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PAYDAY 3 News

Payday 3 dev replaces CEO after FPS sequel's disastrous launch

Payday 3 developer Starbreeze has appointed a new interim CEO, claiming that it needs "different leadership" in order to achieve its strategy around creating "attractive games." The leadership shakeup comes after Payday 3 massively underperformed since it launched in 2023, with players continually flocking back to the previous game in the series, Payday 2.


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RELATED LINKS:

Payday 3 dev plans more changes as players leave for its predecessor

Payday 3 dev says it can still be saved as player count drops to 150

Payday 3 has fewer than 250 players on Steam, four months after launch

PAYDAY 3: Operation Medic Bag: Initial Focus

In this week’s blog post we go over a few of the topics from the initial Operation Medic Bag blog that we thought needed to be explained further from the feedback and questions we've received from the community.

You can read the full post here.

Payday 3 dev plans more changes as players leave for its predecessor

Payday 3 has largely been ignored by the dedicated Payday community of players. Developer Starbreeze Studios launched the game back in September 2023 to lackluster sales, and many Payday fans continued to play Payday 2 over the most recent entry in the series. Now, the studio has put out a dev blog detailing exactly what they see the problems are with Payday 3, and how they plan on approaching fixing them in future updates.


Read the rest of the story...


RELATED LINKS:

Payday 3 dev says it can still be saved as player count drops to 150

Payday 3 has fewer than 250 players on Steam, four months after launch

Payday 3 assembles new dev team to make the game actually good

PAYDAY 3: Medic Bag Blog Update #2

It's Friday again, and we're ready to give you another blog post talking about what we are working on for Operation Medic Bag. This week's blog offers more insight in the upcoming Adaptive Armor, with insights from our Game Director.

To see the full blog post, visit our website here: https://t.paydaythegame.com/c/es20cs

PAYDAY 3: Patch 1.1.1 Changelog

Hello Heisters!

The first update as part of the Operation Medic Bag initiative. If you haven’t heard of it before, Operation Medic Bag is what we call the project meant to bring PAYDAY 3 up to the expectations of you heisters. You can read more about the project and what we’ve set out to achieve this year in the original blog post.

Following this update, we’ll be busy preparing for a whole new way of working. Our team has already started preparing our tech for a quicker and smoother update procedure. That means, once updates resume, they will be more frequent.



[h2]Update Highlights[/h2]
  • Nvidia Image scaling upscaler (NIS), Nvidia DLAA(v3.5), Nvidia DLSS super resolution(v3.5).
    • Some new tech features that let us take advantage of Nvidia's advanced features.
  • DirectX 12
    • Added DirectX12 as the standard graphics API, inhouse testing shows a significant performance improvement when using DX12.
      DX11 remains and can be manually chosen with the launch option "-dx11".
  • Hardcore “Cook Off” Challenge Reward
    • There’s a new challenge called “Kiss the Chef.”
      Securing 19 bags of perfectly cooked meth on Cook Off on OVERKILL difficulty will reward a unique weapon charm.
  • Various UI Improvements
    • We’ve made several fixes to the UI, such as adding sliders, as well as added the much requested lobby unready function.
  • Controller Dead Zone settings
    • Additional controller settings allow for a much finer customization of your controller gameplay.
  • Rotating Security Modifiers
    • Starting with this patch, we'll be rotating security modifiers on all heists for Very Hard and Overkill difficulty, to freshen up the experience. We'll be updating the modifier distribution every two weeks. In the future, expect more stealth modifiers and loud modifiers in the rotation.
  • Game State Consistency
    • The game will now remember if you've chosen to show or hide the story videos in the heist selection even after restarting the game.
    • Lobby type and difficulty will now automatically be set to the same as the previous game.


[h2]Known Issues[/h2]
  • Skill point assignment has been reset on loadouts but you retain your earned skill points, so remember to recreate your builds after updating the game.
  • [PC] The introduction of DX12 support has helped us to identify an issue that is present in the previous version of the game that we were unable to reproduce on DX11. This means that there is a rare edge-case issue while using GeForce Experience/Shadowplay's 'Instant Replay' feature can cause a system lock if you ALT+Tab during game startup, or while switching between fullscreen and windowed modes in the game's video settings.
    • We advise turning off 'Instant Replay' in the Nvidia settings to prevent this issue while we work on a fix for this.


You can read the full patch notes here.

Keep those helmets flying
SBZ_Dale