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Diplomacy is Not an Option News

June Update and Summer Sale


Good Lords, Fair Ladies!

Steam Summer Sale has started! During this gamers’ holiday you can get Diplomacy is Not an Option at a 40% discount.

However, we thought this wasn't enough to celebrate the event, so we’ve prepared an update! This time its main focus is Endless Mode. Without further ado, what has been changed?

[h2]Two New Endless Mode Layouts[/h2]
Two new maps have been added to Endless Mode to fill the difficulty gap between Born to Chill and other maps.


Undead Coast, as the name suggests, allows you to fight against the Undead. Here you have a decent chance to survive for a long time. It’s also the biggest map in Endless Mode.


And Labyrinth of Pleasure is an easier version of Labyrinth of Pain.

[h2]New Endless Mode Menu[/h2]

Endless Mode Menu has got a new style and now fits with Sandbox Mode and Challenges Menus. You can filter maps by size, enemy factions or enemy numbers in waves.

[h2]Poll Results and the New Enemy[/h2]

Remember voting for which enemy makes an appearance in the game next? Magister of Necromancy took the first place, and with this update will start appearing in maps featuring the Undead, in particular, on the new Undead Coast map.

[h2]Another Map for Sandbox[/h2]

Under Pressure is coming to Sandbox. Now you can put enemies under pressure!

[h2]Additional Improvement to Formation Box[/h2]

Now you can stretch not only rows of your formation, but the whole formation!

[h2]Other Changes[/h2]

In the Attacking Waves Settings Window it’s now easier to switch between Quick and Advanced Setups. The game doesn’t reset changes you’ve made to attacking waves. Instead switching between Setups converts settings from one Setup to another Setup.

Enemy health doesn’t increase as fast as before with Skilled Survivor on. Now you can survive for longer before enemies become too tough.

In Troublesome Valley some especially dangerous attacking waves became slightly easier than before. Should we rename it to Not-so-Troublesome Valley now?

The full list of changes is, as usual, under the cut.
[expand]
Update 0.9.144

Features
  • Added two new maps to Endless Mode: Undead Coast and Labyrinth of Pleasure;
General
  • Added a new enemy: Magister of Necromancy. Its ability allows it to resurrect your fallen troops as their undead copies and turn them against you. Appears in two Endless Mode maps - Undead Coast and Under Pressure - and in Sandbox Mode;
  • Added Under Pressure to the list of map presets in Sandbox Mode;
Improvements
  • Changed Endless Mode Menu to unify its style with Sandbox Mode and Challenges Menus;
  • While placing buildings that apply buffs in a certain area, areas of other buffs are shown now;
  • Changed switching between Quick and Advanced Setups in Wave Setting Tool in Sandbox Mode. Now when switching from one Setup into the other your settings will be converted to some extent;
  • Multiple UI and UX improvements;
  • Some visual improvements. In particular, it’s now easier to tell the front of Wooden Gates from the rear;
Balance
  • Axe Warrior:
    1. Cost: 1 food, 1 iron -> 1 food, 1 stone;
    2. HP: 75 -> 80;
  • Enemies’ HP now increases slower in late game on Endless Mode maps with Skilled Survivor on;
  • Difficulty of some attacking waves and number of simultaneous attacks from multiple directions in Troublesome Valley map of Endless Mode has been lowered;
  • Added slightly more rocks in the Under Pressure map in Endless Mode;
Bugs
  • Fixed a bug when diseased moving to hospital would instantly die if the hospital was destroyed. Their bodies would also teleport to the place where the hospital previously was;
  • Fixed a bug when units would stop moving if all the possible paths to their destination were blocked. Now they move to the closest point to their initial destination;
  • Fixed a bug with player’s ranged units ignoring enemies in their attack range if both the units and the enemies are close to rocks;
  • Fixed a rare bug with siege machines shooting farther than they are supposed to (when received Attack Point order). It’s a different bug from the one we’ve fixed in the previous update, though a similar one;
  • Fixed a bug with units not leaving Townhall and Barracks if ordered by pressing RMB on their icon;
  • Fixed various small bugs with queued Hold, Stop and changing attack priority orders;
  • Fixed a bug with the repeating attacking wave in Sandbox Mode continuing to appear even though the player deleted it;
  • Fixed a rare bug with HP bars disappearing for enemies with increased HP in Endless Mode with Skilled Survivor option on;
  • Fixed a rare bug with the game interpreting loading a save during an active game as an attempt to rewrite the save, which could happen on systems with low performance;
  • Multiple localization fixes.
[/expand]
Yours, the Door 407 dev team

Development Diary (Part 9)


Good Lords, Fair Ladies!

