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Diplomacy is Not an Option News

Breaking radio silence


Hail to you, good sirs and fair ladies! Today we're revealing the first details about the next update, coming this October.

Let us introduce you to major UX improvements to come


Firstly, the attack radius for all ranged troops and war machines will be displayed.


Secondly, the attack area will be highlighted during the execution of "Attack point" order. Also we're improving the cursors (among other things, there will be a cursor "hinting" that the order can not be executed).


Thirdly, players will finally be able to see both, their own and enemy units !through! obstacles (such as mountains, trees, and buildings).


Needless to say, that list of changes we're making to the game is far from complete. So, please, consider this post as a reminder that we're here with you. The development of Diplomacy is Not an Option continues. In the future, we will try to tell you more about what else to expect in the October update.

Thank you for your attention,
Door 407 team

Screenshots challenge

Hello! If you want to gift our game to your friend, let's have a contest for the best game screenshots. The top five ones will receive a prize - the key to the game.
The contest is taking place in our Discord.
šŸ‘‰ https://discord.gg/7Hde5HDU
Send your screenshots to the screenshots channel there and we will announce the winners within 72 hours of posting this post.

Performance Update. Patch 0.9.60.

Suddenly we've found a way to improve the game performance. We decided not to keep you waiting for the next large update, so you can test how it feels right away. Just saying, performance is not the only thing that we've improved with current patch.

Improvements
- Performance increased drastically. The game gives more FPS, visual lags are reduced, GPU load reduced. In general, everything looks smoother (especially in the late game);
- Performance also became better when there are no enemies on map;
- Improved wall-building algorithm;
- Improved performance of the job search algorithm for workers;

General
- When curing nearest targets, Healers look for those with the lowest health (as a percentage);
- Added engineers to Catapult, Trebuchet and Ballista models. They additionally indicate the number of free workers required for these war machines production;
- Units that cannot be thrown in the air by explosions now have an icon indicating the related passive skill. (The name and description of the skill will appear in the next update in all supported languages);

Balance
- "Burrdam Chimera": blast radius increased by a third;
- Horse archer: accelerates faster and turns easier.

Bug Fixes
- Bug with war machines execute only "Attack point" order after being removed from defensive structures with the "Attack point" order active;
- Bug that disrupted Healers' work, once they've been ordered to move while casting a spell;
- Incorrect work of the free workers counter when hiring troops that cost more than 1 free worker;
- False illness warning that appeared after loading a save. (Happened if the sick were recruited as troops);
- Incorrect unit collision when 'Attack and move' order is constantly repeated;
- Localization fixes.

Suggestions for the game


Hey guys! We appeal to those who do not have our game yet, as well as to those who would like to give it to their friends.
We decided to hold a contest for the best suggestion for the game.
Attention! Themes are biomes, maps, enemies!

At the end of the competition, after 72 hours, we will select the 5 best proposals. The winners will receive a prize- key from us, which will give you access to the game.
Write your ideas. Good luck!

Hotfix 0.9.58

Features:
- Added FXAA option for less powerful hardware.

Bug fixes:
- Fixed bug with synchronized fish swimming after loading a save;
- FidelityFX and render scale now work properly as before the august update;
- Localization fixes.