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What's new in 0.5.3

+ Special world types: flat and desert (special world types don't have mega-structures or starting bases but you should be able to complete all quests, though some things will be more difficult). The idea is to add more world types in future updates, and perhaps introduce special rules for some of the worlds (for example, desert world could use heat and thirst mechanic)
* Fixed occasional "ghosting" effect when moving
* Explosives radii rebalanced
* Fixed pancakes and honey cookies not being made from stacks of ingredients
* Fixed "Safety First" quest and added measuring tape to the shop
* Added descriptions to ejection pipes and ejection pipe upgrades
* Fires go out faster in the rain
* NPCs talk only when interacted with
* It's easier to find rare monsters: vexes spawn in desert biomes, wraiths and spectres spawn in the darkness, phantom knights spawn at night
* Fixed a bug with plutonium in RTG recipe window
* Changed recipes for energy cell mk1, thermonuclear bomb, and fire catalyst to allow them to be made in an automated crafting station
* Gobblers don't destroy blocks unless close to a player
* Birds drop more feathers when killed, and more arrows are made from one feather
* Other minor changes and fixes