1. Diplomacy is Not an Option
  2. News

Diplomacy is Not an Option News

How to weaken the final attacking wave in campaign missions

Greetings, folks.

We took it that the roughness of the last attacking waves in the campaign missions had to be explained. Point is all the enemies from all the camps left on the map join the last attacking wave. So dealing with the final attack may be a lot easier if you clear the map before it starts.

Hail to our fans!



Happy Sunday, friends!

We are receiving your feedback, bug reports, and suggestions on all possible ways to make Diplomacy is Not an Option better ever since its release in Early Access. Your assistance in developing the game can't be overstated. And fans' support and help mean a lot to the development team. Thanks to you we managed to find and fix critical bugs much faster.

Unfortunately, it's impossible to reply to each of you directly. If we didn't, it does not mean that your report or complaint has been unnoticed. Yet we feel like some kind of common response should be given. We are aware of crashes on certain devices and of you experiencing issues with difficulty from time to time. We've already fixed some of these bugs, yet part of them is still in work.

As soon as we make significant progress, we'll deliver an update right away. Thank you in advance for your patience and understanding. Please, keep sending us bug reports, feedback, and suggestions. We are doing our best to be in touch. Together we can make Diplomacy is Not an Option the game that all of us have always dreamt about.

P.S. We are also working hard on optimization. The game performance and FPS stability will be increasing with every update.

Update 0.9.37 Patch note

General:
- The game now launches successfully despite the occurrence of audio driver errors. A warning of incorrect audio driver work has been added;
- Multiple UI improvements;
- Attack alert system improvement;

Balance changes:

- Adjustments to the difficulty levels;
- Adjusted some research effects;
- Troop cost changed for: Healer, Hammerguy, Trebuchet;
- Training speed changed for: Healer, Hammerguy, Trebuchet, Ballista;
- Siege weapons now inflict more damage on buildings;
- Hammerguy can no longer self-regenerate health while under attack;
- Healer's power is reduced;

Fixed bugs:
- No more black screen at the start of a mission due to camera shifts during a cutscene;
- Bug that prevented troops from being placed on a Tower if another troop died there;
- Issue with freezing workers;
- False triggering of “workers can't reach the building” indicators issue;
- Issue with waves stuck in enclosed spaces;
- Bug that caused loading to stop at 70% when restarting the game;
- Troops do not ignore the “Stop” order anymore;
- Walls can now be built on the bottom and left edges of the map;
- Buildings are not to be removed from control groups after upgrading now;
- Issue with sound volume changes after watching a cutscene;
- The builders' work animation shows correctly;
- Several crash causes found and fixed;
- Multiple localization fixes (including missing “i” for Turkish players and some missing characters in Chinese).

Feature plans



In the nearest future:
1. Further balancing of missions' difficulty. Having this done, we hope that players of different skills will be able to easily find a difficulty that suits them.
2. Adding new map presets to the endless mode:
- The preset almost without attacking waves for those who want to build the city and avoid tense battles
- The preset with royal forces as your main enemy
- More of them to come
3. Bug fixing and game polishing

Later on:
1. Improving the map generation
2. Adding new languages. Please, do, share with us your ideas on what languages you think the game should support
3. Adding the brand new branch to the research tree. The one related with University.
4. Visual improvement of the mountain models. Already in work, so soon maps will become even more enjoyable to watch.
5. Adding more difficulty levels
6. Adding new in-game mechanics and features. We are not ready to announce them yet, as many things are under discussion right now. We need to get a clear picture of what we can implement and how much time it'll require. Also, we'd be grateful to hear suggestions from game community.
7. Improving UI, including increasing the font/ adding the option to scale UI
8. Improving UX, specifically for troops placement on walls and towers
9. Adding a “photo-mode” that hides UI for you to make great screenshots
10. Adding achievements!
11. Further bug fixing and general game polishing.

Full-launch will include:
1. Single-player campaign with 12 missions (counting 3 already presented in EA version). Apart from missions in the second part of the campaign you will see:
- New factions with bosses in their roster
- New unique enemies not belonging to any faction
2. More presets for the endless mode
3. New game type: puzzle-mode
4. Map editor
5. More features, buildings and in-game mechanics

Early Access is Out Now

Folks, without further ado, would you please welcome Diplomacy is Not an Option. The game is now in Early Access and available for purchase on Steam
[previewyoutube][/previewyoutube]