A new day, a new Diary! As always, a video…

▶️You’ll die anyway

…and details.

BE CAREFUL, SPOILERS AHEAD
[expand]
You’ve finally arrived at the shore of the Uncharted Continent and are ready to set sail back home. It’s just you have two small problems…

But what sail? You have no ships. Which means, you need to build them. That’s not too hard, right?

Well, that’s where the second problem appears. You are attacked. By whom? By everybody, of course! Every single faction in the game is mad and furious and wants you dead. Now the ship-building task doesn’t seem that easy, does it? It also gains a sense of urgency, since attacking waves never stop and get stronger and stronger. Use all your skills and balance well between economy, army and the mission goal, because the only way to win is to run away.

It would be unfair if we gave you only trouble, so there’s a safe corner on the map, where no attacking waves pass by. There you can safely build your economy. But even there is a catch - the reason why enemies avoid that region is huge water beasts. You’ll have to dispatch those if you want to get that rich portion of land.
[/expand]
That’s all for today’s Diary, but there’s many more missions to cover!

Yours, the Door 407 dev team

Development Diary (Part 8)


Good Lords, Fair Ladies!

And another Diary is here!

As always, a video…

▶️Deadly Consequences

…and details.

BE CAREFUL, SPOILERS AHEAD
[expand]
This is the second mission out of the two alternative ones. Good news: you won’t encounter any bugs here. Bad news: there is another specimen of the local fauna to block your way.

Heffalumps. Huge, massive creatures that tower over your castle. And yes, they are considered mini-bosses. Those giants stroll across the map, posing a huge threat to your well-being. Defend your castle and prepare for the sole wave of the mission, consisting only of Heffalumps. As usual, all the enemies on the map take part in the final wave, so hunting down every single one of them may come essential for your survival…

But should you even fight this time? What if there’s a way to resolve the conflict with nature peacefully? That’s for you to find out.
[/expand]
This is it for this Dev Diary! In the next one you’ll learn what is to happen on the shore, so keep an eye on our news!

Yours, the Door 407 dev team

Sights of Samreignia


Good Lords, Fair Ladies!

Have you ever wished to have a bit of Diplomacy on your desktop? Well, here is an opportunity! While preparations for release are in full motion, in their free time our artists made a bunch of amazing wallpapers! Now you can always feel the safety of sturdy castle walls, the heat of arid desert, the majesty of a mountain city or the danger of deep waters coming from your screen.

The set includes 10 high-resolution wallpapers, adapted to various popular screen formats, with and without game logo. Check out the Steam page:

https://store.steampowered.com/app/2941670/Diplomacy_is_Not_an_Option__Wallpapers/?curator_clanid=37469956

As always, we’ll be back with more news! Is it September yet?

Yours, the Door 407 dev team

Development Diary (Part 7)


Good Lords, Fair Ladies!

Today is a good day for the next Dev Diary!

As always, a video…

▶️Call an exterminator!

…and details.

BE CAREFUL, SPOILERS AHEAD
[expand]
And again you face a choice: which of two missions to play? Let’s look at the first mission which takes place in snowy mountains.

The further you go into Uncharted Continent, the more enemies you make. First it was local tribes, then undead. This time it’s bugs. Yes, you are reading it right. Bugs. Huge man-eating bugs, who aren’t fond of your being in their territory. They appear exactly when you decide to run away from these cursed lands. Now you have to fight your way to the shore.

In addition, those bugs have Queens, spawning even more bugs. Now isn’t that lovely? One more problem for you to tackle.

Also, the local tribes won’t let you leave peacefully. Why? Well, this you will learn while playing the campaign. Maybe they are just huge bug-lovers.
[/expand]
That’s it for the Dev Diary, but more is planned!

Yours, the Door 407 dev team