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Baby Dino Adventures News

What's next for 2021 & Steam Winter Sale 2020

Howdy dino's 👋

It's almost Christmas so I wanted to let you know that Baby Dino Adventures is participating in the Steam Winter Sale 2020 and will be -15% off until January 5, 2021.

If you haven't already, it's probably the right time to get your copy or gift it to your beloved one(s).

Well, in the meantime thank you for reading thus far. Your support this year has been amazing and means a lot to me.

What's next?

You will hear some more news about Baby Dino beginning next year as we are currently preparing a lot of stuff to release the next content update. This one will feature the new Beach environment which contains 10 more levels, one boss, 3 new npcs/quests and some more bug fixes/improvements. Yes, that's what I was doing since the Early Access release back in July.. Time flies.

And.. You know what?
Here are a few GIFs featuring the next update as another gift for you ːsteamhappyː

- Forest Boss -


- Beach Seagulls -


- Beach Monkeys -


- Beach Waterfall -


I hope you enjoy these so far.
If you want to share with us your thoughts or help us beta testing, then you may join our Discord community or follow us on Twitter for more updates.

A video trailer will be announced very soon on our YouTube channel, and a Steam event will be created once the update is ready.

That's it for today.
I wish you some very good holidays, and please take care of yourself.

Thank you for reading,
- Antoine G.

Nominate Baby Dino Adventures for Steam Awards 2020

Hey, little dino's!

Long time since I posted an update here. These past 5 months have been very busy.
I have tons of interesting news to share with you guys, and I'm currently preparing a devlog post to announce what's coming next for Baby Dino Adventures.

In the meantime, you probably heard about it already but it's time to nominate your favorite games of the year for the Steam Awards 2020.

Would you mind nominating Baby Dino Adventures for the "Outstanding Visual Style" Award?
This would help us a lot, and would be a good way to show your support.

Talk to you soon!
Antoine

P.S.: Get ready for the Beach environment.. It's happening beginning next year! ;-)

Patch Note v104

Hello there,

First I'd like to thank everyone for your support, and kind words.
This EA release is getting me a lot of motivations for what's next.

So this patch note is mostly about an annoying bug that came up with the latest update (v103). It prevents following Steam achievements from working:
  • This is only the beginning of your adventure - Complete the first forest level
  • Forest completed - Complete all forest levels


Hopefully SirYakko reported me the issue, so I spent this Saturday morning on fixing it.

You'll have to update the game to make it work. Make sure you're using the version 104 once the game starts. If not, you'll have to uninstall/reinstall the game. Sadly you will loose your previous progression as this fix depends on core features of the game. I will do my best to provide a way to keep your save game clean in the future.

I'm really sorry for this, and feel free to reach me out if you find any annoying bugs like this.

Thank you for reading,
- Antoine G.

A very big thanks to my patrons for their amazing support:


And also to our Discord community for their precious help!

Here are a few ways to get in touch:

Patch Note v103

Hello there!

Last update before the Early Access starts on July 1, 2020.
Changelog notes below.

A very big thanks to my patrons for their amazing support:


And also to our Discord community for their precious help!


[h2]Changelogs[/h2]

[h3]Important new features[/h3]

This update includes translations for following languages:
- German (de-DE) - Thank you, Yustin Ogr!
- Portuguese Brazil (pt-BR) - Thank you, Bruna Veronese!
- And few changes to Danish (dk-DK) - Thank you, BattleCat!

More translations will come soon.
If you want to take part and help us translate the game, feel free to join our Discord community.

[h3]Enhancements[/h3]
  • Added the ability to skip dialogs using Y/Triangle button on gamepad (as suggested by @MrJoshuaMcLean)
  • Added downhill animations to NPCs (using tbHelpers obj and some instance variables)
  • Improved sand blocks behavior
  • Improved doors logic for multiple environments
  • Added a firework fx that spawn once you enter an exit door. It uses Baby Dino colors.
  • Added a simple function to animate overworld maps


[h3]Bugfixes[/h3]
  • Fixed a couple of visual glitches on overall tilemaps


Thank you for reading,
- Antoine

Here are a few ways to get in touch:

Live Stream + Chat with Developer

On June 10 one member of the community will be streaming live during Steam Game Festival.
Join us, watch some gameplay and chat with us about the game.

I will be here to talk about the game, answer your questions, and share some behind the scenes stuff.

This is going to be a fun moment I'm looking forward to.

Date: June 10, 2020
Time: 7:30 PM CEST
Where: Steam

P.S.: Don't forget to set a reminder

Thank you for reading this, and I hope you're safe in these weird times.
- Antoine


Here are a few ways to get in touch: