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Diplomacy is Not an Option News

November Community Showcase, Autumn Map Choice and questions for you!

[p]Pupultas!
[p]November has almost ended and it means the time has come to choose another Community Map to highlight! After a couple of tough maps, we’ve decided it’s time for something easier, so today we are looking at Devourer of Souls!
[p][dynamiclink][/dynamiclink][p]Devourer of Souls is a medium difficulty map, where resources are plentiful and the area around the Town Hall is easy to clear with starting troops. There is a catch, though — one corner of the map is occupied by none other than Ozzie. His lair is surrounded by mountains with a narrow path leading there, which means you are relatively safe... at least for a while. You have 60 days and 12 attacking waves to prepare before your activity catches his attention and Ozzie joins the last attack. Or take the initiative and bring the fight to him — just be careful not to kill every single enemy on the map if you still want to see the last wave, as killing all the enemies on the map will end the scenario beforehand. Or simply reap the deserved victory. In any case, have fun!
[p][p]Autumn is over, so we wanted to take another look at the maps highlighted this season, and choose one that we feel is the most unique. Not the best — every map we’ve seen is great — but the one that provides different from the usual DiNaO experience using Map Editor tools.
[p]And this is… Operation Raccoon City! While definitely a challenge not for everyone, FOTCH, its author, has put a lot of effort into creating a massive city amidst a zombie apocalypse — which deserves attention. Even if you need therapy after playing it!
[p][dynamiclink][/dynamiclink][p]Last but not least, we wanted to ask for your opinion! Do you like these showcases? Should we continue highlighting community maps? Maybe you want to vote for the map of a season yourself?
[p]Also, if you want to share your map with us, join our Discord server and post it in #custom-maps channel!

Yours, the Door 407 dev team

Pupultas, we need your votes!

Pupultas!
[p]A year has passed since Diplomacy is Not an Option has been released. A good year of updates which brought to the game the Map Editor, the reworked Undead, new Challenges and Endless maps, and other improvements!
[p]A new year is coming. This means, it’s once again the time to nominate games for Steam Awards. We would be happy if you nominate us for the Labor of Love award — as DiNaO is truly a labor of love for us.

Yours, the Door 407 dev team

The updated Undead feedback

Pupultas!
[p]The updated Undead is out, and this means it's time for us to get your feedback on it!
[p]Please, tell us what you like and dislike in the current version of the Undead. Do you prefer the previous version more?

Yours, the Door 407 dev team

Hotfix 1.0.99_r

Hotfix 1.0.99_r

Bug Fixes
  • Fixed a bug with the "Assimilation process" mission changing its difficulty after the last update (thus making it impossible to win the mission);
  • Some UI fixes;
  • Minor visual fixes.

The Undead update is here!

[p]Pupultas!
[p]The Undead reinforcements have arrived and now you can launch full assault on puny mortals! We’ve already discussed the major changes in our previous posts, so without further ado — the full list of changes is under the cut, and have fun throwing hordes of undead at your enemies!
[p]And to celebrate the launch of the update, Diplomacy is Not an Option and all additional content is 55% off till November 25.
[p][/p]Also Abra-Cooking-Dabra is out! Give it a try if you like cooking food, cats and puzzles!
[p][dynamiclink][/dynamiclink]
[previewyoutube][/previewyoutube]
Yours, the Door 407 dev team
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Update 1.0.98_r

Features
  • Undead research tree with 64 techs;
  • New playable Undead units:
    1. Hunting Fiend;
    2. Flesh Collector;
    3. Thundering Amalgam;
    4. Drake of Progressive Rock;
    5. Drake of Hard Rock;
  • New skills for the playable Undead units (both new and old), including the Grim Pilgrim’s "Call for reinforcements";
  • New Undead resource: Death Metal, as well as buildings for storing it and extracting: Death Metal Mines and Death Metal Storages;
  • New building for the playable Undead: Dealer Worm, which allows the Undead to exchange resources;
  • New defensive structures: Undead Towers and Massive Undead Towers. They can hold ranged units (Hunting Fiend, Grim Pilgrim, Machine o'Flesh, Thundering Amalgam);
  • Troop Spawn Tool is now in the Sandbox mode — the same that is used in the Map Editor to spawn player’s units;
  • 4 new Challenge mode maps: Dead city, Take it on the otherside, Clash of the titans, Fall from grace, where you can test the updated Undead;
General
  • Changed the mechanic of soil defilement:
    1. Soil Defilers removed (their model is now used for the Flesh Collector);
    2. Defiling Monuments are now built as regular buildings and, unlike other Undead structures, do not require defiled soil beneath them;
    3. The limit on Soil Defilers has been replaced with the Defilement resource. It limits the number of certain player buildings, and its capacity can be increased by building Defilement Catchers;
Improvements
  • Added information about the previously hidden unit stat: "Stability". The higher the Stability, the harder it is for enemies to push the unit away, and the easier he breaks through enemy lines. The same is true for enemy units;
  • The Twilight Overlord’s Avatar is now highlighted with a unique effect, improving its visibility;
  • Minor visual improvements;
  • Minor UI/UX improvements;
Balance
  • Complete overhaul of prices due to economic changes;
  • Complete redesign of the playable Undead unit formations due to the addition of new units;
  • Zombie:
    1. Health: 45 → 40;
  • Drake of Doom:
    1. Damage: 4 → 3;
  • Dreadful Ghoul:
    1. Damage: 6 → 3;
    2. Health: 60 → 50;
    3. Enemy detection range: 6 → 5 cells;
  • Shepherd of Horrors:
    1. Damage: 9 → 6;
    2. Health: 200 → 110;
    3. Health regeneration rate: 4/sec → 3/sec;
    4. Recruitment time: 8 → 3 sec;
  • Grim Pilgrim:
    1. Damage: 45 → 35;
    2. Recruitment time: 15 → 8 sec;
  • Machine o’Flesh:
    1. Attack area radius: 1.6 → 1.4 cells;
  • Citadel of the Undead I, II, III:
    1. Defilement radius: 9 → 14 cells;
    2. Defilement cap increase: 6 → 4;
  • Defiling Monument:
    1. Defilement radius: 6 → 8 cells;
  • Defilement Catcher I:
    1. Defilement cap increase: 2 → 4;
  • Defilement Catcher II:
    1. Defilement cap increase: 4 → 8;
  • Transgressor of the Undead:
    1. Dead Souls consumption to produce 1 Soul Crystal: 40 → 50;
  • Campaign mission “Dangerous tour” (in the Undead branch):
    1. Attacking waves strengthened at all difficulties;
Bug Fixes
  • Fixed an issue where players did not get the achievement “Rebel! Rebel!” when siding with the Rebels via the hidden route (which grants “Champion of the rabble”). Now the hidden route grants both achievements at once, without requiring replaying missions;
  • Fixed an issue where player units could enter Ozzy’s cocoon;
  • Minor UI bug fixes;
  • Minor localization fixes.
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