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Project Chemistry News

Introducing Hints!

In this update, we introduced a new mechanic to the quest mode, hints! You can press the hint button on the top right corner of the quest page to reveal hints for your active quests.

[h3]Improvements:[/h3]
-”Progress” & “Reset Progress” buttons are now written in lowercase.

[h3]New Features:[/h3]
-Added “Hints” mechanic.
-Added a “Join Discord” button to the main menu’s extras section.
-Added 9 new reactions.

Here is the full log of patch notes

Patch Notes

[h3]Bug Fixes:[/h3]
-Fixed a bug where the timescale notifications would get stuck.
-Fixed game crashing on starting quest mode.
-Fixed quest "Rocket Science"

[h3]Improvements:[/h3]
-Quest mode will now start with a random element that’s been unlocked.

[h3]New Features:[/h3]
-Added 11 new reactions

Here is the full log of patch notes

Day One Patch

This update contains several bug fixes and improvements from the user feedback gathered from the Steam Summer game festival demo.

[h3]Bug Fixes:[/h3]
-Fixed a bug where the resolution & the display mode would always go back to default.
-Changing resolution is now more consistent.
-Fixed tutorial 9 and 10.
-Changed the category radicals into ions.

[h3]Improvements:[/h3]
-Save system now uses caching which results in faster load times.
-Quest screen will no longer focus on the latest quest every time you open it.
-Notification will no longer cancel each other.
-Changed the label “Radicals” to “Ions” to be more scientifically accurate.
-Changing language should now happen a lot faster.

Here is the full log of patch notes

Project Chemistry Demo

[h2]Quick Notes[/h2]
We believe the demo will be enough to get a general idea of the game. If you can think of any improvements the game can benefit, feel free to post it to the Steam discussions, or our Discord chanel. Lastly, the festival will end on the 22nd of June, which is coincidentally the release date of our game. If you want to get notified when the game comes out, don't forget to wishlist it.



[h2]How will the demo differentiate from the main game?[/h2]
We wanted this demo to have as much content as possible, even though it is a demo it has a lot of molecules, reactions, and a series of quests that can take up to 45 minutes. In the main game, as there will be significantly more quests, quests will branch out, giving you the option to work on different quests if you get stuck. By having more molecules at your disposal, you'll be able to conduct various reactions that you couldn't in the demo.