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Baby Dino Adventures News

Local co-op Update v126

What a ride since the last stable release and patch notes back in April last year.. I got a new full-time job, 2nd son was born in August 2021, and we - my wife & our children - finally moved to our new house beginning this year.

Well, I’m not really here to talk about my IRL events (unless you want to know more?), but more to announce that this new stable release brings a lot of bug fixes and enhancements that I have been carefully working on last year.

See all changes list at the bottom of this post to learn more.

The most important news is indeed that the local co-operation mode is now out of beta and available to all players. No new content, but a devlog showing what’s next this year will follow in a couple of weeks.



So, this local co-op mode will allow up to 4 players to play locally on the same screen, or using the Remote Play Together feature from Steam. Full gamepad support, but player 1 may use the keyboard instead if prefered while others must play using gamepads.

Another important thing to mention is that I reworked entirely the game camera to make it flexible enough for what’s next. Currently the camera will stick to a random player that is alive (normally the most advanced one in the current level). Players who die or fall will pop into a bubble. Bubbles should pop-out once they overlay another non-bubbled players around safe areas. Anyway it is possible to remain bubbled the whole level. If no players are alive, current level will restart and current progression in that level will be reset.



Additionally this update brings a lot of bug fixes, enhancements, and non visible changes that should enhance your gaming experience. This was also a good opportunity to prepare lots of stuff for what’s next, but I'll talk about that specifically in a separate post.

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[h2]Update installation insctructions[/h2]
Before updating the game, please make sure to uninstall the existing version of the game you have.
Then reinstall the game with the latest available version.

Please, notice that you'll loose your current progression.
This is temporary. I will workt on a solution in the next updates. In the meantime, I'll keep providing save game files that you can manually add to the game files. See section below.

[h2]Using an archive save file[/h2]
I have created a post Save Files Archive in the General Discussions sub-forum with instructions on how to restore save files.
Plus I added a download list of save files that you can use to unlock the Forest and/or Beach environments.
You're free to use these save files in case you lost your progression, and don't want to start from zero.
Anyway, please, be aware that it won't unlock achievements automatically. More info on what each save game file does directly within the forum post.

If you run into issues or would like to share some feedbacks, please make sure to create a new post on related sub-forums:

You can also join our friendly Discord server if you prefer and use according channels depending on your request.

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[h2]Changes list[/h2]
Find below a detailed list of all changes included in this new stable version.
This is a copy of my devlog notes I updated daily through last year while developing these changes.

[h3]New features[/h3]
  • Local co-op feature up to 4 players out of beta!
  • Characters selection screen - It is also possibilite to select different food type: currently steak, chicken leg, carrot, and brocoli are available;
  • New camera system - Reworked the camera entirely. Added lerp functions to smooth camera moves and avoid eye sicknesses. In local coop, camera will always target the player with the highest X position value. This local coop camera is a temporary solution for now and will evolve depending on players feedback;

[h3]Enhancements[/h3]
  • Controls - Player 1 can play using a keyboard or gamepad, while others (player 2, 3, and 4) must play using gamepads;
  • Level HUDs - Now invisible by default. Steak and crate counts are shown for a few seconds when you collect them, and then disappear. You can see them anytime while pausing the game;
  • Crates - Added Squash & Stretch animations to all crates (wood, metal, metal wood, TNT, and Nitro);
  • Player Lifes - If a player takes a damage and has no heart left, Dino won't rise up, and level will restart;
  • Overworld map - One cloud chosen randomly will pull out his tongue for a few seconds - as suggested by @EighthRikks during his Twitch stream - Thanks for this funny idea!
  • Level updates:
    • Level 5 (Forest): Moved a hive further to avoid a very complex situation where too much bees spawn at the same time (see screenshot below);
    • Level 8 (Forest): Added one non breakable crate at the beginning of the level to give players an alternative path to climb for these who struggle with bridges and bridge posts (see screenshot below);
    • Level 19 (Beach): Monkeys should no longer attack players while speaking to octopus;

[h3]Bug fixes[/h3]
  • Overworld Map:
    • Fixed a couple of issues related to the bottom bar showing inappropriate tiles in a few cases;
    • Removed unused enemies count on bottom bar;
  • HUDs - Food icon will now match your food preference set on the character select screen;
  • Bees - Fixed a bug where bees sometimes got stuck;
  • Crates:
    • Fixed a bug while sometimes players can't destroy or jump on a crate;
    • Fixed another bug while player 2, 3, or 4 couldn't bounce on bouncing crates;
    • Metal jump crates - spawned via transparent crates - weren't making player jump anymore (as seen in screenshot below). This was a regression issue due to a rework on transparent crates behavior. Now fixed;
  • Level bug fixes:
    • Level 13 (Beach): Heart animation wasn't starting automatically;
    • Level 15 (Beach): Fixed a bug where a heart could be stuck between metal crates in some cases. Thanks @Dark_Lake89 for the bug report!;


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That's it for today!
Thank you for your time, and support.

Talk to you soon,
Antoine G.

A very big thanks to our patrons for their amazing support:

And also to our Discord community for their precious help!

Here are a few ways to get in touch:

Local co-op now available in Beta

That's it. That's the news.
I have been working on this local co-op feature for months last year, and I'm really excited to announce that it is ready. In beta.

We had to optimize lots of things for local co-op including existing mechanics.
I won't dive in into too much details for now.
I'll post a detailed devlog later and a list of what you may expect next this year.


