Update v145 - Cave update & merchant dino
[p][/p][p]Let's start 2026 off right![/p][p]Here is a major update containing all the remaining cave levels, bug fixes, and improvements that I've been working on for the past six months.[/p][p][/p][p]The most important thing is that you can now exchange the food you have collected for keys. These keys will allow you to unlock alternative paths leading to secret levels. There is one secret level per world, so I have added 3 for now. More will follow later in content updates.[/p][p]These secret levels are not required to complete the game. They are just a little extra for dinosaurs who are hungry for adventure.[/p][p]
When you arrive at one of Iggy the merchant Parasaurolophus' shops, you will notice that there is an egg with an exclamation mark on it. Yes, you will be able to trade eggs later on. I am still developing this feature, but I hope to release it soon.[/p][p][/p][p]
[/p][p]I have received a few requests from you regarding the type of dinosaur that will be the third boss. [/p][p]Well, I have chosen the plesiosaur. Mainly because I wanted to include an aquatic dinosaur in the game and I hadn't done so yet. You'll meet Nessie at the end of the Cave world. I won't say any more than that. Just a little screenshot below to give you an idea.[/p][p]
[/p][p]And here is how the complete World 3: Cave map now looks:[/p][p]
[/p][p][/p][h2]What's next[/h2][p][/p][p]Almost six years after the early access launch, I can finally see the light at the end of the tunnel. There are still a few bugs to fix, but the game is now stable in single-player and co-op modes.[/p][p]The game now contains more than 30 different levels with over 40 different mechanics. And that's not counting the baby dino ones.[/p][p]It's not easy to work on a commercial game alongside a full-time job. Mainly due to lack of time and routine, but at least I don't have any financial pressure and I can continue working on the rest of the game at my own pace.[/p][p][/p][p]After careful consideration, I decided to create World 4 as a mix of mountains and volcanoes. The two go well together. And to be honest, it's the environment I was most looking forward to.[/p][p]So yes, in World 4 there will be: snow, ice, molten lava, a fourth boss, and probably the final boss. Once all that is created, I can focus on the story and create cutscenes - which will remain short and simple.[/p][p][/p][p]The next update will probably be full of minor bug fixes and improvements once again.[/p][p]I will also take some proper time to update the store page, and create a new gameplay trailer.[/p][p][/p][p]That's a quick overview of my roadmap for the game.[/p][p]Thanks again for playing and reading![/p][p][/p][p][/p][h2]Changelogs[/h2][p][/p][p]Here's a full list of changes included in this update:[/p][p][/p][h3]New content:[/h3]
When you arrive at one of Iggy the merchant Parasaurolophus' shops, you will notice that there is an egg with an exclamation mark on it. Yes, you will be able to trade eggs later on. I am still developing this feature, but I hope to release it soon.[/p][p][/p][p]
- [p]1 new parasaurolophus NPC: Iggy, the merchant;[/p]
- [p]3 new merchant levels (one per environment - forest, beach, and cave);[/p]
- [p]Buy keys at Iggy's shop for 500 food items to get 1 key. Keys unlock locked paths on the map;[/p]
- [p]1 new level: Cave, level 29;[/p]
- [p]1 new boss: Cave, level 30 - which features Nessie, the plesiosaurus;[/p]
- [p]When coming back on the map, player now appears on the last level played;[/p]
- [p]After the end level screen of a boss, players now go back to the map instead of next level;[/p]
- [p]Enhanced overall in-game text positions and alignments;[/p]
- [p]Added an animated tiled background to the end level screen (same as the one on the Select Dino screen) to replace that previous empty static full black screen - which was just a placeholder;
[/p]
- [p]Removed temporary Construct 3 splash screen;[/p]
- [p]Added some sounds when changing food type on the Select Dino screen:[/p]
- [p]Added some sounds when moving around and entering a level on the map;[/p]





