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Update with fixes, QoL, Tiny Chest, and more!

Happy New Year! Starting off with some tweaks, improvements, and fixes.

Gameplay Changes
- Added Tiny Chest for storage
- Bitterrice grows much faster.
- Most high-end food now costs fewer resources, but takes longer to cook.
- Haul job is no longer used to provide ingredients to crafting stations. Will still be used for Refining Beasts.
- Midden Jellies can now be placed on floors and foundations
- Atelier now properly extends Quilted lifespans
- Ignium recipe now requires Thornteeth, but fewer Anemone Cells.
- New higher level Horrorculture event that drops Brains and Eyeballs.
- Voidshrooms now only affect one Mage at a time.
- Run Away break will now place the Crystal Trap just outside the fog rather than inside it.
- Mages trapped inside a crystal will have their Needs frozen.

Improvements
- Added ability to create and share game translations on Steam Workshop.
- Added unique sounds for each healing ritual
- Added more unique Seed art
- Added mouse-wheel scroll speed setting. Default is now much more sensitive.
- Added option to disable tutorials in settings.
- Added VFX on Mages when they have the Mana Drained status.
- Added feed alert when Mages have a Conviction Target low enough to eventually trigger a Break.
- Added unique fx and animations for carving, painting, and scrivening.
- "Keymap binding options for camera: pan to left fog, right fog, and mana font."
- "Keymap binding options: quick save (ctrl-s), set Task Priority on selected entities."
- Mana Lanterns now update visually when out of charge.

Fixes and Updates
- Fix for Mages previously broken by attempting to Run Away off the edge of the map.
- Fix for issue where inventory counts could be wrong during delivery for construction.
- Music is louder than before at higher than default slider positions.
- Indoor planters no longer can receive more than 100% light.
- Fix for Shrink names not showing hover information.
- Fixes for a rare crash causing some save files to not load.
- Fix for incorrect rendering of foundation blocks.
- Remove references to departed Mages in Schedules and Restrictions.
- Fix for Cronebug volume potentially being too loud.

Hotfixes 2023-12-22

- Fix an issue where lightning could destroy a Battle room's block so it's no longer a room and leaving the Room Battle in a bad state. Also fix saves broken in this way.
- Fix for multi-select within a Room showing the wrong count for the selected.

Hotfix 2023-12-21

- Fix for removing Foundation and then trying to place again not working or blocking spawns. Also back-compat fix for saves that have this issue.

QoL/Fixes/Perf Update 2023-12-21

Gameplay Changes
- Placed Foundations can now be deconstructed.
- Windows and Rugs can be placed behind/under other completed furniture.
- All graves can now be shrunken / moved.
- Emerald Statues now count towards Sculpture Studio Statue requirement.
- Experimental Cure rituals are less punishing, but each have a unique status they apply.
- Gruel Pot is no longer allowed in Fine Kitchen.
- Hasted characters get both their turns in combat rather than only the first.

Improvements
- In combat, remove mages that die and cannot be revived.
- Store tasks that get interrupted at the last moment will just put the item on the ground, instead of possibly putting the item in a chest with restrictions that don't allow it.
- Clicking on school name in upper left will center on the school's original foundation.
- When double-click selecting within a Room, confine the selection to that Room rather than what is on screen.
- Add ability to drag or click schedule hours to set schedule type.
- Turned down the awful on the group range sliders.
- Added Pan Speed multiplier to options, for keyboard panning.
- Added support for Build Copy With Settings for Beds and Storage.
- Added button to open the file save location from the load game screen.
- Show version string on settings.
- Show the Steam Beta name (if not default) on the top level screen.
- When a Quilted crafting Order amount changes to zero, clear the Quilted progress and return materials.
- Feeling Slightly Safe status renamed to Feeling Slightly Unsafe to match the effect
- Changed hover on Deconstruct tool to not use the word Destroy for clarity.
- Feeding Frenzy break won't spam "Break Risk" if the character cannot reach any meals.
- Plants that are in the fog will say "Veiled by Fog" on selection.
- Hospital Wallpaper textures updated.
- Added sources to Smokepearl.
- Show lacking skill level alert icon for Planters that require higher level skill and no Mage is available to do them.
- Show lacking skill icon on crafting orders when there is no Mage that can do the crafting.
- Added "Any Skill" support to custom groups that use In Skill Range, Not In Skill Range, and Skill Cap Reached
- Performance improvement as construction blocks complete in a mature school. More to come.
- Performance improvement for schools with a lot of Potions.

Fixes
- Fix potential out-of-memory situation when dragging out Walls or Floors.
- Fix some potential issues with pathing around auto-placed Braziers in the dungeon.
- Emerald Statue and Suit of Armor now correctly count as Decor in inventory.
- Fix animations states for Ritual participants on load game.
- Remove pathable space from the tops of columns.
- Trim some overly long feed messages.
- Summon Gifted Student ritual should now consume the required scrolls.
- Student Summoner description no longer references the Gifted/Prodigy mechanic.
- Fix broken links on Seeds for plants that moved from Plots to Planters
- Founder's Grave is now linked properly in Disapparated keyword text.
- Making sure Conviction is properly linked in all descriptions in the Room Type filter.
- Fix Handyman animations.
- Fix it so UI elements that are set in the world don't block camera inputs like zoom and pan.
- Fix sizing of Ritual Costs in Book of Rituals to fit.
- Fix for negative room keyword criteria not showing up in the "not X because" section of the roomtype filter.
- Updated Lair of Dark Arts text to specify no Candelabra in addition to no Torches/Braziers.
- Fix Runewood Nut description to correctly say it grows a Runewood Tree.
- Fix offset on Unstable Anemone and Trapdoor Vine for planters.
- Fix spawn height of wild trapdoor vine.
- Fix battle start UI when combatants are on two sides of a respawned dungeon room
- Fix missing "not enough skill" icon on crafting jobs when a Student had the skill required, but could not do the job
- Fix "All Skill" custom groups that use In Skill Range and Not In Skill Range
- Fixed an issue where summoned Gifted Students were missing their wands on arrival.
- Fixed internal exception when unconscious Mage was revived in combat.
- Fix for some saves that have become corrupted. This update should repair them on load.
- Fix Roof Confirm button sometimes being hidden by terrain.
- Fix bug that was increasing cost of gifted student summoning incorrectly.
- Additional improvements to handling of Haste status. Maybe not player-facing.

Hotfixes 2023-12-15

- Fix to Translations not being available for some players.
- Fix for Graduation and Expel casters not animating.
- Fix potential soft-lock on rituals not starting if not enough reachable space.
- Fix it so Paintings and Statues emerge as Shrinks rather than assembled and randomly placed.