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Diplomacy is Not an Option News

This time diplomacy is not an option. We need that prize!


Friends! It turns out that we can participate in Steam awards. No doubt we can win, question is in which nomination... Most players agree that DiNaO feels like a pencil sharpener used on your teeth. An exotic and painful experience. We've tried to make the game easier, but let's face it — we've failed. So instead of applying for 'Labor of Love' or 'Outstanding Story-Rich Game', we're going after the nomination DiNaO was born for – 'Best Game You Suck At'. Hear our solemn vow! If we win, we'll finally make our game easier. Well, sort of. Just a bit...

Screenshot challenge



Hi all! If you want to gift our game to your friend, then you are here!
We decided to hold a screenshot challenge on our Discord server 👉 (https://discord.gg/Q4yvc9w4)

❗️Your task is to capture the most interesting moment with the new enemy units from the latest update. Show their power!
The top five will receive a prize - the key to the game.

Submit your screenshots to the #📷screenshots channel and we will announce the winners within 72 hours of posting this post.

Good luck!

Hotfix 0.9.70

Bug Fixes:
  • Problem with range troops not attacking enemies while performing “Patrol” order;
  • Localization fixes.

Hotfix 0.9.69

Bug Fixes:
  • Problem with enemies and player's army collision, which reflected on enemies easily getting through player's army and surrounding it, therefore becoming too powerful;
  • Crash that happened after army performed "Move out" order while defensive structures under construction were in selection;
  • Bug that happened after ordering "Upgrade" while having buildings in upgrade state in selection - those buildings therefore had their upgrade state cancelled;
  • Problem with loading some of the broken saves;
  • Small UI fixes;
  • Localization fixes.

Hotfix 0.9.68

Bug Fixes:
  • Bug with army not switching from previous orders to the new ones made on pause;
  • Bug with army not always damaging enemy buildings during attack;
  • Bug with objects being unrecognizable in the work area (e.g. trees ignored by the lumberjacks in their work area);
  • Fixed crash, that happened if current selection had a building with an indicator during win\loss;
  • Small UI fixes.