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Hotfix for some saves not loading after previous update.

That's it! If your save is loading, you don't need this update right away.

Update with fixes, QoL, Tiny Chest, and more!

Happy New Year! Starting off with some tweaks, improvements, and fixes.

Gameplay Changes
- Added Tiny Chest for storage
- Bitterrice grows much faster.
- Most high-end food now costs fewer resources, but takes longer to cook.
- Haul job is no longer used to provide ingredients to crafting stations. Will still be used for Refining Beasts.
- Midden Jellies can now be placed on floors and foundations
- Atelier now properly extends Quilted lifespans
- Ignium recipe now requires Thornteeth, but fewer Anemone Cells.
- New higher level Horrorculture event that drops Brains and Eyeballs.
- Voidshrooms now only affect one Mage at a time.
- Run Away break will now place the Crystal Trap just outside the fog rather than inside it.
- Mages trapped inside a crystal will have their Needs frozen.

Improvements
- Added ability to create and share game translations on Steam Workshop.
- Added unique sounds for each healing ritual
- Added more unique Seed art
- Added mouse-wheel scroll speed setting. Default is now much more sensitive.
- Added option to disable tutorials in settings.
- Added VFX on Mages when they have the Mana Drained status.
- Added feed alert when Mages have a Conviction Target low enough to eventually trigger a Break.
- Added unique fx and animations for carving, painting, and scrivening.
- "Keymap binding options for camera: pan to left fog, right fog, and mana font."
- "Keymap binding options: quick save (ctrl-s), set Task Priority on selected entities."
- Mana Lanterns now update visually when out of charge.

Fixes and Updates
- Fix for Mages previously broken by attempting to Run Away off the edge of the map.
- Fix for issue where inventory counts could be wrong during delivery for construction.
- Music is louder than before at higher than default slider positions.
- Indoor planters no longer can receive more than 100% light.
- Fix for Shrink names not showing hover information.
- Fixes for a rare crash causing some save files to not load.
- Fix for incorrect rendering of foundation blocks.
- Remove references to departed Mages in Schedules and Restrictions.
- Fix for Cronebug volume potentially being too loud.

Hotfixes 2023-12-22

- Fix an issue where lightning could destroy a Battle room's block so it's no longer a room and leaving the Room Battle in a bad state. Also fix saves broken in this way.
- Fix for multi-select within a Room showing the wrong count for the selected.

Hotfix 2023-12-21

- Fix for removing Foundation and then trying to place again not working or blocking spawns. Also back-compat fix for saves that have this issue.

QoL/Fixes/Perf Update 2023-12-21

Gameplay Changes
- Placed Foundations can now be deconstructed.
- Windows and Rugs can be placed behind/under other completed furniture.
- All graves can now be shrunken / moved.
- Emerald Statues now count towards Sculpture Studio Statue requirement.
- Experimental Cure rituals are less punishing, but each have a unique status they apply.
- Gruel Pot is no longer allowed in Fine Kitchen.
- Hasted characters get both their turns in combat rather than only the first.

Improvements
- In combat, remove mages that die and cannot be revived.
- Store tasks that get interrupted at the last moment will just put the item on the ground, instead of possibly putting the item in a chest with restrictions that don't allow it.
- Clicking on school name in upper left will center on the school's original foundation.
- When double-click selecting within a Room, confine the selection to that Room rather than what is on screen.
- Add ability to drag or click schedule hours to set schedule type.
- Turned down the awful on the group range sliders.
- Added Pan Speed multiplier to options, for keyboard panning.
- Added support for Build Copy With Settings for Beds and Storage.
- Added button to open the file save location from the load game screen.
- Show version string on settings.
- Show the Steam Beta name (if not default) on the top level screen.
- When a Quilted crafting Order amount changes to zero, clear the Quilted progress and return materials.
- Feeling Slightly Safe status renamed to Feeling Slightly Unsafe to match the effect
- Changed hover on Deconstruct tool to not use the word Destroy for clarity.
- Feeding Frenzy break won't spam "Break Risk" if the character cannot reach any meals.
- Plants that are in the fog will say "Veiled by Fog" on selection.
- Hospital Wallpaper textures updated.
- Added sources to Smokepearl.
- Show lacking skill level alert icon for Planters that require higher level skill and no Mage is available to do them.
- Show lacking skill icon on crafting orders when there is no Mage that can do the crafting.
- Added "Any Skill" support to custom groups that use In Skill Range, Not In Skill Range, and Skill Cap Reached
- Performance improvement as construction blocks complete in a mature school. More to come.
- Performance improvement for schools with a lot of Potions.

Fixes
- Fix potential out-of-memory situation when dragging out Walls or Floors.
- Fix some potential issues with pathing around auto-placed Braziers in the dungeon.
- Emerald Statue and Suit of Armor now correctly count as Decor in inventory.
- Fix animations states for Ritual participants on load game.
- Remove pathable space from the tops of columns.
- Trim some overly long feed messages.
- Summon Gifted Student ritual should now consume the required scrolls.
- Student Summoner description no longer references the Gifted/Prodigy mechanic.
- Fix broken links on Seeds for plants that moved from Plots to Planters
- Founder's Grave is now linked properly in Disapparated keyword text.
- Making sure Conviction is properly linked in all descriptions in the Room Type filter.
- Fix Handyman animations.
- Fix it so UI elements that are set in the world don't block camera inputs like zoom and pan.
- Fix sizing of Ritual Costs in Book of Rituals to fit.
- Fix for negative room keyword criteria not showing up in the "not X because" section of the roomtype filter.
- Updated Lair of Dark Arts text to specify no Candelabra in addition to no Torches/Braziers.
- Fix Runewood Nut description to correctly say it grows a Runewood Tree.
- Fix offset on Unstable Anemone and Trapdoor Vine for planters.
- Fix spawn height of wild trapdoor vine.
- Fix battle start UI when combatants are on two sides of a respawned dungeon room
- Fix missing "not enough skill" icon on crafting jobs when a Student had the skill required, but could not do the job
- Fix "All Skill" custom groups that use In Skill Range and Not In Skill Range
- Fixed an issue where summoned Gifted Students were missing their wands on arrival.
- Fixed internal exception when unconscious Mage was revived in combat.
- Fix for some saves that have become corrupted. This update should repair them on load.
- Fix Roof Confirm button sometimes being hidden by terrain.
- Fix bug that was increasing cost of gifted student summoning incorrectly.
- Additional improvements to handling of Haste status. Maybe not player-facing.