
Pupultas!
As you might have heard, at the moment we are primarily focused on developing Map Editor. It will take more time to work out all the kinks, but meanwhile we present you
a new set of challenges to conquer. 3 new classic DiNaO battles await!
The full list of changes, as always, is under the cut.
Also, today marks the start of Steam Spring Sale! During it you can get Diplomacy is Not an Option for 50% off! Don’t miss out on it!
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Update 1.0.45Features
- New “Battles Even More Epic” section in the Challenge Mode containing 3 new challenges;
- New “Rock-n-Rolla” Endless Mode version where you play for the Undead;
- In the Sandbox Mode, we added 17 maps from the story campaign (including storm of Abberlore and battle against Ozzy);
- New enemies added to the Sandbox Mode: Bugs, Wargs, Heffalumps, Crabs, Just a harmless little bunny, Feisty Lizard, and others;
- Added a "Split selection" button, allowing you to keep selected a half of the number of each troop and building type (rounded up). For example, if there are 6 Archers and 1 Foot knight in the current selection, 3 Archers and 1 Foot knight will remain selected after splitting.
General
- Changed default key bindings:
- Split selection: [X] (or [\] for the “For Pro-players” input layout);
- Auto-repair (default input layout): [X] -> [\];
- Orientate camera to the North (“For Pro Players” input layout): [\] -> [Insert].
Improvements
- From now on, Soil Defilers may be hired at Defilement Catchers I and II;
- Some visual improvements (Notably, the bay next to Abberlore became deeper).
Balance
- In a number of Challenges on the “Walk in the Park” and “Challenge Accepted” difficulty levels, mini-map indicators that warn of an attack will now appear 1-2 in-game days earlier;
- Passageways over the Abberlore moat became wider, making it easier to storm the King's Castle.
Bug Fixes
- Bug with invisible deposits appearing on the map;
- Several localization fixes.
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Yours, the Door 407 dev team