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Diplomacy is Not an Option News

Tacticon Festival! Diplomacy is Not an Option is 55% off!


Pupultas!

Diplomacy is Not an Option takes part in Tacticon - a digital convention celebrating strategy games! Starting from today, June 17th, and till June 21st you can find games on Steam sale, as well as various panels and talks. We will also participate in a round table and talk about specifics of game design involving massive amounts of units, come see it!

[previewyoutube][/previewyoutube]
Additionally, there’s a bundle with Drill Core available! It is a strategic colony sim where you mine for resources and defend from alien attacks!

Yours, the Door 407 dev team

Weeklong Sale!


Pupultas!

Steam Summer Sale is over, but you still have the chance to get Diplomacy is Not an Option at a 55% discount - starting from today, July 15th, and till July 21st! Don’t miss it!

Yours, the Door 407 dev team

Hotfix 1.0.59

Bug Fixes
  • Twitch integration crash on subscription;

June Update and Steam Summer Sale!


[p]Pupultas![/p]
[p]A new update is here — this time it adds more content and QoL features to the game![/p][p]Have you tackled all the Diplomacy is Not an Option Challenges? Now you have 6 more to figure out! Separated into 2 blocks, the new Challenges include a number of missions where your goal is to attack, and a few missions where you will have to survive under constant pressure.[/p][p]Additionally, a new Endless Map makes its appearance! Enter the Gorge of Perdition and struggle in eternal fight against the Royal Army.[/p][p]We’ve also added a bunch of attacking wave presets to Sandbox Mode — including those from the campaign. Now you can replay campaign scenarios by your own rules![/p][p]These are not all changes — the full list is, as always, under the cut.[/p][p]Also, today marks the start of the Steam Summer Sale! Till July 10th, you can get Diplomacy is Not an Option at 55% discount. Or you can check out a new bundle — this time we’ve cooperated with devs of Pioneers of Pagonia and Roman Triumph! Don’t miss the opportunity![/p][p]
\[expand]
Update 1.0.58

Features
[/p]
  • [p] 6 new maps for Challenge Mode divided in two sections: "A hunter becomes a prey" "Mosquito swarms";
    [/p]
  • [p] New Endless Mode version: “Gorge of Perdition”;
    [/p]
  • [p] In the Sandbox Mode, we added lots of new Attacking waves’ presets (mainly from campaign missions).
    [/p]
[p]General
[/p]
  • [p] Farm fields do not clear Fog of war until the Farm is built;
    [/p]
  • [p] Music theme changed in the cutscene after the "The Deer Hunters" mission (in the ‘For Sarranga’ plot branch).
    [/p]
[p]Improvements
[/p]
  • [p] Troops and enemies placed on fortifications became visible in the Map Editor;
    [/p]
  • [p] In the Map Editor, you can place ‘Landmarks and objects’ anywhere on the map;
    [/p]
  • [p] Some UI improvements. In particular, added confirmation window for switching to Photo Mode (\[F11]);
    [/p]
  • [p] Some SFX improvements.
    [/p]
[p]Balance
[/p]
  • [p] Missions “Abberlore will fall!” and “The final battle”: the starting number of free workers has been reduced by ~30% for the ‘Ultrahardcore’ and ‘Pure Insanity’ difficulty levels.
    [/p]
[p]Bug Fixes
[/p]
  • [p] Bug preventing the completion of the ‘Destroy’ objective for some enemy buildings (such as Cathedral of Nine Pilgrims) in missions created in the Map Editor;
    [/p]
  • [p] Map Editor bug causing Fog of war to completely cover a map after adjusting game settings;
    [/p]
  • [p] In the Map Editor, the attributes of copied buildings (including the resources stored in them) are saved properly (applied not just for the first copied building, as it was before the fix);
    [/p]
  • [p] Several localization fixes.
    [/p]
[p]\[/expand][/p][p]Yours, the Door 407 dev team[/p]

Update 1.0.58

Features
  • 6 new maps for Challenge Mode divided in two sections: "A hunter becomes a prey" "Mosquito swarms";
  • New Endless Mode version: “Gorge of Perdition”;
  • In the Sandbox Mode, we added lots of new Attacking waves’ presets (mainly from campaign missions).
General
  • Farm fields do not clear Fog of war until the Farm is built;
  • Music theme changed in the cutscene after the "The Deer Hunters" mission (in the ‘For Sarranga’ plot branch).
Improvements
  • Troops and enemies placed on fortifications became visible in the Map Editor;
  • In the Map Editor, you can place ‘Landmarks and objects’ anywhere on the map;
  • Some UI improvements. In particular, added confirmation window for switching to Photo Mode ([F11]);
  • Some SFX improvements.
Balance
  • Missions “Abberlore will fall!” and “The final battle”: the starting number of free workers has been reduced by ~30% for the ‘Ultrahardcore’ and ‘Pure Insanity’ difficulty levels.
Bug Fixes
  • Bug preventing the completion of the ‘Destroy’ objective for some enemy buildings (such as Cathedral of Nine Pilgrims) in missions created in the Map Editor;
  • Map Editor bug causing Fog of war to completely cover a map after adjusting game settings;
  • In the Map Editor, the attributes of copied buildings (including the resources stored in them) are saved properly (applied not just for the first copied building, as it was before the fix);
  • Several localization fixes.