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Diplomacy is Not an Option News

Screenshots challenge

Hello! If you want to gift our game to your friend, let's have a contest for the best game screenshots. The top five ones will receive a prize - the key to the game.
The contest is taking place in our Discord.
šŸ‘‰ https://discord.gg/7Hde5HDU
Send your screenshots to the screenshots channel there and we will announce the winners within 72 hours of posting this post.

Performance Update. Patch 0.9.60.

Suddenly we've found a way to improve the game performance. We decided not to keep you waiting for the next large update, so you can test how it feels right away. Just saying, performance is not the only thing that we've improved with current patch.

Improvements
- Performance increased drastically. The game gives more FPS, visual lags are reduced, GPU load reduced. In general, everything looks smoother (especially in the late game);
- Performance also became better when there are no enemies on map;
- Improved wall-building algorithm;
- Improved performance of the job search algorithm for workers;

General
- When curing nearest targets, Healers look for those with the lowest health (as a percentage);
- Added engineers to Catapult, Trebuchet and Ballista models. They additionally indicate the number of free workers required for these war machines production;
- Units that cannot be thrown in the air by explosions now have an icon indicating the related passive skill. (The name and description of the skill will appear in the next update in all supported languages);

Balance
- "Burrdam Chimera": blast radius increased by a third;
- Horse archer: accelerates faster and turns easier.

Bug Fixes
- Bug with war machines execute only "Attack point" order after being removed from defensive structures with the "Attack point" order active;
- Bug that disrupted Healers' work, once they've been ordered to move while casting a spell;
- Incorrect work of the free workers counter when hiring troops that cost more than 1 free worker;
- False illness warning that appeared after loading a save. (Happened if the sick were recruited as troops);
- Incorrect unit collision when 'Attack and move' order is constantly repeated;
- Localization fixes.

Suggestions for the game


Hey guys! We appeal to those who do not have our game yet, as well as to those who would like to give it to their friends.
We decided to hold a contest for the best suggestion for the game.
Attention! Themes are biomes, maps, enemies!

At the end of the competition, after 72 hours, we will select the 5 best proposals. The winners will receive a prize- key from us, which will give you access to the game.
Write your ideas. Good luck!

Hotfix 0.9.58

Features:
- Added FXAA option for less powerful hardware.

Bug fixes:
- Fixed bug with synchronized fish swimming after loading a save;
- FidelityFX and render scale now work properly as before the august update;
- Localization fixes.

Chat with devs


Hey there! It's feedback time. As you may know, the new August Update is alive. Among other things it brought to the game new troops. Well, we are eager to hear your opinion on them.

We added:
  • Axe warrior
  • Foot knight
  • Mounted knight
  • Horse archer
  • "Burrdam Chimera"
What did you like, or perhaps, dislike about them? Do you have any suggestions on what we should add or remove? Perhaps you even have some ideas about further game development. Don't hesitate to share with us. Let's discuss.