Update v146 - Bug fixes & improvements
[p]Over the last few weeks, I’ve spent some time fixing a few bugs reported by the community and making a few improvements here and there.[/p][p]This mainly concerns the latest levels added to the cave, including the boss fight with the plesiosaur.[/p][p]I’ve also taken the opportunity to start adding story elements, including the first appearance of the final boss, the game’s villain. It’s a small green crocodile. Even smaller than Baby Dino.[/p][p]Here is a recent short gameplay video I posted on Bluesky about him if you want to see how that little villain looks.[/p][p]I won’t say any more about it for now, as I still need to work on it and figure things out. But there’s more to come soon.[/p][p][/p][h2]What's next[/h2][p][/p][p]As I’ve just mentioned, I’m going to start gradually adding story elements, dialogue and cutscenes to the game.[/p][p]I’ll keep working on the option to unlock different Baby Dino skins. I’ll keep working on the possibility of unlocking different Baby Dino skins. These skins will be available to purchase from the dinosaur merchant in exchange for collected eggs.[/p][p]I’ll also keep working on the next world. This one will be a mix of snowy and volcanic environments, and will be the fourth and final world in the game.[/p][p]It will also feature 10 levels, a boss, and the final battle with the game’s villain.[/p][p]All of this will likely be released in several small updates over the coming months. More info coming very soon. [/p][p][/p][p]Thanks again for playing and reading![/p][p][/p][p][/p][h2]Changelogs[/h2][p][/p][p]Here's a full list of changes included in this update:[/p][p][/p][h3]Bug fixes:[/h3]
- [p]Camera sometimes lost players focus in specific situations where it became impossible to play anymore and a restart level was needed;[/p]
- [p]Level 11: this level was set to completed by default. Forgot to revert it back after testing;[/p]
- [p]Level 29 (plesiosaur boss fight):[/p]
- [p]When Nessie was defeated while swimming, she did not move anymore preventing players from completing the level;[/p]
- [p]Secret level 3 (S03):[/p]
- [p]Small visual changes to level background tilemaps where some sprites were missing or not visible;[/p]
- [p]Edgehogs were sometimes buggy and kept spinning around blocking the way out for players. [/p]
- [p]Reduced edgehog enemies hitbox;[/p]
- [p]After a death, torch lights did not reset. Now fixed;[/p]
- [p]Level 29:[/p]
- [p]Added an intro scene with a new mystery croco npc (before the boss fight);[/p]
- [p]Added more accurate dialogs with Nessie, the plesiosaurus, after its boss fight;[/p]
- [p]Added an arrow down sprite to show where to exactly jump when Nessie is defeated. On collision with it, Nessie starts swimming away;[/p]
- [p]Added some plesiosaur babies at the end of the level. A heart animation spawns once they are visible on the screen;[/p]



