add new ways to make sure all your crops and resources get to the right place at the right time.

[h2]Next Next: Major Gameplay Changes[/h2]
Our goal is to reduce grindy aspects of the game in favor of more compelling ways to make progress and to bring much more challenge to those who want it.

These changes in feel and pacing will set the stage for big new features in the mid and late game in future updates.