[h2]Opt-in Instructions[/h2]

In the meantime, here is how you can opt-in for the beta:



  1. Go to your Steam library;
  2. Right-click on the game title on the game list, and click on "Properties";
  3. Under the "Betas" section, select the "development - Test" branch;


If you already installed the game, uninstall it first. Once it is uninstalled, proceed to the steps above to make sure you have a clean installation of the game.


[h2]Additional notes[/h2]

The beta branch is a stable development version. This means you will see some additional debug information/hud. You'll also notice that in this specific version all levels are unlocked by default on the overworld map. You may experience a few bugs/glitches so feedbacks are very much appreciated!


Thank you for your time, and support.

Talk to you soon,
Antoine G.

A very big thanks to our patrons for their amazing support:

And also to our Discord community for their precious help!

Here are a few ways to get in touch:

Hotfix v122-4

Another patch note for version 122 which fixes two important glitches reported by EvilPenguinKing from our Discord community and a couple of English typos.

Bug fixes:
  • If multiple ladders/vines are aside each others (as seen in Beach - Level 18), Baby Dino would sometimes bounce off unexpectedly.
  • When you get hit while on a ladder, you get stuck on the ladder. You can move up and down the ladder just fine but you can't leave the ladder. Issue fixed.


Thank you for reading and for your amazing support,
- Antoine G.

A very big thanks to our patrons for their amazing support:


And also to our Discord community for their precious help!

Here are a few ways to get in touch:

Hotfix v122-3

You know how community is important, right?

Well, today we would like to thank one of our Discord member (Creeva) who kindly reported us an annoying bug that made it impossible to complete the 2nd level of the Beach environment.

Here is a small update that fixes this player collision sprite issue. Make sure to update the game accordingly before playing again. Note that if you previously installed the version 122, you should not loose your current progression.



If you run into troubles or find annoying bugs like this one, make sure to join our Discord server so we can help you and fix bugs quickly.

Thank you for reading and for your amazing support,
- Antoine G.

A very big thanks to our patrons for their amazing support:


And also to our Discord community for their precious help!

Here are a few ways to get in touch:

Patch Note v122

Hello dino's,

While we already started working on the 3rd environment of the game (Cave/Mountain), we thought it was time to provide you with a small update. This one brings lots enhancements and bug fixes that you reported us these last 2 months after the Beach update launch and should make your gaming experience way better.

You can view the full changes list below.

Installation reminder

Once you downloaded the update and launched the game, make sure you're playing the version 122. If not, you will probably need to uninstall and reinstall the game.

Since we made lots of changes on the structure of the game again, you will need to play it back from its beginning. I'm still thinking about a better solution and I hope to provide it within the next content update.

In the meantime, find below a save game file that you can use to start directly at the first boss fight right after the level with the snail (Shelldon).

Here is the install instructions:
  1. Download the following save game file: gamedatas.json
  2. Once you updated the game - and before you play the new version - browse local files of the game
  3. Select your operating system folder (probably win64)
  4. Open the package.nw file (this is like a ZIP or RAR file)
  5. Copy-paste the gamedatas.json file into the root of the package
  6. Run the game, and on the start screen select "New game"
  7. You should be redirected to the overworld map screen and see baby dino right on the snail level spot with all previous Forest levels unlocked


If you run into troubles, make sure to join our Discord server so we can help you.

Here is a complete list of all changes included in this new version:

Enhancements
  • You can now play with either your keyboard or gamepad at the same time. No need to go to settings and change the input type. For example, you can play with the gamepad and still navigate through menus using your keyboard.
  • Audio settings added to Options menu. You can now setup music and SFX volumes separately on the start screen, or when you pause the game.
  • On the overworld map, you can now go back to start screen anytime if you press the Esc key or press following gamepad buttons: Back/View, Y, or B.
  • Secret areas in Forest levels should be easier to find now.
  • Roxy will now destroy all remaining grey breakables at once
  • Removed the boss life bar and replaced it with hearts
  • Optimized giant crab sprites (a big thanks to lionsnbees for their help)
  • Added a shortcut at the end of level 16 (Beach level with seagulls) to allow quicker level completion and made the secret area more easily visible (a big thanks to Dark_Lake89 for the idea)
  • Wood board traps in Beach levels should now trigger when players land on them, and not when they overlap them


Translations
  • Fixed a couple of typos for English and French


Bug fixes
  • If player destroys a crate with his head, crate is now destroyed automatically
  • If a solid crate falls on player's head, he loses one heart
  • Crates spawned by transparent crates no longer spawn steaks (in Beach Level 1, spawned steaks were upside the water and could lead to player frustration as there is no way to collect them this way)
  • Sometimes VFX like "Zzz" animation were not following player's position every tick while he is sleeping on a floating box or on sparkling water (as seen in Beach Level 15)
  • Sometimes when player saves language changes, the game didn't translate in the right language
  • If current level has been completed already by a player, dialogs will no longer trigger automatically (as initially). You can still trigger dialogs manually if you need to (for story or to complete NPC missions again). A big thanks to Bloodyspasm for this bug report.
  • Fixed a glitch where sometimes Baby Dino will keep flipping endlessly
  • Fixed an issue on following Steam achievements which were not triggered at the right time: "Meet the seagulls squad leader", and "Photosensitivity"


Thank you for reading and for your amazing support,
- Antoine G.

A very big thanks to our patrons for their amazing support:


And also to our Discord community for their precious help!

Here are a few ways to get in touch: